Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
E-co-innovation for making e-services
Living Labs as a human-centered digital ecosystem for
education with ICT
Noël Conruy...
Reunion Island is a tropical island in the South West of Indian Ocean
Where is Reunion Island?
2IEEE-DEST 25th of July 2013
Natural and cultural diversity
3IEEE-DEST 25th of July 2013
Enhancing assets of Reunion Island
Towards e-co-innovation
4IEEE-DEST 25th of July 2013
What is a Living Lab?
5IEEE-DEST 25th of July 2013
A Living Lab is a real-life test and experimentation environment
where ...
What are the problems to solve in 4P?
6
Partnership
How to get to know the future user needs and behaviours?
How to come u...
Knowing needs and behaviours
7
Eric von Hippel, MIT :
• Democratizing innovation (2005)
• Lead users
William Mitchell, MIT...
What do we do in a Living Lab ?
8IEEE-DEST 25th of July 2013
A Living Lab applies 4 principal activities:
• Co-creation: C...
The ENoLL network
9
320 Living Labs have a European label in 2013
IEEE-DEST 25th of July 2013
To know more about Living Labs
In Europe : www.openlivinglabs.eu
In France : www.france-livinglabs.fr/
A didactic presenta...
La Reunion Living Lab
IEEE-DEST 1125th of July 2013
Natural Heritage
12IEEE-DEST 25th of July 2013
A Unesco’s world heritage for biodiversity: how to preserve it from human d...
Cultural Heritage
13IEEE-DEST 25th of July 2013
A regional world heritage but how to preserve it from human globalization?
14
Lab
IEEE-DEST 25th of July 2013
Teaching & Learning applications
University of Reunion Island Living Lab for Teaching a...
Teaching knowledge
15IEEE-DEST 25th of July 2013
Physics
Lab
Teach
Learning know-how
16IEEE-DEST 25th of July 2013
Living
Physics
Lab
Teach
Learn
Playing seriously
17IEEE-DEST 25th of July 2013
Virtual
Living
Physics
Lab
Teach
Play
Learn
Territorial and social innovation
18IEEE-DEST 25th of July 2013
Collaborative platform
Content management
Virtual communit...
• Education (environment, arts, languages, …)
• Teaching & Learning by Playing
• Sustainable development with ICT
• Semiot...
• Sign Bases: know-how management
• Multimedia content engineering
• Classification and signification processes
• E-servic...
Creativity platform
21IEEE-DEST 25th of July 2013
It is the co-working, learning and communication space for researchers a...
Example for music playing
22IEEE-DEST 25th of July 2013
Multimedia Platform / Creativity Platform
23IEEE-DEST 25th of July 2013
Production (business objects) Use (usage objects)
Co-design methodology
24IEEE-DEST 25th of July 2013
Product
Service
Means
Building the
tool
Using the
tool as an
instrumen...
25IEEE-DEST 25th of July 2013
From Knowledge management to …
26IEEE-DEST 25th of July 2013
Sign management
University of Reunion Island Living Lab for Teaching and Learning
Sign
Inter...
25th of July 2013
Subject
Sign management
IEEE-DEST 27
For classical guitar pieces playing
Communication
Sign
IEEE-DEST 25th of July 2013 28
Sign management
Information
Subject
Form
Communication
Sign
IEEE-DEST 25th of July 2013 29
Sign management
Information
Subject
Data
(Object)
Content
Form
Communication
Sign
IEEE-DEST 25th of July 2013 30
Sign management
Information
Subject
You put the little finger of the left hand on the 7th f...
IEEE-DEST 25th of July 2013 31
Sign management
Information
Subject
Data
(Object)
You put the little finger of the left han...
The problem for learning classical music
Playing well a piece of music requires:
• Teaching: courses with a professor is t...
What is a musical sign?
33IEEE-DEST 25th of July 2013
A sign is subjective: there are as many interpretations as subjects ...
Knowledge transmission
34IEEE-DEST 25th of July 2013
Traditional teaching method in instrumental music
Instrumental learning
35IEEE-DEST 25th of July 2013
The idea is to bring the professor at home to learn music pieces with ...
