Term• In practical use, the term is described almost always as handmade art, where the design is projected by use of sensors and microcontrollers to translate analogical or digital information in income into an informatical system to control electromechanical as motive devices, lighting or sound, or also to digital systems for more complex functions.
It is a creative framework for understanding human beingsrelationship to the digital world
commercial applications• In commercial applications• Commercial implementations range from consumer devices such as the or games such as Dance Dance Revolution to more esoteric and pragmatic uses such as machine vision used in the automation of quality inspection along a factory assembly line.Other implementations of physical computing include voice recognition, which senses and interprets sound waves via microphones or other soundwave sensing devices, and computer vision, which applies algorithms to a rich stream of video data typically sensed by some form of camera. Both motion capture and gesture recognition are fields that rely on computer vision to work their magic.
METHODS• Prototyping plays an important role in Physical Computing. Tools like Arduino and Fritzing as well as I-CubeX help designers and artists to quickly prototype their interactive concepts.
ART• In Art• In the Art World, projects that implement physical computing include the work of Scott Snibbe, Daniel Rozin, Rafael Lozano, ART + COM …
EXAMPLES• - Gordon Pask (Galaxy Mobiles 1968) - Nicolas Schoffer: artista francés de origen húngaro. - Bruce Nauman: USA http://www.youtube.com/watch?v=LDuvLc_FAXE - Raphael Lozano Hemmer: artista mexicano residente en España. - Dan Graham: USA - Myron Kreuger: USA http://www.youtube.com/watch?v=dmmxVA5xhuo - David Rokeby: USA - Ken Goldberg: Nigeria - Zach Lieberman: USA - Random International - ART + COM: Alemania - Rosegard Studio http://vimeo.com/6163268 - Jason Bruges http://www.jasonbruges.com/ - Usman Haque: Inglaterra http://www.haque.co.uk/