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Education for Digital Natives


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Educators today are increasingly focused on delivering inquiry-based instruction that creates opportunity for differentiation. Meeting and engaging students not only at a level that is appropriate for them but also with content that is relevant to their day-to-day lives is critical. In this session, explore how digital resources (online games, videos, and interactives) can support differentiated instruction and set the stage for learners across a wide range of grades and abilities.

MindFuel’s Wonderville program creates such engaging STEM-based resources that promote science learning at any age, but focuses specifically on K-12 classrooms and supporting curriculum delivery.

Take Aways for attendees:
Understanding how digital media can be used as an effective educational tool
How technology supports differentiated instruction
How to engage in the online educational community ​

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Education for Digital Natives

  1. 1. Education for Digital Natives Presented by Margaret Glover-Campbell & Caitlin Walton MindFuel
  2. 2. What is the heaviest ship ever built?
  3. 3. Technology Today • How many Internet-ready devices are in this room? • Who has used a mobile device today?By age eight, 96% of children have watched TV, 90% have used a computer, 81% have played console video games, and 60% have played games or used apps on a portable device (cell phone, handheld gaming system, iPod, or tablet). (Common Sense Media, 2015)
  4. 4. Digital Native dig·it·al na·tive noun 1.a person born or brought up during the age of digital technology and therefore familiar with computers and the Internet from an early age. 2."the digital tools that are reshaping our economy make more sense to young digital natives than to members of older generations"
  5. 5. How Digital Natives Learn • Learning at high speeds • Making random connections • Processing visual and dynamic information • Discovery-based learning that allows them to explore and to actively test their ideas and create knowledge (Bennett et al., 2009)
  6. 6. Wonderville: Educational Technology
  7. 7. From Tech to the Table… 5 minute Design Challenge: • Construct a vessel to carry the heaviest load in a body of water • Use only the materials provided • Work in small groups • Test and re-design if you can!
  8. 8. Why do learners like technology? • Preference for interactivity (Prensky, 2003) • Rapid engagement tool (a quick “hook”) • Relatable medium
  9. 9. Why do educators like technology? • Rapid engagement tool • Opportunity for differentiated instruction • Bridges the gap between digital natives and digital immigrants
  10. 10. Q&A Thank You! Margaret Glover-Campbell Director, Programs at MindFuel Caitlin Walton Program Manager at MindFuel