High Noon Shoot Out - Design

2,038 views

Published on

My half of the @Media 2007 High-Noon Shootout, co-presented with Drew McLellen. There was no fold.

Published in: Design, Technology, Business
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
2,038
On SlideShare
0
From Embeds
0
Number of Embeds
33
Actions
Shares
0
Downloads
26
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

High Noon Shoot Out - Design

  1. 1. High-Noon Shoot-out Design Simon Collison erskinedesign.com / colly.com
  2. 2. A campaign for... • Common sense approaches • Designing with fewer restrictions • Creating attractive user experiences • Taking risks • Trying to actually enjoy what we do
  3. 3. Limitations If it were 1976 there would be a punk revolution
  4. 4. • Time scale, budget & client vision • Platforms & agents • Research & resources • Accessibility & usability • Content management system
  5. 5. “Although using tables for layout will normally result in hair loss, after several hours pondering the semantics of the navigation information I decided that it was in fact tabular information.” - Andy Clarke www.stuffandnonsense.co.uk/malarkey/more/hello May 11th 2007
  6. 6. Why does the internet have to be so bloody perfect when other more established media falls so short?
  7. 7. “Aaayyhh...”
  8. 8. Hicks Design
  9. 9. “I like to Use It, Use It...”
  10. 10. Fight The Power! The hardware and software manufacturers should just learn to work together to deliver standard accessibility features throughout their products and save us from having to worry about every single move we make
  11. 11. Preserving Visual Design Integrity
  12. 12. 10 Visual Design is not complex engineering
  13. 13. 09 Design interfaces visually - and don’t be afraid to take risks
  14. 14. 08 Reserve the right to veto the decisions of “technologists”
  15. 15. 07 Think, build and design organically
  16. 16. 06 Don’t pander to personal preferences
  17. 17. 05 Deliver a rich, considered visual experience for all
  18. 18. 04 Be expressive with web typography
  19. 19. 03 Layout decisions are the preserve of the designer
  20. 20. 02 Visual design makes the first impression - respect it!
  21. 21. 01 Build everything with Flash!
  22. 22. Your choice
  23. 23. Thanks, Comrades! This manifesto will be online at www.colly.com/atmedia2007/

×