Idea - concept
36IEEE-DEST 25th of July 2013
Imagine: your guitar resting perfectly on the thigh, you listen to “Forbidden...
E-guitare
37IEEE-DEST 25th of July 2013
The e-service evolves by being co-designed by and with practitioners
Mock-up Produ...
First prototype
38IEEE-DEST
The first DVD was conceived for learning in front of the television
25th of July 2013
Interactive DVD (offline)
39IEEE-DEST 25th of July 2013
http://e-guitare.univ-reunion.fr/
E-Teaching with E-guitare DVDs
40IEEE-DEST 25th of July 2013
Multi-angle, animated scores, auto & custom loops, slow motio...
E-Learning with online FIGS
41IEEE-DEST 25th of July 2013
Glosses system, contextual and time-related score discussions, c...
A mixed solution (DVDs online)
42IEEE-DEST 25th of July 2013
http://e-guitar.univ-reunion.fr/
Sign sharing
43IEEE-DEST 25th of July 2013
Sign bases are used by Teachers and Learners to share know-how on a Co-design p...
@-MUSE
44IEEE-DEST 25th of July 2013
@nnotation platform for MUSical Education
Playing
Teaching Learning
Music
Sign management
45IEEE-DEST 25th of July 2013
The aim is to play well a piece of music with the help of collaborative sign...
@-MUSE for E-piano
46IEEE-DEST 25th of July 2013
• Music practice community
« texte »
• Multimedia annotation
• Knowledge ...
Prototype
47IEEE-DEST 25th of July 2013
What is a biological sign?
48
Knowledge
(tacit)
A sign is subjective: there are as many interpretations as subjects (inter...
Sign management
49IEEE-DEST 25th of July 2013
Subject
For corals classification and identification
Communication
Sign
Sign management
50IEEE-DEST 25th of July 2013
Subject
Information
Form
Communication
Sign
Sign management
51IEEE-DEST 25th of July 2013
Subject
Information
Data
(Object)
Content
Form
Communication
Sign
Sign management
52IEEE-DEST 25th of July 2013
Subject
Information
Data
(Object)
Content
Form
Communication
Sign
Meaning
Kn...
Sign management
53IEEE-DEST 25th of July 2013
Subject
Information
Data
(Object)
Content
Form
Communication
Sign
Meaning
Kn...
XPer2
5425th of July 2013IEEE-DEST
IKBS
5525th of July 2013IEEE-DEST
E-Teaching with IKBS
56
 Corresponding descriptive object and illustrationCurrent node of the decision tree 
Remaining d...
E-Learning with ISBS
5725th of July 2013IEEE-DEST
Creativity Platform
Learners + Players + TeachersInstrument = ISBS
Appli...
The sign tetrahedron (static)
58IEEE-DEST 25th of July 2013
Knowledge
Communication
Form
Sense
Data (Object)
Information
I...
The signification process (dynamic)
59IEEE-DEST 25th of July 2013
Volition
1
2
3
4
6
6
5
Action
Cognition
Communicate
Comm...
From a positivist AI attitude
60IEEE-DEST 25th of July 2013
Industrial and technological
Traditional data mining approach ...
To a constructivist NI attitude
61IEEE-DEST 25th of July 2013
Iterative and pragmatic
Know-how management approach for sha...
Sustainable Education
62IEEE-DEST 25th of July 2013
Linear process
Induction – Deduction
Final interpretation
Iterative pr...
Conclusion
63IEEE-DEST 25th of July 2013
The Web of Signs rather that the Web of Things
Semiotic
Web
• Context of the Future Internet
• Personalization and usage are the rules
• Opening and democratizing innovation
• Acknow...
65IEEE-DEST 25th of July 2013
Our Teaching-Playing-Learning Living Lab has to tackle both aspects of assessment
Evaluation...
Context of a new education paradigm
66IEEE-DEST 25th of July 2013
Information
Volition
Immersive
Knowledge
Cognition
Seman...
Biodiversity / Music
67IEEE-DEST 25th of July 2013
Biodiversity is to living beings what Music is to instruments
Citation ...
