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Computational Participation: Towards a National Education Policy in Uruguay - Center for Research Ceibal Foundation


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L@S: Fourth Annual ACM Conference on Learning at Scale
April 20 – 21, 2017 @ Massachusetts Institute of Technology
organized with the Association for Computing Machinery (

In 2007, Plan Ceibal became the first nationwide ubiquitous educational computer program in the world based on the 1:1 model. It is one of the most important programs implemented by Uruguay’s Government to minimize digital divide and is based upon three pillars: equity, learning and technology. As of 2007, Plan Ceibal has covered public schools, providing every student and teacher in kindergarten, primary and middle school with a laptop or tablet and internet access in the school, as well as a comprehensive set of educational software platforms.
Plan Ceibal reached 85% of the students in Uruguay (100% of public education 1 to 9 grades students) reducing significantly the digital divide between the “have” and the “have-nots”.
After the massive deployment of devices, platforms and connectivity, as well as educational resources, now the focus is particularly on teachers training, development of new pedagogies as well as a new culture for understanding teaching and learning (i.e. new pedagogies for deep learning). This presentation summarize the "computational thinking" and the "maker culture" promoted by this public policy in Uruguay.
by @cristobalcobo

Published in: Education
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Computational Participation: Towards a National Education Policy in Uruguay - Center for Research Ceibal Foundation

  1. 1. Computational Participation: Towards a National Education Policy in Uruguay Cristóbal Cobo @cristobalcobo Center for Research – Ceibal Founda7on, Uruguay
  2. 2. 715.000 users with laptops, tablets and Internet 52.000 laptops, tablets and Internet in libraries in schools 767.000 beneficiaries All students in public educa=on Grades 1 to 10 Tablets 1-3 Laptop 4-6 7-10 2007 - 2017 Building Technology Infrastructure for Learning ...
  3. 3. Digital PlaGorms Educa=onal Resources On-line Evalua=on Digital library LMS Remote Teaching English Math Adap=ve PlaGorm Progamming Robo=cs & digital labs
  4. 4. Digital Inclusion Public Policy Provide Infrastructure /Tools – Co develop teacher training Programme– ecosystem of innovation -
  5. 5. Vision Computational thinking: learning to use computational concepts to solve problems Technological Understanding (not enough) + know the context in which tools operate + Understand the context that these interactions generate
  6. 6. Solving problems with others – Learning when sharing /Negotiating Knowledge understand ethics & social implications of Algorithms There's a false dichotomy between learning to code and learning to be
  7. 7. Pedagogical Approaches Constructionism – Tools for Thinking – Enquire/Problem/Project BL – beyond STEAM ◎Integrated within disciplines + ⦿ experimentation teacher as learners
  8. 8. it's not about leaving kids alone, but supporting their own intellectual structures @cristobalcobo
  9. 9. Vision (ii)
  10. 10. For more information please visit