Studio Studies: Debugging the Culture and Work of Game Developers

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The 2013 Special Issue of the Journal, "Loading..." marked a renewed interest in Game Studies in the goal of studying the production of games. That issue signaled a rising focus on the cultural production of games as a site for analytic attention. While there are numerous examples of research that pre-dates this time, the marked resurgence of attention is important. This panel centers on what has only recently been generically titled "Studio Studies", bringing together a variety of scholars doing various forms of research inside game development studios from a range of geographic locations. Each presenter will be given a short amount of time to characterize the kind of research they have done in game development contexts and discuss key findings of those research projects.

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Studio Studies: Debugging the Culture and Work of Game Developers

  1. 1. Studio Studies Debugging the Culture and Work of Game Developers
  2. 2. t
  3. 3. userid$ ⌷ "How do you get access to these companies?"
  4. 4. userid$ ⌷ "What kind of data are you even gathering?"
  5. 5. userid$ ⌷ "What kinds ethical dilemmas have you faced?"
  6. 6. userid$ ⌷ "What kinds of methods are you using?"
  7. 7. userid$ ⌷ "What methodological quandaries do you encounter?"
  8. 8. userid$ ⌷ "What theoretical frameworks do you use?"
  9. 9. userid$ ⌷ "Where does more work need to be done?”
  10. 10. userid$ ⌷ "How does one fund this kind of research?"
  11. 11. userid$ ⌷ "What Questions are Important to Focus On?"
  12. 12. userid$ ⌷ "What Should 'Industry Studies' be Looking at?"

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