Casestudy

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Creativity and Computers part 2

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Casestudy

  1. 1. CASE STUDY <br />FILE 01: BACKGROUND<br />FILE 02: PROPOSAL<br />FILE 03: USER SCENARIO<br />FILE 04: PROTOTYPE<br />FILE 05: USER TESTING<br />
  2. 2. FILE 01: BACKGROUND<br />Project A.1- The Chat Room<br />“It&apos;s like a virtual cocktail <br />party, where strangers gather<br />to flirt, argue about politics <br />and sports, ask for advice, <br />talk about shared hobbies and <br />interests, or simply hang out.”<br />
  3. 3. Project A.2- Simming<br />a.k.a. Role-playing chat room<br />“sims conducted via e-mail or on an Internet forum usually<br />read like a book, with every simmer posting another piece <br />of the story from their perspective and describing actions <br />they take to advance the storyline. These sims take weeks, <br />even months, to develop, and often generate several subplots <br />and strong character development and interaction.”<br />
  4. 4. FILE 02: PROPOSAL<br />PROJECT B.1- CREATE MYSTERY CHAT ROOM<br />Elaborate cases for user(s) to<br />deduct. <br />A scenario that will test <br />user’s wits between other <br />victims. <br />Is (s)he lying or not lying? <br />
  5. 5. Citation<br />http://computer.howstuffworks.com/internet/social-networking/information/chat-room.htm<br />sharewareconnection.com<br />

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