1. Friday 02 December 2016
Lesson Objectives
You MUST be able to know background facts about the current
state of video games
You SHOULD be able to reflect on their own experience of gaming
and understand the role of women in video games as both players
and characters
You COULD (and really should) have a very good understanding of
the different representations of BOTH men and women and apply
this to ‘typical’ characterisation
Vocabulary
Abusive
Exploit
Feminism
Misogyny
Sexism
Stereotype
Gamer
Harassment
Objectification
2. What is Gaming?
•What are video games?
•Where and how do you play video games?
•What different types of games are there?
•What is your favourite game and why?
•What else do you know about gaming?
3. The State of Video Games
• The proportion of people playing video games?
• The average age of video game players?
• Are women over 18 a greater/lesser proportion of
game players than boys under 18?
• The average age of most frequent game purchasers?
• The proportion of gamers playing with others?
• The proportion of gamers playing social games?
Which of these answers is the most surprising and
why?
• 59%
• 31 years old
• Greater (36% women
> 18, 17% boys < 18)
• 35 years old
• 62%
• 47%
4. Gaming Statements
• Where are the most post-it notes? The least? Why do you think that
is?
• What do you like about video games?
• What DON’T you like about gaming?
• Have you witnessed or experienced sexism in video games?
• In what ways does sexism exist in video games?
6. Video Questions
• What is Anita Sarkeesian saying?
• Why do you think people attacked her? Why does she describe them
as a cybermob?
• What are some examples of sexism and misogyny in gaming that she
discussed?
• Are those same forms of sexism present in other forms of media?
• How do you think these images and messages about women impact
girls and women? What about boys and men?
7. Group/pairs Exercise: How sexism is
perpetuated in Gaming
• Lack of female characters
• Women as victims of violence and abuse against women
• Negative portrayals of women
• Over-sexualisation of female characters
• Traditional marketing of games to boys
• Women as ‘background decoration’ – NPC’s – sexual objects
• Women as a ‘damsel in distress’ – needs rescuing
Be specific about how sexism and misogyny are perpetuated in the
gaming world
8. Case Study – Video Game Characters
Research THREE female and THREE
male characters in video games
For each of them comment on:
• Body image
• Costume
• Beauty
• Capabilities/powers
• Importance within the game/
narrative
You will need to include pictures
that should be labeled
Prepare in PowerPoint before
exporting as a JPEG and putting
onto your blog