Special thanks
68IEEE-DEST 25th of July 2013
ViBRANT Virtual Biodiversity Research and Access Network for Taxonomy
• The N...
Upcoming SlideShare
Loading in …5
×

E-co-innovation and Living Labs for educational e-services

923 views

Published on

This presentation about e-co-innovation for making e-services was made at the IEEE DEST conference on the 25th of July 2013 in Palo Alto, Silicon Valley: http://www.dest2013.digital-ecology.org
The video of the presentation is here:
http://www.youtube.com/watch?v=iCn15ELCm8w
It presents the concept of Living Lab and the instance that we developped in Reunion Island in the domain of education with ICT. The example of instrumental e-learning in music teaching and learning is given to explain our methodology and use of a creativity platform. In this presentation and associated paper, we stress the importance on dealing with know-how rather than knowledge with another method called Sign management for annotating scores with videos. Lastly, we introduce the Semiotic Web as a new paradigm for making education e-services.

Published in: Education, Business, Technology
  • Be the first to comment

  • Be the first to like this

E-co-innovation and Living Labs for educational e-services

  1. 1. E-co-innovation for making e-services Living Labs as a human-centered digital ecosystem for education with ICT Noël Conruyt LIM, University of Reunion Island DEST’2013 presentation, 25th of July, Palo-Alto, California UR.LL.TL University of Reunion Island Living Lab for Teaching and Learning by Playing
  2. 2. Reunion Island is a tropical island in the South West of Indian Ocean Where is Reunion Island? 2IEEE-DEST 25th of July 2013
  3. 3. Natural and cultural diversity 3IEEE-DEST 25th of July 2013 Enhancing assets of Reunion Island
  4. 4. Towards e-co-innovation 4IEEE-DEST 25th of July 2013
  5. 5. What is a Living Lab? 5IEEE-DEST 25th of July 2013 A Living Lab is a real-life test and experimentation environment where users and producers co-create tools, services, and new uses. Living Labs are well suited to new ICT innovation ecosystems that are open, smart and inclusive in the knowledge society of the European Horizon 2020: http://s3platform.jrc.ec.europa.eu/living-labs Living Labs have been characterised by the EC as PPPP: Public-Private-People Partnerships where public and private actors, enterprises, associations, individuals practice user- driven open innovation.
  6. 6. What are the problems to solve in 4P? 6 Partnership How to get to know the future user needs and behaviours? How to come up with innovative products and services? How to take advantage of future Internet? How to come up with the right business model? How to export know-how and do business outside of the territory? Public PeoplePrivate IEEE-DEST 25th of July 2013
  7. 7. Knowing needs and behaviours 7 Eric von Hippel, MIT : • Democratizing innovation (2005) • Lead users William Mitchell, MIT • In situ observation of end-users • Sensors at home (PlaceLab) IEEE-DEST 25th of July 2013
  8. 8. What do we do in a Living Lab ? 8IEEE-DEST 25th of July 2013 A Living Lab applies 4 principal activities: • Co-creation: Co-design of products and e-services by motivated end-users (lead-users) and producers • Exploration : discovering emerging usages, behaviours and market opportunities • Experimentation : implementing live scenarios within communities of practice • Evaluation : assessment of concepts, products and e- services according to sociologic, ergonomic, economic and cognitive criteria.
  9. 9. The ENoLL network 9 320 Living Labs have a European label in 2013 IEEE-DEST 25th of July 2013
  10. 10. To know more about Living Labs In Europe : www.openlivinglabs.eu In France : www.france-livinglabs.fr/ A didactic presentation in French: http://www.geoffroigaron.com/2011/10/evenements/living-lab-101/ At Reunion : sites.google.com/site/noelconruyt/Home/URLLTL IEEE-DEST 25th of July 2013 1010
  11. 11. La Reunion Living Lab IEEE-DEST 1125th of July 2013
  12. 12. Natural Heritage 12IEEE-DEST 25th of July 2013 A Unesco’s world heritage for biodiversity: how to preserve it from human degradations?
  13. 13. Cultural Heritage 13IEEE-DEST 25th of July 2013 A regional world heritage but how to preserve it from human globalization?
