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portfolio in educational technology 1 & 2

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educational technology 1&2

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portfolio in educational technology 1 & 2

  1. 1. Cristena J. Sabanal BEEd III - C
  2. 2. TOPIC OUTLINE  The student  Educational Technology in  What is educational technology?  Technology:Boon or Bane  Systematic Approach to Teaching  Roles of Technology in Learning  Edgar Dales Cone of Experience  Conceptual Model of Learning  Learning Through EDTECH 1 and EDTECH 2.  The Student After EDTECH
  3. 3. I am Cristena J. Sabanal 19 years of age, taking up Bachelor in Elementary Education Specialized in T.L.E., at the Cebu Technological University – Moalboal Campus.
  4. 4.  Educational technology is a “complex, intergrated process involving people, procedures, ideas, devices and organization for analyzing problems and devising, implementing, evaluating, and managing solutions to those problems involved in all aspects of human learning. (Association for Educational Communications and Technology, 1977).
  5. 5.  Educational technology “consists of the designs and environments that engage learners … and reliable techniques or method for engaging learning such as cognitive learning strategies and critical thinking skills.” (David H. Jonassen, et al 1999).  Educational technology is a theory about how problems in human learning are identified and solved. (David H. Jonassen, Kyle L. Pecks, Brens G. Wilson, 1999).
  6. 6.  Educational technology is a field involved in applying a complex, integrated process to analyze and solve problems in human learning. (David H. Jonassen, et al 1999).  Educational technology is a field study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process. (Lucido and Borbo, 1977).
  7. 7.  Educational technology is made up of organized effort to implement the theory, intellectual technique and practical application of educational technology. (David H. Jonassen, et al 1999).
  8. 8.  Technology can be fascinating and mind- boggling in what it can do. It can transform societies, economies and cultures by opening them up the other ideas and other options, raising new expectations and creating new needs.
  9. 9. Technology is a blessing for man. However, when not used properly, technology becomes a detriment to learning and development. The teachers are responsible in guiding the learners in the proper use of technological devices in the teaching-learning process. Integration of technology in education should help promote actual learning process.
  10. 10. DO CAM CAE SMEF APR ITI EO RP STUDENT S
  11. 11. DO • Define Objective CAM • Choose Appropriate Method CAE • Choose Appropriate Experience SMEF • Selecting Materials, Equipment and Facilities
  12. 12. APR • Assign Personnel Roles ITI • Implement the Instruction EO • Evaluate Outcomes RP • Refine the Process
  13. 13. Traditional Way Constructivist Way  As delivery vehicles for instructional lessons  Technology serves as a source and presenter of knowledge.  Assumes that knowledge is embedded in the technology and it presents that knowledge to a student.  As partner in the learning process.  It engages learner in active, constructive, intentional, authentic, and cooperative learning.  Provides opportunities for technology and learner interaction for meaningful learning.
  14. 14.  For representing learner’s ideas , understanding and beliefs  For producing organized, multimedia knowledge bases by learners. • For accessing needed information • For comparing perspectives and beliefs
  15. 15.  For representing and simulating meaningful real world problems, situations and contexts • For discussing, arguing and building consensus among members of a community.
  16. 16.  For helping what learners to articulate and represent what they know  For reflecting on what they have learned and how they came to know it  For supporting learners internal negotiations and meaning making  For constructing personal representations of meaning  For supporting mindful thinking
  17. 17. 1. • Augments motivation to learn; 2. • Encourages collaborative learning; 3. • Supports the development of critical thinking skills; and 4. • Supports the development of problems solving skills
  18. 18. Verbal symbol Visual Symbol Recording, Still Pictures, Radio Motion Pictures Educational Television Exhibits Study Trips Demonstration Dramatized Experiences Contrived Experiences Direct Purposeful Experiences
  19. 19. MEANINGFUL LEARNING DISCOVERY LEARNING  Meaningful learning is refers to a way where the new knowledge to acquire is related with previous knowledge.  Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education.
  20. 20. Generative Learning • Active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge. Constructivism • Learners build a personal understanding through appropriate learning activities and a good learning environment.
  21. 21. LEARNING THROUGH ED. TECH.1 AND ED. TECH. 2
  22. 22. The use of instructional materials are now the common way of teaching learners when engaging them to the real world of experience . We can easily understand and receive the information. Nowadays, the teachers are discussing their lessons with their lessons with the use of instructional materials.
  23. 23. THE STUDENTS AFTER ED. TECH
  24. 24. The widely users of technology for educational purposes. Today our learners will be much called as the 21st century generation of learners to whom we consider as oses .They will serve as the foundations of the new modernized world of technology for better learning and passing it on to the upcoming generatioon.

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