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Jeux Pervasifs Design Environnt

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  • DOWNLOAD THIS BOOKS INTO AVAILABLE FORMAT (2019 Update) ......................................................................................................................... ......................................................................................................................... Download Full PDF EBOOK here { https://soo.gd/irt2 } ......................................................................................................................... Download Full EPUB Ebook here { https://soo.gd/irt2 } ......................................................................................................................... Download Full doc Ebook here { https://soo.gd/irt2 } ......................................................................................................................... Download PDF EBOOK here { https://soo.gd/irt2 } ......................................................................................................................... Download EPUB Ebook here { https://soo.gd/irt2 } ......................................................................................................................... Download doc Ebook here { https://soo.gd/irt2 } ......................................................................................................................... ......................................................................................................................... ................................................................................................................................... eBook is an electronic version of a traditional print book THIS can be read by using a personal computer or by using an eBook reader. (An eBook reader can be a software application for use on a computer such as Microsoft's free Reader application, or a book-sized computer THIS is used solely as a reading device such as Nuvomedia's Rocket eBook.) Users can purchase an eBook on diskette or CD, but the most popular method of getting an eBook is to purchase a downloadable file of the eBook (or other reading material) from a Web site (such as Barnes and Noble) to be read from the user's computer or reading device. Generally, an eBook can be downloaded in five minutes or less ......................................................................................................................... .............. Browse by Genre Available eBooks .............................................................................................................................. Art, Biography, Business, Chick Lit, Children's, Christian, Classics, Comics, Contemporary, Cookbooks, Manga, Memoir, Music, Mystery, Non Fiction, Paranormal, Philosophy, Poetry, Psychology, Religion, Romance, Science, Science Fiction, Self Help, Suspense, Spirituality, Sports, Thriller, Travel, Young Adult, Crime, Ebooks, Fantasy, Fiction, Graphic Novels, Historical Fiction, History, Horror, Humor And Comedy, ......................................................................................................................... ......................................................................................................................... .....BEST SELLER FOR EBOOK RECOMMEND............................................................. ......................................................................................................................... Blowout: Corrupted Democracy, Rogue State Russia, and the Richest, Most Destructive Industry on Earth,-- The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company,-- Call Sign Chaos: Learning to Lead,-- StrengthsFinder 2.0,-- Stillness Is the Key,-- She Said: Breaking the Sexual Harassment Story THIS Helped Ignite a Movement,-- Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones,-- Everything Is Figureoutable,-- What It Takes: Lessons in the Pursuit of Excellence,-- Rich Dad Poor Dad: What the Rich Teach Their Kids About Money THIS the Poor and Middle Class Do Not!,-- The Total Money Makeover: Classic Edition: A Proven Plan for Financial Fitness,-- Shut Up and Listen!: Hard Business Truths THIS Will Help You Succeed, ......................................................................................................................... .........................................................................................................................
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  • DOWNLOAD THIS BOOKS INTO AVAILABLE FORMAT (2019 Update) ......................................................................................................................... ......................................................................................................................... Download Full PDF EBOOK here { https://soo.gd/irt2 } ......................................................................................................................... Download Full EPUB Ebook here { https://soo.gd/irt2 } ......................................................................................................................... Download Full doc Ebook here { https://soo.gd/irt2 } ......................................................................................................................... Download PDF EBOOK here { https://soo.gd/irt2 } ......................................................................................................................... Download EPUB Ebook here { https://soo.gd/irt2 } ......................................................................................................................... Download doc Ebook here { https://soo.gd/irt2 } ......................................................................................................................... ......................................................................................................................... ................................................................................................................................... eBook is an electronic version of a traditional print book THIS can be read by using a personal computer or by using an eBook reader. (An eBook reader can be a software application for use on a computer such as Microsoft's free Reader application, or a book-sized computer THIS is used solely as a reading device such as Nuvomedia's Rocket eBook.) Users can purchase an eBook on diskette or CD, but the most popular method of getting an eBook is to purchase a downloadable file of the eBook (or other reading material) from a Web site (such as Barnes and Noble) to be read from the user's computer or reading device. Generally, an eBook can be downloaded in five minutes or less ......................................................................................................................... .............. Browse by Genre Available eBooks .............................................................................................................................. Art, Biography, Business, Chick Lit, Children's, Christian, Classics, Comics, Contemporary, Cookbooks, Manga, Memoir, Music, Mystery, Non Fiction, Paranormal, Philosophy, Poetry, Psychology, Religion, Romance, Science, Science Fiction, Self Help, Suspense, Spirituality, Sports, Thriller, Travel, Young Adult, Crime, Ebooks, Fantasy, Fiction, Graphic Novels, Historical Fiction, History, Horror, Humor And Comedy, ......................................................................................................................... ......................................................................................................................... .....BEST SELLER FOR EBOOK RECOMMEND............................................................. ......................................................................................................................... Blowout: Corrupted Democracy, Rogue State Russia, and the Richest, Most Destructive Industry on Earth,-- The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company,-- Call Sign Chaos: Learning to Lead,-- StrengthsFinder 2.0,-- Stillness Is the Key,-- She Said: Breaking the Sexual Harassment Story THIS Helped Ignite a Movement,-- Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones,-- Everything Is Figureoutable,-- What It Takes: Lessons in the Pursuit of Excellence,-- Rich Dad Poor Dad: What the Rich Teach Their Kids About Money THIS the Poor and Middle Class Do Not!,-- The Total Money Makeover: Classic Edition: A Proven Plan for Financial Fitness,-- Shut Up and Listen!: Hard Business Truths THIS Will Help You Succeed, ......................................................................................................................... .........................................................................................................................
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Jeux Pervasifs Design Environnt

