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Perceptive Publishing?

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Perceptive Publishing?

  1. 1. Perceptive Media? Perceptive publishing Ian Forrester| @cubicgarden | Senior “firestarter” Producer
  2. 2. Broadcasting vs the internet... http://www.flickr.com/photos/shaunn/3979899772/
  3. 3. Broadcasting goes to everyone http://www.flickr.com/photos/feuilllu/302001867/
  4. 4. Reach and public purpose http://www.flickr.com/photos/steeljam/6479389045
  5. 5. Enchanting and engaging stories? http://www.flickr.com/photos/_lovenothing/2653876216
  6. 6. Best of broadcast + Best of internet http://www.flickr.com/photos/gabrielap93/6205964186
  7. 7. Narrative: The classic ghost story http://www.flickr.com/photos/smcgee/234278571
  8. 8. What happened? http://www.flickr.com/photos/87913776@N00/3241512841
  9. 9. Context, mood, location, time, attention... http://www.flickr.com/photos/rkeetch/2333189037/
  10. 10. The comedy conundrum http://www.flickr.com/photos/theeerin/
  11. 11. “Hello, insert location” http://www.flickr.com/photos/theeerin/4716840013
  12. 12. Not personalised, its customised http://www.flickr.com/photos/theeerin/4716840013
  13. 13. Storytelling is about the variables
  14. 14. The state of the art http://www.flickr.com/photos/factoryjoe
  15. 15. iBookmark: locative texts and place-based authoring ...the potential of eBooks to extend forms of writing and storytelling has not been significantly explored... ...By setting context variables based on current and Past locations of the eBook reader and using these in the rule-based generation of text and illustrations http://dl.acm.org/citation.cfm?id=1520340.1520570&coll=ACM&dl=ACM&type=series&idx=SERIES260&part=series&WantType=Proceedings&title=CHI
  16. 16. iBookmark: locative texts and place-based authoring http://goo.gl/6h8g4
  17. 17. Scale is the name of the game http://www.flickr.com/photos/thomashawk/2189615343
  18. 18. Delivering partial objects http://www.flickr.com/photos/doug88888/4551753154
  19. 19. Client side powered
  20. 20. The narrative never ends http://www.cracked.com/blog/the-10-most-insulting-things-video-games-charged-money-for/ http://www.bigredbarrel.com/2012/08/too-soon-too-late-whens-the-right-time-for-dlc/
  21. 21. Implicit actions influences the narrative http://www.flickr.com/photos/pjanvandaele/4034179415/
  22. 22. Media as wallpaper http://www.flickr.com/photos/chrisbartow/5835428673/
  23. 23. The attention economy “Wanting people to listen, you can’t just tap them on the shoulder anymore. You have to hit them with a sledgehammer, and then you’ll notice you’ve got their strict attention” - John Doe http://www.themoviedb.org/account/LaTropa64 Quote from New Line Cinema’s “Se7en”
  24. 24. Sometimes... just a tickle will do http://www.flickr.com/photos/d_lee/2394548742
  25. 25. Highly relevant http://www.imdb.com/title/tt0114369/ Se7en – © 1995 - New Line Cinema
  26. 26. Media re-imagined http://www.imdb.com/title/tt0259711/ Vanilla Sky – © 2001 – Paramount Pictures
  27. 27. Narrative on rails http://www.flickr.com/photos/ag2r/4437697015
  28. 28. Simpler that you can imagine https://trakt.tv/show/flashforward Flash Forward – © 2009 – ABC
  29. 29. Perceptive media: Breaking out http://www.futurebroadcasts.com #perceptivemedia
  30. 30. Early feedback... Overall the audience was (slightly) positive about the experience. Several reasons were given, such as it was quirky, interesting, and because it used local references They were prepared to be engaged for longer because it was so unusual and different.
  31. 31. Thank You... Ian Forrester | @cubicgarden #perceptivemedia http://www.futurebroadcasts.com http://groups.diigo.com/group/perceptivemedia

Editor's Notes

  • Hello Tell you about some of our work in sound research
  • Some of BBC R&D's previous work.
  • Some of BBC R&D's previous work.

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