  14. 14. 14 Lab IEEE-DEST 25th of July 2013 Teaching & Learning applications University of Reunion Island Living Lab for Teaching and Learning
  15. 15. Teaching knowledge 15IEEE-DEST 25th of July 2013 Physics Lab Teach
  16. 16. Learning know-how 16IEEE-DEST 25th of July 2013 Living Physics Lab Teach Learn
  17. 17. Playing seriously 17IEEE-DEST 25th of July 2013 Virtual Living Physics Lab Teach Play Learn
  18. 18. Territorial and social innovation 18IEEE-DEST 25th of July 2013 Collaborative platform Content management Virtual communities Know-how enhancement User-driven open innovation Diversity Serious games Multimedia Living Labs Game-based learning Common goods Expertise Creativity ICT Web Signs Co-designing Reunion Island as a Living Lab of the World Teach Play Learn
  19. 19. • Education (environment, arts, languages, …) • Teaching & Learning by Playing • Sustainable development with ICT • Semiotic Web : focus on Subject interpretations • Making e-services to share know-how with people Objectives of our Living Lab 19IEEE-DEST 25th of July 2013
  20. 20. • Sign Bases: know-how management • Multimedia content engineering • Classification and signification processes • E-services on a creativity platform with a methodology of co-design Means of our Living Lab 20IEEE-DEST 25th of July 2013
  21. 21. Creativity platform 21IEEE-DEST 25th of July 2013 It is the co-working, learning and communication space for researchers and developers, entrepreneurs and users, aimed at defining collectively the characteristics of e-services in order to ensure the most direct correspondence between expectations and use.
  22. 22. Example for music playing 22IEEE-DEST 25th of July 2013
  23. 23. Multimedia Platform / Creativity Platform 23IEEE-DEST 25th of July 2013 Production (business objects) Use (usage objects)
  24. 24. Co-design methodology 24IEEE-DEST 25th of July 2013 Product Service Means Building the tool Using the tool as an instrument Resources P R O D U C T I O N P R O C E S S U S A G E P R O C E S S Confidence acquisition Appropriation process Skills acquisition Project management Business Objects Usage Objects Roadmap to tool mastering Know-how to use Know-how to do Roadmap to tool building Creativity Platform Instrument use Tool engineering Objectives Vision Plan Sense Identity Tasks ActivityAssessment
  25. 25. 25IEEE-DEST 25th of July 2013 From Knowledge management to …
  26. 26. 26IEEE-DEST 25th of July 2013 Sign management University of Reunion Island Living Lab for Teaching and Learning Sign Interpretations
  27. 27. 25th of July 2013 Subject Sign management IEEE-DEST 27 For classical guitar pieces playing Communication Sign
  28. 28. IEEE-DEST 25th of July 2013 28 Sign management Information Subject Form Communication Sign
  29. 29. IEEE-DEST 25th of July 2013 29 Sign management Information Subject Data (Object) Content Form Communication Sign
  30. 30. IEEE-DEST 25th of July 2013 30 Sign management Information Subject You put the little finger of the left hand on the 7th fret and make an arpeggio with the right hand, you begin by playing together the annular on the first string and the thumb on the 6th string, then play the major on the 2nd string and the index on the 3rd string. You repeat 3 times the same sequence ami before moving to the second measure. Data (Object) Knowledge Content Form Communication Sign Meaning
  31. 31. IEEE-DEST 25th of July 2013 31 Sign management Information Subject Data (Object) You put the little finger of the left hand on the 7th fret and make an arpeggio with the right hand, you begin by playing together the annular on the first string and the thumb on the 6th string, then play the major on the 2nd string and the index on the 3rd string. You repeat 3 times the same sequence ami before moving to the second measure. Content Form Communication Sign Meaning Knowledge
  32. 32. The problem for learning classical music Playing well a piece of music requires: • Teaching: courses with a professor is the best solution in music schools, but good professors are rare • Scores: classical music relies on descriptive representations of music, called notation that is difficult to learn • Learning: how to capture the right gesture that produces the nice sound? • Fingerings: the professors show their know-how in live courses but can only write their comments with a lead pencil on scores, called annotations. IEEE-DEST 3225th of July 2013
  33. 33. What is a musical sign? 33IEEE-DEST 25th of July 2013 A sign is subjective: there are as many interpretations as subjects (interpreters) Musical sign Content Form Meaning Knowledge (made explicit) Data (play) Information (score) You put the little finger of the left hand on the 7th fret and make an arpeggio with the right hand, you begin by playing together the annular on the first string and the thumb on the 6th string, then play the major on the 2nd string and the index on the 3rd string.