  1. 1. Jeux pervasifs : design de média / design d'environnement Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  2. 2. Transmédialité Les projets de recherche Les méthodes • Safari : gare (2003-2005) • Équipe pluridisciplinaire • Transhumance : quartier • Scénarios d’usage et story (2006-2008) board • Popeye : conférence (2006- • Cahier des charges, 2007) spécifications • Plug : musée (2007-2009) • Réalisation des interfaces • Évaluation créative • Préconisations de game design • Analyse réflexive sur la recherche en ingénierie et design des TICs Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  3. 3. Le propos • les jeux pervasifs parce qu’ils reposent sur des technologies émergentes doivent s’appuyer sur le relais des médias pour être perçus • l’espace dans lequel les jeux pervasifs se déploient n’est pas libre de média. Le jeu pervasif compose avec ces médias • le jeu pervasif transforme des objets, des environnements en médias ou en environnement passeur vers d’autres médias • cette transmédialité conduit à penser le jeu non plus comme une entité autonome mais comme une entité aux frontières expansives Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  4. 4. 1- découvrir une source Les TICS comme ressource physique Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  5. 5. Parler de l’invisible • Des ressources invisibles (Heidegger espace comme « réservoir de ressources », « Bâtir habiter penser », in Essais et conférences, Gallimard, 1958, pp. 177-178) • Comment accompagner la “motilité” : signaler le service dans l’environnement et dans l’interface Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  6. 6. Accompagner une technologie émergente et un nouveau service _ Courbe d’apprentissage • Courbe descendante : liée à l’apprentissage par l’utilisateur aussi bien de la machine que de la réalité physique des ondes Écrans + Stands + relais d’info + + pubs Écrans Médiations pluri médias Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  7. 7. Annonce du wifi en gare 2006 Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  8. 8. Signalétique et warchalking • L’informatique pervasive —> augmenter la valeur du lieu Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  9. 9. Relayer l’invisible • De façon virtuelle : site internet relais du jeu pervasif cf Can you see me now • De façon tangible : communication locale pour accompagner le jeu cf PLUG - Les secrets du musée Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  10. 10. 2- Organiser une polyphonie Les TIC : des médias Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  11. 11. Environnement faisant sens • Lieu physique : architecture et affordances • Lieu média communicant : signalétique, publicité • Lieu vécu : fonctionnalités et récits Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  12. 12. Composer avec des lieux saturés d’information et d’écrans Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  13. 13. 3- Créer une double narration Augmenter le lieu : de la redondance à l’Unheimlish Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  14. 14. Rich Gold: « this is not a pipe » « Ubiquitous computing is a new metaphor in which computers are spread invisibly throughout the environment, embedded and hiding as it were, within the objects of our everyday life. […]The everyday objects themselves become a kind of ruse:a baby doll (or toy block) might look like a familiar remnant of childhood, but it is really only one of a thousand distributed nodes which control the functioning of the whole house. Likewise, the baby doll itself activates its own mechanisms, behaviors, and charms based partly on the comings and goings of its adopted (organic) family, and partly on digital discussions with other objects in the house ». Communication of the ACM - 1993 Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  15. 15. Relations entre lieux, informations, narrations Relation tangible in situ à l’environnement Conqwest PLUG Safari Décalage Décalage fort entre faible entre lieu Sharks lieu narration narration Moggi Reexplorer Pirates Transhumance : Team exploration Relation virtuelle à l’environnement Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  16. 16. 4- Mettre en relation Relier les éléments du lieu : de la réécriture aux réseaux sociaux Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  17. 17. Relier différement • Relier les objets, – Réorganiser la visite en proposant un parcours reliant les objets différemment • Relier les personnes, – Relier les personnes en les considérant comme partie intégrante du réseau localisé Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  18. 18. Connecter les lieux • Demande de faire du lien entre les lieux : demande dans Plug + “Tunnel sous l’Atlantique” de Maurice Benayoun + les pratiques de bureau mur de téléprésence de France Telecom Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  19. 19. Conclusion : concevoir des jeux pervasifs • Matérialiser les services : interfaces et lieux • Gérer l’abondance des médias et repenser leur complémentarité • Organiser la transformation des objets et environnements comme médias passeurs pour créer une double narration • Repenser les liens entre objets, personnes, lieux Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr
  20. 20. Questions ? • Merci de votre attention Design de jeu / design d’environnement Contact : Annie Gentès – gentes@telecom-paristech.fr 2 0

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