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@CTIVIST 2016 - Gamification - Ebrahim Adam

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The world is changing - it's getting more exciting, more stimulating, more addictive. However, this comes at a cost. Our attention span, which according to some research is now below that of a goldfish!

One of the ways of trying to recapture our students' attention is to gamify their learning experience. These are the slides from Ebrahim Adam's presentation at "@CTIVSIT 2016 - Durban" where he discussed our research into the impact of gamification on one of our courses.

Published in: Education
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@CTIVIST 2016 - Gamification - Ebrahim Adam

  1. 1. www.gamified.co.za | @gamifiedZA GamifyingLearningto “Win Back” Learners Ebrahim Adam
  2. 2. www.gamified.co.za | @gamifiedZA The reality of life in the classroom…
  3. 3. www.gamified.co.za | @gamifiedZA
  4. 4. www.gamified.co.za | @gamifiedZA
  5. 5. www.gamified.co.za | @gamifiedZA On the other hand…
  6. 6. www.gamified.co.za | @gamifiedZA
  7. 7. www.gamified.co.za | @gamifiedZA
  8. 8. www.gamified.co.za | @gamifiedZA
  9. 9. www.gamified.co.za | @gamifiedZA
  10. 10. www.gamified.co.za | @gamifiedZA
  11. 11. www.gamified.co.za | @gamifiedZA
  12. 12. www.gamified.co.za | @gamifiedZA The fix?
  13. 13. www.gamified.co.za | @gamifiedZA
  14. 14. www.gamified.co.za | @gamifiedZA Or…
  15. 15. www.gamified.co.za | @gamifiedZA
  16. 16. www.gamified.co.za | @gamifiedZA Gami-what?! Gamificationis the integration of gamedesign, game mechanicsand game dynamicsinto real-worldcontextsto motivatebehaviour. integration game design game mechanics game dynamics real-worldcontexts motivatebehaviour
  17. 17. www.gamified.co.za | @gamifiedZA Gamificationexpanded… Argues gamification is Human- FocusedDesign Gamification is essential in every learning professional’s toolkit
  18. 18. www.gamified.co.za | @gamifiedZA Does it work?
  19. 19. www.gamified.co.za | @gamifiedZA What makesa good game? • Clearly defined goals • Better scorekeeping and scorecards • More frequentfeedback • A higher degree of personal choice of methods • Consistentcoaching
  20. 20. www.gamified.co.za | @gamifiedZA
  21. 21. www.gamified.co.za | @gamifiedZA
  22. 22. www.gamified.co.za | @gamifiedZA What about gamification for learning?
  23. 23. www.gamified.co.za | @gamifiedZA We gamified to investigate…
  24. 24. www.gamified.co.za | @gamifiedZA Gamified Course - Course Guide
  25. 25. www.gamified.co.za | @gamifiedZA Gamified Course - Aesthetics
  26. 26. www.gamified.co.za | @gamifiedZA Gamified Course – SomeGamification Elements
  27. 27. www.gamified.co.za | @gamifiedZA Gamified Course– Rewards & Social Learning
  28. 28. www.gamified.co.za | @gamifiedZA What did we find?
  29. 29. www.gamified.co.za | @gamifiedZA • “The gamificationis good for students inorder tocompletewhileunderstandingtheir academic work.” • “I really liketheway the course/gamificationhashelped medevelop self-confidence especiallyseeing mywork rewarded (badges).” • “The gamekept uscompetitive andmotivated to give alittle bitmore to ensurewe can do well inthe game.” • “I wish at least50% of IST Honours modulescanswitchto gamification– itsawesome.” • “Having pointswas helpful with realisingprogress but displayingthesepoints on a leaderboard shouldnot beshown.” • “The gamificationwas great, althoughfor some activities, I did notunderstandhow I missed someof thebadges.” • “Sometimes thedeadlines were tight, especiallygivenour commitmentsinother courses.“ • “I thinkthe pointsandthe badge allocationshouldbe madeclearas to what exactly is expected before-hand.”
  30. 30. www.gamified.co.za | @gamifiedZA When gamifying…
  31. 31. www.gamified.co.za | @gamifiedZA Consider your students –What drives them? What are their goals?
  32. 32. www.gamified.co.za | @gamifiedZA Link rewards to learning objectives to ensure relevance.
  33. 33. www.gamified.co.za | @gamifiedZA Onboarding to introduce students to the gameis crucial for success.
  34. 34. www.gamified.co.za | @gamifiedZA Beprepared to givestudents autonomy and control.
  35. 35. www.gamified.co.za | @gamifiedZA Students will work and earn collaboratively in a well- designed gamified course.
  36. 36. www.gamified.co.za | @gamifiedZA Nearreal-time feedback is what students will demand.
  37. 37. www.gamified.co.za | @gamifiedZA Students demand transparency in how they are scored– they will ask.
  38. 38. www.gamified.co.za | @gamifiedZA Visual responses arealways preferred by students.
  39. 39. www.gamified.co.za | @gamifiedZA Somestudents will “fall-off” whilst others “fall through” –beready to adapt the game to lend a hand
  40. 40. www.gamified.co.za | @gamifiedZA Gamification demands a massive time-commitment butis rewarding for everyone.
  41. 41. www.gamified.co.za | @gamifiedZA Start small and growfrom there.
  42. 42. www.gamified.co.za | @gamifiedZA
  43. 43. www.gamified.co.za | @gamifiedZA How can gamificationbe brought into the classroom?
  44. 44. www.gamified.co.za | @gamifiedZA
  45. 45. www.gamified.co.za | @gamifiedZA kahoot.it
  46. 46. www.gamified.co.za | @gamifiedZA www.socrative.com  StudentLogin
  47. 47. www.gamified.co.za | @gamifiedZA
  48. 48. www.gamified.co.za | @gamifiedZA Thank you

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