  34. 34. Knowledge transmission 34IEEE-DEST 25th of July 2013 Traditional teaching method in instrumental music
  35. 35. Instrumental learning 35IEEE-DEST 25th of July 2013 The idea is to bring the professor at home to learn music pieces with advices from him Teacher suggests a new piece Piece presentation Student learns progressively at home Teacher corrects mistakes, gives advices Focus on Interpretation Technical aspects solved? No Yes Play the piece in public
  36. 36. Idea - concept 36IEEE-DEST 25th of July 2013 Imagine: your guitar resting perfectly on the thigh, you listen to “Forbidden Games” while watching the hands of the teacher on the television. Close-ups, slow motion, back-ups, replays, everything is possible while you can learn to play along with the teacher. In order to assist you, sheet music lights up each note as it is being played: all of this on full screen, high- definition video and natural stereo sound! In addition, the teacher’s advice is associated with the notes and the measures in play, in the form of visual and verbal commentary. A Knowledge base is a qualitative DVD to transmit know-how from Teachers to Learners
  37. 37. E-guitare 37IEEE-DEST 25th of July 2013 The e-service evolves by being co-designed by and with practitioners Mock-up Product - ServicePrototypes
  38. 38. First prototype 38IEEE-DEST The first DVD was conceived for learning in front of the television 25th of July 2013
  39. 39. Interactive DVD (offline) 39IEEE-DEST 25th of July 2013 http://e-guitare.univ-reunion.fr/
  40. 40. E-Teaching with E-guitare DVDs 40IEEE-DEST 25th of July 2013 Multi-angle, animated scores, auto & custom loops, slow motion, pedagogical advices
  41. 41. E-Learning with online FIGS 41IEEE-DEST 25th of July 2013 Glosses system, contextual and time-related score discussions, collaborative approach
  42. 42. A mixed solution (DVDs online) 42IEEE-DEST 25th of July 2013 http://e-guitar.univ-reunion.fr/
  43. 43. Sign sharing 43IEEE-DEST 25th of July 2013 Sign bases are used by Teachers and Learners to share know-how on a Co-design platform
  44. 44. @-MUSE 44IEEE-DEST 25th of July 2013 @nnotation platform for MUSical Education Playing Teaching Learning Music
  45. 45. Sign management 45IEEE-DEST 25th of July 2013 The aim is to play well a piece of music with the help of collaborative sign bases
  46. 46. @-MUSE for E-piano 46IEEE-DEST 25th of July 2013 • Music practice community « texte » • Multimedia annotation • Knowledge inference (automatic annotation)
  47. 47. Prototype 47IEEE-DEST 25th of July 2013
  48. 48. What is a biological sign? 48 Knowledge (tacit) A sign is subjective: there are as many interpretations as subjects (interpreters) Biological sign Content Form Meaning Information (publication) Data (play) IEEE-DEST 25th of July 2013
  49. 49. Sign management 49IEEE-DEST 25th of July 2013 Subject For corals classification and identification Communication Sign
  50. 50. Sign management 50IEEE-DEST 25th of July 2013 Subject Information Form Communication Sign
  51. 51. Sign management 51IEEE-DEST 25th of July 2013 Subject Information Data (Object) Content Form Communication Sign
  52. 52. Sign management 52IEEE-DEST 25th of July 2013 Subject Information Data (Object) Content Form Communication Sign Meaning Knowledge
  53. 53. Sign management 53IEEE-DEST 25th of July 2013 Subject Information Data (Object) Content Form Communication Sign Meaning Knowledge
  54. 54. XPer2 5425th of July 2013IEEE-DEST
  55. 55. IKBS 5525th of July 2013IEEE-DEST
  56. 56. E-Teaching with IKBS 56  Corresponding descriptive object and illustrationCurrent node of the decision tree  Remaining descriptions at the current node   Corresponding specimens for comparison 25th of July 2013IEEE-DEST
