Transmitting and Sharing Know-How through Sign Management

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This presentation was given at the 4th International Conference on e-Learning Excellence in the Middle East in Dubaï. The theme was "In Search of New Paradigms for re-Engineering Education".

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Transmitting and Sharing Know-How through Sign Management

  1. 1. No ë l CONRUYT Véronique Sébastien Olivier Sébastien University of Reunion Island Transmitting And Sharing Know-How through Sign Management: Application to Semiotic Annotation of Music Pieces eLEx ’2011 Conference, February 01-02, Dubaï, UAE T eaching & L earning Living Virtual Physical Lab
  2. 2. What is a Living Lab? A Living Lab is a user-centric innovation environment built on every-day practice and research, with an approach that facilitates user influence in open and distributed innovation processes engaging all relevant partners in real-life contexts, aiming to create sustainable values [ Følstad, 2008] We want to to design a territorial Living Lab in Reunion Island
  3. 3. Where is Reunion island? La Réunion is a tropical island in the South West of Indian Ocean
  4. 4. Natural ecosystems A Unesco ’ s world heritage for biodiversity: how to preserve it from human degradations?
  5. 5. Transmission of Knowledge Expert End-users Knowledge bases are used to « transmit » knowledge to people skills Knowledge engineer
  6. 6. What about the feedback? Expert End-users How to use the produced knowledge for learning purpose? Questions skills Knowledge engineer
  7. 7. Knowledge management But is it usable?
  8. 8. Miss interpretation of objects and values?  Corresponding descriptive object and illustration Question at the current node of the decision tree  Remaining descriptions at the current node   Corresponding specimens for comparison We can show you the objects and values with drawings and pictures
  9. 9. From Knowledge to Sign management Creativity Pl atform Learners + Players + Teachers Iterative co-design approach Instrument = ISBS Application = e-service Know-how Knowledge Business Objects Dev & Content Engineers & Infographists Semiotics Methodology Experts Editors Biomaticians Usage Objects Users in a L iving L ab Producers Tool = IKBS Sign Management for coral objects ’ interpretations
  10. 10. Cultural heritage A regional world patrimony but how to preserve it from human globalization?
  11. 11. Sharing Know-how Teacher Learners skills Sign engineer Questions => Gesture management: Teach - Play - Learn
  12. 12. Sign management A Creativity Platform for co-designing e-services with end-users
  13. 13. What is a Sign? The basic and static elements of a Sign (results) Knowledge Data Information Form Content Sense FORMALISATION INTERPRETATION CODIFICATION Sign
  14. 14. The Sign is mostly subjective A tetrahedron is better representing the four components of the Sign Information Data (Object) Knowledge Sign Form Sense Content Interpreter (Subject) Communication
  15. 15. Example: management of musical signs “ There is the first part where the left and right hand play the same notes , namely two fifths (plays). For the right hand , we will develop all notes but for the moment, it is better to play only the fifths , so that the notes are rapidly incorporated (plays the fifths). “ Data Information Knowledge (made explicit) -> A sign is subjective: there are many different interpretations of subjects (interpreters) Sign Content Form Meaning
  16. 16. Signification Show me how to play this part of the piece!
  17. 17. Score annotations Les Jeux d ’ Eau (Water Games) – Maurice Ravel
  18. 18. What is Signification? Sign-ification (semiosis) is the process of construction of meaning Volition Interpretation Sign 1 2 3 4 6 Do Desire Know Information Data (Object) Knowledge 6 Interiorise Record Memorize Interpret 5 Know-how Signification Content Sense Form Action Cognition Subject Communication Exteriorize Communicate Communicate Exteriorize
  19. 19. Aim Playing well a piece of music P laying T eaching L earning
  20. 20. Playing well a piece of music @-MUSE = @nnotation platform for MUSical Education <ul><ul><li>Music practice community </li></ul></ul>« texte » <ul><li>Multimedia annotation </li></ul><ul><li>Knowledge inference (automatic annotation) </li></ul>
  21. 21. Iterative semiotic methodology
  22. 22. Conclusion: what sort of assessment? <ul><li>Evaluation of a tool with end-users </li></ul><ul><ul><li>Focus group, questionnaires </li></ul></ul><ul><ul><li>Qualitative results </li></ul></ul><ul><ul><li>=> Living Lab </li></ul></ul><ul><li>Evaluation of users with a tool </li></ul><ul><ul><li>Surveys, statistical analysis </li></ul></ul><ul><ul><li>Quantitative results </li></ul></ul><ul><ul><li>=> Focus on the qualitative learning of users </li></ul></ul><ul><ul><li>The T eaching- P laying- L earning Living Lab has to tackle both aspects of assessment </li></ul></ul>

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