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LUIS LUQUE - Importancia de la gamificación para enganchar al paciente

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Ponencia de Luis Luque en el I Congreso Nacional Wearables y Big Data en Salud

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LUIS LUQUE - Importancia de la gamificación para enganchar al paciente

  1. 1. Gamificación para motivar al paciente Luis Fernandez Luque, PhD Co-fundador de Salumedia.com 18 Nov 2014, Madrid #Wearable2014
  2. 2. Índice 1 Sexo2 S eguro Diabetes Conclusiones 3 4 Ejercicio Físico #Wearable2014 18 Nov 2014, Madrid
  3. 3. GameUpProject.eu 18 Nov 2014, Madrid #Wearable2014 Social Cognitive Theory (Bandura 1986) – Works! The Theory of Planned Behaviour (Ajzen 1991) – Works! Five stage of changes (Prochaska 1997) – doesn’t work.
  4. 4. GameUpProject.eu 18 Nov 2014, Madrid #Wearable2014
  5. 5. 18 Nov 2014, Madrid #Wearable2014
  6. 6. Índice 1 Sexo2 S eguro Diabetes Conclusiones 3 4 Ejercicio Físico #Wearable2014 18 Nov 2014, Madrid
  7. 7. Sjekkdeg.no 18 Nov 2014, Madrid #Wearable2014
  8. 8. Sjekkdeg.no E Gabarron, Avatars using computer/smartphone mediated communication and social networking in prevention of sexually transmitted diseases among North-Norwegian youngsters BMC Medical Informatics and Decision Making 2012, 12:120 18 Nov 2014, Madrid #Wearable2014
  9. 9. Sjekkdeg.no E Gabarron, Avatars using computer/smartphone mediated communication and social networking in prevention of sexually transmitted diseases among North-Norwegian youngsters BMC Medical Informatics and Decision Making 2012, 12:120 18 Nov 2014, Madrid #Wearable2014
  10. 10. Sjekkdeg.no 18 Nov 2014, Madrid #Wearable2014
  11. 11. Índice 1 Sexo2 S eguro Diabetes Conclusiones 3 4 Ejercicio Físico #Wearable2014 18 Nov 2014, Madrid
  12. 12. 18 Nov 2014, Madrid #Wearable2014
  13. 13. 18 Nov 2014, Madrid #Wearable2014
  14. 14. TuDiabetes-BBT 18 Nov 2014, Madrid #Wearable2014 https://myglu.org/articles/ big-blue-test-results
  15. 15. Diabetes Diary ©Eirik Arsand telemed.no/UNN 18 Nov 2014, Madrid #Wearable2014 http://www.telemed.no/diabetes-and-self-management. 4982935-162159.html
  16. 16. Diabetes Diary ©Eirik Arsand telemed.no/UNN 18 Nov 2014, Madrid #Wearable2014 CADMOS – Connecting Children and Adolescents with Type 1 Diabetes in Rural Areas in North Norway through Mobile Phone-Based Social Video Games Spill og lær med diabetesvenner. (Helse og Rehabilitering funded).
  17. 17. Diabetes Diary ©Eirik Arsand telemed.no/UNN 18 Nov 2014, Madrid #Wearable2014
  18. 18. Índice 1 Sexo2 S eguro Diabetes Conclusiones 3 4 Ejercicio Físico #Wearable2014 18 Nov 2014, Madrid
  19. 19. Conclusiones • Más jugadores = Big Data • Crecimiento de Apps multi-dispositivo (gamificación ubiqua) • Grandes fracasos, por no tener en cuenta: i) problema de salud, ii) población objetivo, iii) técnicas de juegos 18 Nov 2014, Madrid #Wearable2014
  20. 20. Gracias Luis Fernandez-Luque, PhD @luisluque www.salumedia.com 18 Nov 2014, Madrid #Wearable2014

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