  57. 57. E-Learning with ISBS 5725th of July 2013IEEE-DEST Creativity Platform Learners + Players + TeachersInstrument = ISBS Application = Sign base Know-how Knowledge Business Objects Dev & Content Engineers & Infographists Semiotics Methodology Expert Editors Biomatician Usage Objects Users in a Living Lab Producers Tool = IKBS www.openlivinglabs.eu/livinglab/university-reunion-island-living-lab-teaching-and-learning Iterative co-design approach
  58. 58. The sign tetrahedron (static) 58IEEE-DEST 25th of July 2013 Knowledge Communication Form Sense Data (Object) Information Interpreter (Subject) Sign
  59. 59. The signification process (dynamic) 59IEEE-DEST 25th of July 2013 Volition 1 2 3 4 6 6 5 Action Cognition Communicate Communicate Interpretation Knowledge Data (Object) Information Subject Sign Know-how Subject Sign Interpret
  60. 60. From a positivist AI attitude 60IEEE-DEST 25th of July 2013 Industrial and technological Traditional data mining approach for transmitting knowledge Data analysis Machine Learning Formal and statistical Induction - Deduction Interpretation New knowledge
  61. 61. To a constructivist NI attitude 61IEEE-DEST 25th of July 2013 Iterative and pragmatic Know-how management approach for sharing signs Human computer interaction Information and communication Ergonomic and qualitative Abduction - Induction – Deduction Continuous interpretations Knowing
  62. 62. Sustainable Education 62IEEE-DEST 25th of July 2013 Linear process Induction – Deduction Final interpretation Iterative process Abduction - Induction – Deduction Continuous interpretations Making a consensus between Objects are given Objects are constructed by subjects
  63. 63. Conclusion 63IEEE-DEST 25th of July 2013 The Web of Signs rather that the Web of Things Semiotic Web
  64. 64. • Context of the Future Internet • Personalization and usage are the rules • Opening and democratizing innovation • Acknowledge skilled interpreters • Enhance scientific and artistic know-how • Ecological innovation • Towards a semiotic Web for education? Conclusion 64IEEE-DEST 25th of July 2013
  65. 65. 65IEEE-DEST 25th of July 2013 Our Teaching-Playing-Learning Living Lab has to tackle both aspects of assessment Evaluation of the tool with end-users Focus group, questionnaires Qualitative results => Co-designing e-services for them to become instruments Evaluation of users with the tool Surveys, statistical analysis Quantitative results => Focus on the qualitative learning of users Conclusion
  66. 66. Context of a new education paradigm 66IEEE-DEST 25th of July 2013 Information Volition Immersive Knowledge Cognition Semantic Data Action Service Subject Interpretation Social Sign Signification Semiotic Web Open Inclusive Smart Desirable Wisdom
  67. 67. Biodiversity / Music 67IEEE-DEST 25th of July 2013 Biodiversity is to living beings what Music is to instruments Citation from Bernard Chevassus-au-Louis Sustainable education through enhancing quality of Teaching and Learning
  68. 68. Special thanks 68IEEE-DEST 25th of July 2013 ViBRANT Virtual Biodiversity Research and Access Network for Taxonomy • The Natural History Museum, London • Hellenic Center for Marine Research, Crete • Royal Belgian Institute of Natural Sciences • Oxford e-Research Centre • Vrije Universiteit Amsterdam • Julius Kühn-Institute • Museum für Naturkunde, Berlin • University of Amsterdam • The Open University • Karlsruher Institut für Technologie • Vizzuality • PENSOFT Publishers • Université Pierre et Marie Curie-Paris 6 • Global Biodiversity Information Facility • Freie Universität Berlin • Université de la Reunion • University of Trieste x3x2 The ViBRANT Consortium

×