The Wonderful World of Wearables

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from the AnDevCon IV conference

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The Wonderful World of Wearables

  1. 1. AnDevCon IVThe Wonderful World of Wearables Copyright © 2012 CommonsWare, LLC
  2. 2. Form Factor Innovation● Phones● Tablets● Televisions● Wearables – Defined as “things that you wear” that would be sensible to actually wear Copyright © 2012 CommonsWare, LLC
  3. 3. Counterpoint: Flavor Flav Copyright © 2012 CommonsWare, LLC
  4. 4. What Were Covering● Sample Wearables – Capabilities – Programming Models● Stumbling Blocks/Future Possibilities● Business Opportunties Copyright © 2012 CommonsWare, LLC
  5. 5. History of Wearables Copyright © 2012 CommonsWare, LLC
  6. 6. History of Wearables Copyright © 2012 CommonsWare, LLC
  7. 7. Matrix O Wearables● Where You Wear – Wrist – Face● Androidification – Runs Android – Accessory for Android Copyright © 2012 CommonsWare, LLC
  8. 8. Wrist Device: WIMM One Copyright © 2012 CommonsWare, LLC
  9. 9. Wrist Device: WIMM One● Device Capabilities – Bi-Modal Display – WiFi, Bluetooth ● No mobile data, GPS – Accelerometer and magnetometer – Vibration motor Copyright © 2012 CommonsWare, LLC
  10. 10. Wrist Device: WIMM One● App Development Overview – Micro Apps ● Reminiscent of app widgets in terms of capabilities ● Use WIMM base classes, gestures ● As-available Internet access – Watchfaces ● Updated infrequently, monochrome ● Always visible Copyright © 2012 CommonsWare, LLC
  11. 11. Wrist Device: The “Rock” Copyright © 2012 CommonsWare, LLC
  12. 12. Wrist Device: The “Rock”● Device Capabilities – 2.0” QVGA Traditional Touchscreen ● Presumably behaves like normal smartphone – WiFi, Bluetooth, quad-band GSM, GPS – Basic sensors, camera – Think early 2010 Android smartphone strapped to your wrist Copyright © 2012 CommonsWare, LLC
  13. 13. Wrist Device: The “Rock”● Standard Android Development – -small screen, need appropriate layouts – Use of accelerometer possible, but different ● Limited range of motion while worn – Gentle on battery! ● Probably smaller than typical phones ● Cannot readily charge while worn Copyright © 2012 CommonsWare, LLC
  14. 14. Wrist Accessory: SONY SmartWatch Copyright © 2012 CommonsWare, LLC
  15. 15. Wrist Accessory: SONY SmartWatch● Device Capabilities – Tri-Modal Display – Bluetooth ● No independent WiFi, mobile data, GPS – Accelerometer – Vibration motor Copyright © 2012 CommonsWare, LLC
  16. 16. Wrist Accessory: SONY SmartWatch● App Development Overview – Widgets for standard “watchface” – Control for full-screen app ● App runs on phone, pushes over bitmaps, responds to taps and swipes – Notifications for pushing over alerts – Sensor API to access accelerometer and vibration motor – Apps mediated by core app on Android device Copyright © 2012 CommonsWare, LLC
  17. 17. Wrist Accessory: MetaWatch Strata Copyright © 2012 CommonsWare, LLC
  18. 18. Wrist Accessory: MetaWatch Strata● Device Capabilities – Monochrome Non-Touchscreen Display ● Buttons for controlling device – Bluetooth ● No independent WiFi, mobile data, GPS – Accelerometer, ambient light sensor – Vibration motor Copyright © 2012 CommonsWare, LLC
  19. 19. Wrist Accessory: MetaWatch Strata● App Development: Intent-Based – Broadcast Intent for button press – Broadcast receiver for updating screen ● Application ● Notification – Apps mediated by core app on Android device – Not presently supported by production MWM app Copyright © 2012 CommonsWare, LLC
  20. 20. Wrist Accessory: MetaWatch Strata● App Development: Manager – Bluetooth protocol for working with device ● Idle, application, notification states ● Button presses – Manager app handles all of this ● No SDK, must fork and modify existing manager app ● https://github.com/MetaWatchOpenProjects/MWM-for-Android Copyright © 2012 CommonsWare, LLC
  21. 21. Wrist Accessory: Pebble Copyright © 2012 CommonsWare, LLC
  22. 22. Wrist Accessory: Pebble● Device Capabilities – Monochrome Non-Touchscreen Display ● Buttons for controlling device – Bluetooth ● No independent WiFi, mobile data, GPS – Accelerometer – Vibration motor Copyright © 2012 CommonsWare, LLC
  23. 23. Wrist Accessory: Pebble● App Development Overview – SDK a work in progress – Data-driven broadcasts ● On-watch apps written in native C code ● Android apps supply data to native apps on the watch Copyright © 2012 CommonsWare, LLC
