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The Digital World - a world full of culture but without cultural institutions?


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The Digital World - a world full of culture but without cultural institutions?

  1. 1. The digital world: a world full of culture but without cultural institutions?
  2. 2. That's me:-) <ul><li>Trainer - Consultant - Speaker </li></ul><ul><ul><li>Social-Media-Management </li></ul></ul><ul><ul><li>Culture-Management </li></ul></ul><ul><ul><li>Game Studies </li></ul></ul><ul><li>Blogger and Gamer </li></ul><ul><li>Founder of the Social-Media-Gaming-Barbecue </li></ul><ul><li>Founder of the Zukunftswerkstatt Kultur- und Wissensvermittlung e.V. </li></ul><ul><li>Lecturer at the University Hildesheim and the Europa-University Viadrina Frankfurt/Oder </li></ul>
  3. 3. The digital world – a world full of options...
  4. 4. „ Virtual vs. Reality“ and „Cultural Identity“
  5. 5. The Future: 2020 8,5 years from now...
  6. 6. The Past: 2003 8,5 years from now...
  7. 7. „ Google has become a verb...“ („The Cluetrain Manifesto“)
  8. 8. „ We built the world's greatest encyclopedia in our spare time“ („The Cluetrain Manifesto“)
  9. 9. If Facebook is a country it would the 3 rd largest country in the world...
  10. 10. ...and Facebook started in 2004
  11. 11. All played hours of „World of Warcraft“:
  12. 12. 5.930.000 Years (Source: Jane McGonigal „Reality is broken“)
  13. 13. „ World of Warcraft“ started in 2004
  14. 14. „ Twitter“ started in 2006
  15. 15. The Internet is human...
  16. 16. Technology vs. Culture
  17. 17. Interaction Cooperation Sharing Transparency Openness Trust Innovation Try and Fail
  18. 18. Creativity!
  19. 19. Social Adhesive:-)
  20. 20. The loss of interpretative authority (did we ever have it?) The chance to start a dialogue at eye level (did we ever really try it?)
  21. 21. Play – it's your nature...
  22. 22. What if Gutenberg...
  23. 23. ...would have invented Computergames?
  24. 24. But..
  25. 25. Only 15% of the children and young adults in germany are using the computer at school daily (Source: Bitkom)
  26. 26. Social-Media and Gaming (and all the other important topics) are still not accepted as a core-competence and are not taught at the most german universities
  27. 27. The culture of cultural institutions, the way they think, work and communicate is often not compatible with the culture of the digital world
  28. 28. Only a small number of cultural institutions in germany and europe started with own social-media-activities
  29. 29. There are a lot of institutions (and even enterprises) that still do not have free access to the internet and/or are not allowed to become a part of the Web 2.0
  30. 30. Concerning the digital world most of the cultural institutions are living in the year 2006
  31. 31. Culture is Innovation
  32. 32. Thank You!!!!!