Crowdfunding has become a major movement in the game industry since Double Fine's successful Kickstarter campaign in 2012. Several examples are given of popular games that far exceeded their original crowdfunding goals, including Star Citizen which asked for $500,000 and received $179 million. The document discusses how crowdfunding has led to a second golden age for board games, roleplaying games, and video games with bigger budgets and scope than what was previously possible. It concludes by thanking the audience and expressing love to all.