  24. 24. Eyewear Device: The Vaporware● Googles Project Glass● Vusix M100 Copyright © 2012 CommonsWare, LLC
  25. 25. Eyewear Device: EPSON Moverio Copyright © 2012 CommonsWare, LLC
  26. 26. Eyewear Device: EPSON Moverio● Device Capabilities – qHD Display ● Appears as 80” viewed from 16 – Trackpad & buttons for input – WiFi ● No Bluet0oth, mobile data, GPS – Android 2.2 Copyright © 2012 CommonsWare, LLC
  27. 27. Eyewear Device: EPSON Moverio● Standard Android Development – Not a touchscreen! ● App will need to work with mouse pointer-style interface or arrow keys ● Net: reminiscent of Google TV – Immersive ● Limited visibility beyond the display ● Some 3D capability Copyright © 2012 CommonsWare, LLC
  28. 28. Eyewear Accessory: Oculus Rift Copyright © 2012 CommonsWare, LLC
  29. 29. Eyewear Accessory: Oculus Rift● Vaporware – Developer edition shipping early 2013 – Consumer edition sometime thereafter● Device Capabilities – 1280x800 display designedfor 3D/VR ● Split over two eyes ● Not designed for normal viewing – HDMI Copyright © 2012 CommonsWare, LLC
  30. 30. Eyewear Accessory: Oculus Rift● Unity 3D Support – Initially PC, with Android follow-on● OUYA Support – Possible, though not initially Copyright © 2012 CommonsWare, LLC
  31. 31. Stumbling Blocks● Watches = Fugly! – Either too small to use directly or seriously clunky – Nobody will go for them, as they look too geeky – Masculine design styling Copyright © 2012 CommonsWare, LLC
  32. 32. Future Possibilities● More Stylish – Watches: flexible displays for more wrist- conforming – Eyewear: project onto retina vs. floating screen Copyright © 2012 CommonsWare, LLC
  33. 33. Future Possibilities● Less Obtrusive – Contact Lenses (Innovega iOptik) Copyright © 2012 CommonsWare, LLC
  34. 34. Future Possibilities● The Bieb – Definition of “stylish” changes over time – Styles “cross the chasm” ● Top-down: celebrity style-makers ● Bottom-up: jelly bands ● Mixed: UGG – Problem: tech “stylish” driven by Apple Copyright © 2012 CommonsWare, LLC
  35. 35. Stumbling Blocks● Battery Life – Unobtrusive = small device = small battery – Small battery = short life or extreme battery management ● Example: sporadic WiFi vs. continuous – Trickle effects to usability ● Display technology Copyright © 2012 CommonsWare, LLC
  36. 36. Future Possibilities● Battery Life – Molded batteries – Better battery tech ● Higher power storage density ● Lots of research ongoing – Improved solar charging – Bio-powered ● Low temperature thermopile Copyright © 2012 CommonsWare, LLC
  37. 37. Stumbling Blocks● Other Issues – Health ● RF impacts ● Eyestrain for eyewear – Environmental Conditions ● Will your watch or glasses survive a rainstorm? Copyright © 2012 CommonsWare, LLC
  38. 38. Business Opportunities● Vertical Markets: Complete Solution – Bundle hardware and custom software to solve a problem for a specific market segment – Examples ● MRI entertainment eyewear ● Scanner for package delivery ● AR for tours Copyright © 2012 CommonsWare, LLC
  39. 39. Business Opportunities● Vertical Markets: Software ISV – You create app for device, let somebody else sell solution ● Works well with device makers planning on integration sales – Example: WIMM One ● Not intended to be retail distributor ● Branded devices with pre-loaded apps, dedicated stores Copyright © 2012 CommonsWare, LLC
  40. 40. Business Opportunities● Your Own Hardware: Consumer – Kickstarter or kin – Requirements ● Hardware design capability ● Supply chain experience ● Consumer marketing prowess ● Example: Metawatch vs. Pebble Copyright © 2012 CommonsWare, LLC
  41. 41. Business Opportunities● Your Own Hardware: Verticals – Find a specific niche with clear use case, rather than mass market – Examples ● Police and security ● Military ● Sports (bio-analysis, information display) Copyright © 2012 CommonsWare, LLC
  42. 42. Business Opportunities● Specialty Consulting – Demonstrate ability, aim for referrals from device manufacturers – Few with deep expertise in app design, development for these devices ● Limited screen size ● Limited touch interface Copyright © 2012 CommonsWare, LLC
  43. 43. Summary● Wearables = Innovation – Winners and losers – Good for “big fish, small pond” strategy ● Consumer ● Vertical markets● Q&A Copyright © 2012 CommonsWare, LLC

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