- 1. The Animation Shoppe Introduction to Cinema 4D
- 3. Viewport: the window that allows you to view your 3D scene
- 4. Orthographic view: two-dimensional view of a three-dimensional object. This view represents the exact shape of an object as seen from one side. Depth is not shown.
- 5. Perspective: shows your object three-dimensionally
- 6. X, Y, and Z • X, Y, and Z are axis lines • In 2D animation, when you’re using a piece of paper, X is left to right and Y is up and down • In 3D animation, we add in depth, the Z-axis
- 7. Origin: where the X, Y, and Z axis meet
- 8. Empty (Null): an empty object that doesn’t have points or surfaces, but can be used as one or more objects’ parent
- 9. Parent/children: (barrel of monkeys chain): parent is an object at the top of a hierarchy and/or above another. Children are the objects below another object.
- 10. The 3D Model
- 12. Model: a collection of 3D components that make up your different objects • Everything in your scene could be referred to as a model
- 13. Components: the elements that make up your 3D model
- 14. Vertex: the point of intersection between three or more edges (vertices)
- 15. Edge: any line on the surface of a 3D model where two polygonal faces meet
- 16. Faces: a plane that is made up of three or more edges
- 17. Mesh: a collection of vertices, edges, and faces that defines the shape
- 18. Wireframe: a skeletal representation of a 3D object
- 19. Hard-surface modeling: modeling that consists of machined or man-made object
- 20. Organic modeling: modeling that consists of objects derived from living matter
- 21. Low-poly (game) modeling: modeling where there is a high importance on how dense your model is