การแสดงข้อมูลสารสนเทศบนความจริงเสมือน
Information
Virtual Reality
In development by
Name Surname
530700xx
Name Surname
530700xx
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Outline
Introductions
Objectives
Technologies
Principles
Results
Conclusions
Introduction
Single Screen Works well!
Multiple Screen Works well too,
but very expensive :(
$
Introduction
Single Screen Works well!
Multiple Screen Works well too,
but very expensive :(
$$$
Objectives
Many screen without additional cost
Privacy
$$
Technology
LeapMotion
Use to detect hand gesture
and send data to the driver
to use with software that it
connected to
Technology
Oculus Rift
Virtual Reality Goggles
that have sensor on it.
It can detect row, pitch
and yaw of your head
then ...
Technology
Unity3d
Powerful 3D Game
Engine. Usually
intregrate with Oculus
Rift and LeapMotion. It
has many and good
docum...
Principles
Principles
Connect to Computer’s HDMI
and USB ports
Principles
Connect to Computer’s USB
port
Principles
Runs our Software
that develop by Unity3D
and Leap Motion drivers
Use keyboard and
mouse or touchpad
if necessa...
Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
ca...
Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
ca...
Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
ca...
Principles Sphere with invert
normal vector (Normal
vector facing to camera)
Windows that always
facing to camera. User
ca...
Results
Conclusions
Be able to connect all of components
Some functions have done well
f(x)
Need to Improve, gets more requirements
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[Project1] Information Virtual Reality [Exam]

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This slide is for my Project 1 examination about Information Virtual Reality, to being you into virtual world that has some screen to work with.

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[Project1] Information Virtual Reality [Exam]

  1. 1. การแสดงข้อมูลสารสนเทศบนความจริงเสมือน Information Virtual Reality
  2. 2. In development by Name Surname 530700xx Name Surname 530700xx
  3. 3. Outline Introductions Objectives Technologies Principles Results Conclusions
  4. 4. Outline Introductions Objectives Technologies Principles Results Conclusions
  5. 5. Outline Introductions Objectives Technologies Principles Results Conclusions
  6. 6. Outline Introductions Objectives Technologies Principles Results Conclusions
  7. 7. Outline Introductions Objectives Technologies Principles Results Conclusions
  8. 8. Outline Introductions Objectives Technologies Principles Results Conclusions
  9. 9. Outline Introductions Objectives Technologies Principles Results Conclusions
  10. 10. Introduction Single Screen Works well! Multiple Screen Works well too, but very expensive :( $
  11. 11. Introduction Single Screen Works well! Multiple Screen Works well too, but very expensive :( $$$
  12. 12. Objectives Many screen without additional cost Privacy $$
  13. 13. Technology LeapMotion Use to detect hand gesture and send data to the driver to use with software that it connected to
  14. 14. Technology Oculus Rift Virtual Reality Goggles that have sensor on it. It can detect row, pitch and yaw of your head then send data trought USB line
  15. 15. Technology Unity3d Powerful 3D Game Engine. Usually intregrate with Oculus Rift and LeapMotion. It has many and good documents. C# Script language that usually use with Unity3D. It’s reliable and as good as fast.
  16. 16. Principles
  17. 17. Principles Connect to Computer’s HDMI and USB ports
  18. 18. Principles Connect to Computer’s USB port
  19. 19. Principles Runs our Software that develop by Unity3D and Leap Motion drivers Use keyboard and mouse or touchpad if necessary
  20. 20. Principles Sphere with invert normal vector (Normal vector facing to camera) Windows that always facing to camera. User can move it in 3D space Camera that user can rotate (row, pitch, yaw) with they head (where user are looking is where camera is facing) Cannot move can only rotate around Modeling with Blender
  21. 21. Principles Sphere with invert normal vector (Normal vector facing to camera) Windows that always facing to camera. User can move it in 3D space Camera that user can rotate (row, pitch, yaw) with they head (where user are looking is where camera is facing) Cannot move can only rotate around Modeling with Blender
  22. 22. Principles Sphere with invert normal vector (Normal vector facing to camera) Windows that always facing to camera. User can move it in 3D space Camera that user can rotate (row, pitch, yaw) with they head (where user are looking is where camera is facing) Cannot move can only rotate around Modeling with Blender
  23. 23. Principles Sphere with invert normal vector (Normal vector facing to camera) Windows that always facing to camera. User can move it in 3D space Camera that user can rotate (row, pitch, yaw) with they head (where user are looking is where camera is facing) Cannot move can only rotate around Modeling with Blender
  24. 24. Results
  25. 25. Conclusions Be able to connect all of components Some functions have done well f(x) Need to Improve, gets more requirements

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