What if? Requirements change Development takes too long Testing - skipped
Sprint Planning Meeting Reviews project backlog Negotiate which items committed to spring Break into tasks
Scrum meeting Stand up; what did I do, what do I have left to do, what’s standing in my way
Sprint Review Present results of sprint Usually in form of a demo Informal No slides
Retrospective What worked, what didn’t? What learned? Feedback Team takes ownership of their process
Combining empathy, creativity and rationality in solving problems. Methods for defining, ideating and execution – to create something quickly and be able to test with users. Building up of ideas with few or no limits. Tools and techniques. Wicked problems – problems and/or solutions are not well defined. Super wicked problems – time running out, no central authority, those seeking to solve the problem are causing it, policies discount the future rational solution.
Validated learning Build Measure Learn Eric Reis
Group projects Individual Projects Technology and non-tech projects Assist an outside project – Storify beta; TXST students considering test of EveryBit
Using Agile in the Classroom
Cindy Royal, Associate Professor
Texas State University
“able to move quickly and easily”
“method of project management characterized by
the division of tasks into short phases of work and
frequent reassessment and adaptation of plans.”
We are uncovering better ways of developing software by doing it
and helping others do it. Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the
items on the left more.
From the Agile Manifesto - http://agilemanifesto.org/
Complete one phase before the next
No plan to revisit phases
Development is expensive and time-consuming.
Building software is more like an art, requires creativity.
Teams need to be empowered; collaboration is integral.
Development often requires customers to be involved in the
No clear completion. Development goes on forever.
Agile methodologies help create environments for these types
of characteristics to thrive.
Phrases Associated with Agile
It’s not a process. It’s a philosophy, a set of values.
Small teams, spending short timeframes, building small things.
Different approaches. Scrum is a popular application of Agile.
Customer satisfaction by rapid delivery of useful software
Welcome changing requirements, even late in development
Working software is delivered frequently (weeks rather than
Close, daily cooperation between business people and developers
Projects are built around motivated individuals, who should be
Face-to-face conversation is the best form of communication (co-location)
Working software is the principal measure of progress
Sustainable development, able to maintain a constant pace
Continuous attention to technical excellence and good design
Simplicity—the art of maximizing the amount of work not
Regular adaptation to changing circumstances
Sprint – an interaction. The sprint starts with a sprint planning meeting. At the
end of the sprint there is a sprint review meeting, followed by a sprint
retrospective meeting. Product is designed, coded and tested during the sprint.
Scrum meetings: daily, short, productive. Stand up.
Backlog: List of features; there is a product backlog and a sprint backlog
User Stories: how to describe features
Ranked and Weighted List; Roadmap
Shippable Product Increments
In the Classroom
Semester/quarter well suited for 3-4 sprints
Short timeframe for learning and development
Regular feedback and assessment
Client feedback throughout,
Incorporate new learning #AgileEd
Three sprints, plus final project
Individual and group projects
Classroom scrum meetings
Flipped classroom – training is
done via video tutorials and
classroom time is for work, discussion, problem-solving
Review progress and adjust after each sprint. Helps build toward final
Students quickly saw the value of these approaches for this class, but also
for the bigger picture of innovation in any organization. #AgileEd
The J-School Scrum: Bringing Agile Development Into the Classroom, PBSMediaShift,
2014 - http://www.pbs.org/mediashift/2014/01/the-j-school-scrum-bringing-agile-development-
The Agile Classroom by Sarah Dillard, 2012 -
Managed Chaos: How I Use Agile in the Classroom -
The Lean Startup - http://theleanstartup.com/
The Stanford d.School - http://dschool.stanford.edu/dgift/
The Art of Agile Development (book) - http://www.amazon.com/The-Agile-Development-
Agile Software Development Guide - http://martinfowler.com/agile.html
Introduction to Scrum - http://scrumtrainingseries.com/Intro_to_Scrum/Intro_to_Scrum.htm