Maya 2010 Getting Started

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Maya 2010 Getting Started

  1. 1. Getting Started with Maya
  2. 2. Copyright Notice Autodesk® Maya® 2010 Software © 2009 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, ADI, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Create>what's>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design|Studio (design/logo), Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Filmbox, Fire, Flame, Flint, FMDesktop, Freewheel, Frost, GDX Driver, Gmax, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT, Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya, Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mudbox, Multi-Master Editing, NavisWorks, ObjectARX, ObjectDBX, Open Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials, RasterDWG, Reactor, RealDWG, Real-time Roto, REALVIZ, Recognize, Render Queue, Retimer,Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage, Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, Topobase, Toxik, TrustedDWG, ViewCube, Visual, Visual Construction, Visual Drainage, Visual Landscape, Visual Survey, Visual Toolbox, Visual LISP, Voice Reality, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. Python is a registered trademark of Python Software Foundation. Adobe, Illustrator and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. The Ravix logo is a trademark of Electric Rain, Inc. All other brand names, product names or trademarks belong to their respective holders. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
  3. 3. Contents Chapter 1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 About the Getting Started lessons . . . . . . . . . . . . . . . . . . . . . 2 Before you begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Installing Maya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Conventions used in the lessons . . . . . . . . . . . . . . . . . . . . . . 4 Using the lesson files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Using the Maya Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Additional learning resources . . . . . . . . . . . . . . . . . . . . . . . 10 Restoring default user settings . . . . . . . . . . . . . . . . . . . . . . 11 Chapter 2 Maya Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . 14 Lesson 1: The Maya user interface . . . . . . . . . . . . . . . . . . . . 15 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Starting Maya . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 The Maya interface . . . . . . . . . . . . . . . . . . . . . . . . . 16 Copying and setting the Maya project . . . . . . . . . . . . . . . 25 Saving your work . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Exiting Maya . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Lesson 2: Creating, manipulating, and viewing objects . . . . . . . . . 29 iii
  4. 4. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Creating a new scene . . . . . . . . . . . . . . . . . . . . . . . . 30 Primitive objects . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 The Toolbox: Layout shortcuts . . . . . . . . . . . . . . . . . . . 32 The Toolbox: Transformation tools . . . . . . . . . . . . . . . . . 34 The Channel Box . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Duplicating objects . . . . . . . . . . . . . . . . . . . . . . . . . 39 Save your work . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Lesson 3: Viewing the Maya 3D scene . . . . . . . . . . . . . . . . . . 42 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Camera tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Workflow overview . . . . . . . . . . . . . . . . . . . . . . . . . 46 Viewing objects in shaded mode . . . . . . . . . . . . . . . . . . 51 Grouping objects . . . . . . . . . . . . . . . . . . . . . . . . . . 52 The Hypergraph . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Selection modes and masks . . . . . . . . . . . . . . . . . . . . . 56 Pivot points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Save your work . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Lesson 4: Components and attributes . . . . . . . . . . . . . . . . . . 60 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Template display . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 The Attribute Editor . . . . . . . . . . . . . . . . . . . . . . . . . 65 Surface materials . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Save your work . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Chapter 3 Polygonal Modeling . . . . . . . . . . . . . . . . . . . . . . . . 71 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Preparing for the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Lesson 1: Modeling a polygonal mesh . . . . . . . . . . . . . . . . . . 73 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Setting modeling preferences . . . . . . . . . . . . . . . . . . . . 74 Using 2D reference images . . . . . . . . . . . . . . . . . . . . . 75 Creating a polygon primitive . . . . . . . . . . . . . . . . . . . . 78 Modeling in shaded mode . . . . . . . . . . . . . . . . . . . . . 80 Model symmetry . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Selecting components by painting . . . . . . . . . . . . . . . . . 83 Selecting edge loops . . . . . . . . . . . . . . . . . . . . . . . . . 84 Editing components in the orthographic views . . . . . . . . . . 86 Editing components in the perspective view . . . . . . . . . . . . 93 Drawing a polygon . . . . . . . . . . . . . . . . . . . . . . . . . 95 Extruding polygon components . . . . . . . . . . . . . . . . . . 97 Bridging between edges . . . . . . . . . . . . . . . . . . . . . . 102 iv | Contents
  5. 5. Adding polygons to a mesh . . . . . . . . . . . . . . . . . . . . 105 Splitting polygon faces . . . . . . . . . . . . . . . . . . . . . . . 107 Terminating edge loops . . . . . . . . . . . . . . . . . . . . . . 115 Deleting construction history . . . . . . . . . . . . . . . . . . . 117 Mirror copying a mesh . . . . . . . . . . . . . . . . . . . . . . . 119 Working with a smoothed mesh . . . . . . . . . . . . . . . . . . 121 Creasing and hardening edges on a mesh . . . . . . . . . . . . . 123 Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . 129 Lesson 2: Sculpting a polygon mesh . . . . . . . . . . . . . . . . . . . 130 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Open the scene for the lesson . . . . . . . . . . . . . . . . . . . 131 Using Soft Select . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Selecting with Camera based selection . . . . . . . . . . . . . . 135 Sculpting with symmetry . . . . . . . . . . . . . . . . . . . . . 137 Sculpting with Surface based falloff . . . . . . . . . . . . . . . . 141 Selecting with Drag selec