“ Problems are only opportunities in work clothes.” — Henry Kaiser
ICLCity2013 Brainstorming and Other Crimes: a Detective Game to Support Creativity in Dementia Care by Anja Sisarica
Centre for HCI DesignCentre for CreativityBrainstorming & Other Crimes:A Detective Game to Support Creativity inDementia CareAnja Sisarica, PhD student @ Centre for Creativity in Professional PracticeSupervised by Neil Maiden & Julienne Meyer13thMay, ICLCity 2013
Centre for HCI DesignCentre for CreativityWhat’s on the menu today?• Motivation behind this project• Iterative design & playtesting of Hazel Court game to support creativegame-based learning in dementia care• Future prospects & expected contribution
Centre for HCI DesignCentre for CreativityEmerging opportunitiesCreative problemsolvingSerious gamesPlaying creatively= Increase in innovation, flow, fun, self-organisation?Creating playfullyMaking decisions: analysisand prioritization when thereis no single exact correctsolution.Developing anddesigning newapplications, ideas,relationships, systemsor products.
Centre for HCI DesignCentre for CreativityDimensions of a creative climate Interpretation in SGsCHALLENGE“The learner gets ample opportunity to operatewithin, but at the outer edge, of his or herresources, so that [...] things are felt aschallenging but not ‘undoable’” [Gee, 2003]FREEDOM“People genuinely feel they have somethingindividual to them that they can shape”[Chatfield, 2010]TRUST & SAFETY“Opportunities to try out hypotheses and to fail ina safe place” [McGonigal, 2011]IDEA-SUPPORT“Performance feedback should be presented ina way that minimizes the possibility of damageto one’s self-esteem” [Malone, 1981]HUMOR & PLAYFULNESS“Smoothing and sustaining game mechanisms,enhancing communication, learning and socialpresence, making it richer and more fun”[Dormann, 2009]PERSISTENCE“…with a persistent environment, when you goback in, it remembers where you were before:the assets and marks you created, yourachievements; there is a kind of mirror image ofthe real world you can create for yourself”[Chatfield, 2010]
Centre for HCI DesignCentre for CreativityHow could variations of creativity support and gamedesign influence creative and learning outcomes?
Centre for HCI DesignCentre for CreativityWhy do we need CGBL in dementia care?• Create opportunities for new engagements, by bringing new sensoryexperiences with technology-supported game environment;• Employ creativity techniques to open up space to be reflective andsupport emotional care planning;• Use game as a training tool to open up innovative ways ofcommunicating;• Encourage curiosity and appreciative enquiry;• Provide a context for positive creative climate changes.MAINTAININGIDENTITYSHARING DECISION-MAKINGCREATING COMMUNITY[My Home Life evidence-based themes of best carepractice]
Centre for HCI DesignCentre for CreativityCare staff sometimes need to act as ‘detectives’to reveal reasons that lie behind peculiarsituations (February, 2012)Diverse sources ofinformation to cross-reference: resident’sCare Plan, notes,statements from othercarers, nurses, residents,family membersAccurate, relevant,timely, completeinformation?Non-deterministic, fast-paced,complex domain that requiresflexibility and an open-mind
Centre for HCI DesignCentre for CreativityPre-design pilot (July 2012)Game environment should be acombination of physical anddigital elements, boardgameand video game.Level ofdetective/mysteryanalogy should be‘lighter’, semanticallycloser to problemdomain than previouslythought.Players seem to appreciate the digitalinteractive elements, while stillpreferring to be working together, faceto face, instead of in competition.
Centre for HCI DesignCentre for CreativitySo, what do you do in Hazel Court?• Phase 1: Clue collection, rooms exploration & meeting the characters• Phase 2: Idea generation:• Brainstorming technique for exploratory creativity to supportthe generation of ideas about improving care• Random combinations technique for combinational creativityto combine ideas generated by different people during thebrainstorming• Excursion technique for transformational creativity to supportthe generation of ideas by viewing the world from differentperspectives through role-play
Centre for HCI DesignCentre for CreativityPaper-based prototype playtesting (October 2012)Theme ExamplerecordedobservationAction itsuggestsUSABILITY &PLAYEREXPERIENCEThe playershave beentalking to eachover the board.Make the digitalgame horizontal tokeep thecommunication.CONTENTS Players wereconfused withthe meaning ofG2.Connect contentsof clues (objects) inG2 with the mainstoryline.APROPRIATENESSOF CHOSENCREATIVITYTECHNIQUESExplicit supportto combinationalcreativity wasnot clear withoutadditionalexplanation.Integratefacilitation moreclearly, thinkabout addingmore prompts.
Centre for HCI DesignCentre for CreativityDigitally-supported prototypeplaytesting (January 2013)- lessons learned• Creativity techniques integrated inthe game need to be further adjustedto favourise novelty over usefulnessof generated ideas, as that seems tobe the biggest milestone for carers’task-oriented mindset• Explore further the mutual impactbetween creative climate and gamemechanics for motivated learning andreflection• Explore further the means of digitalsupport to the physical creativeprocess
Centre for HCI DesignCentre for CreativityWhat does the future hold?• Could creative game-based learning guide development of newpervasive software systems?• Are creative serious games a new “genre” of serious games?• How can we come up with new modes of technology-supportedcreativity facilitation integrated in games?• What could other application domains for CGBL be?
Centre for HCI DesignCentre for CreativityThank you for attention!Stay in touch:firstname.lastname@example.org@anjasisarica @creativity_city