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A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
A5 交互设计体验日-用讲故事的方式来做手机产品交互设计
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A5 交互设计体验日-用讲故事的方式来做手机产品交互设计

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随着移动互联网浪潮滚滚来袭,移动设备交互设计师是时代的弄潮儿。站在风口浪尖上的你,是否想知道:
1、怎样为真正的目标用户做设计?
2、怎样知道真实用户的使用场景?
3、怎样让你的产品变得用血有肉?
4、怎样用讲故事的方式来做产品?
5、怎样敏捷设计快速迭代?
6、怎样让你的创意方案落地,达到产品价值、可用性、可行性的结合?

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A5 交互设计体验日-用讲故事的方式来做手机产品交互设计

  1. 1. 1.2.3.4.5.6.
  2. 2. MUX …
  3. 3. MUX.baidu.com @ @elya
  4. 4. /5
  5. 5. 1.2.3.4.5.6.
  6. 6. 2. 10 Nokia 3310 Nokia 3100 iPhone4
  7. 7. 2. 10 …
  8. 8. 2.
  9. 9. 25 652.
  10. 10. 2. 28 60
  11. 11. 2. Strength Tomi Ahonen Mobile as 7th of the Mass Media
  12. 12.
  13. 13. “ ”
  14. 14. “ ”
  15. 15. @DJ “ ”
  16. 16. “ ”
  17. 17. “ ”
  18. 18. 2. Challenge
  19. 19. 2. Different
  20. 20. Web
  21. 21.
  22. 22. … …
  23. 23. —— iPad http://www.flickr.com/photos/oimax/3800475934
  24. 24. 2. Rule
  25. 25. 1
  26. 26. 2
  27. 27. 3
  28. 28. 4
  29. 29. 5
  30. 30. 6
  31. 31. 2. Why Story-telling
  32. 32. 2. Story-telling
  33. 33. 2. Problems Ideas Products Persona Scenarios Story Story-telling ideas
  34. 34. 2. Story-telling
  35. 35. 2. Story-telling
  36. 36. 1.2.3.4.5.6.
  37. 37. http://v.youku.com/v_show/id_XMzAyMjIwNjgw.html
  38. 38. 3. Jack 23 Rose 21 Jack
  39. 39. 3.
  40. 40. 3.  =/= 
  41. 41. 3. 1Persona
  42. 42. 3. 30
  43. 43. 3. “ ” ……
  44. 44. 3.
  45. 45. 3. Persona & 28 9 5
  46. 46. 3.
  47. 47. 3. “ ” “ ”
  48. 48. 3.Calendar1.2.3. 15 showtime
  49. 49. 1.2.3.4.5.6.
  50. 50. 4. ID 1.1 1. 1.2 XX 2. 2.1 1. 2. 2.2 3. 4. 2.3 1. 1. 3 2. 3. 1. 4.1 2. 4.1 1. 1. 5 2.
  51. 51. 4. 2Scenario 
  52. 52. 4.
  53. 53. 4.
  54. 54. 4.
  55. 55. 4. /
  56. 56. 4.
  57. 57. 4. Persona Scenario
  58. 58. 4.Calendar1.2.3. 15 showtime
  59. 59. 1.2.3.4.5.6.
  60. 60. 5. 3Sitepath diagramming
  61. 61. 5. Persona
  62. 62. 5.
  63. 63. 5.
  64. 64. 5.Calendar1.2.3. 15 showtime
  65. 65. 5. 4Storyboard
  66. 66. 5. 1. 2. 3. 4.
  67. 67. 5. Human User Objects Scenario Environment  Goal Action Task
  68. 68. 5. Gary Rebecca Ben 32 23 17 42 SOHO PC PC e e CAM MS PC CAM Alice google 50,000 45,000 5,000 70,000 Welcome OK
  69. 69. 5. :
  70. 70. 5. 9:00-18:00
  71. 71. 5.
  72. 72. 5.Calendar1.2.3. 15 showtime
  73. 73. shot1 shot2 shot3shot4 shot5 shot6
  74. 74. 1.2.3.4.5.6.
  75. 75. 6. Sitepath Task Interactive prototypes Product Persona Scenario diagramming Storyboard analysis prototypes testing testing Re-storytelling
  76. 76. 6.Calendar1.2.3. 25 showtime
  77. 77. Mobiel Interaction Design Mobile Design and Development Tapworthy App Savvy
  78. 78. mux.baidu.com @elya

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