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Defining Games
a system of rules in         which agents         compete by making         ambiguous         decisions.http://www.gamasut...
http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
interactive systemssimulations dont have to be funcompetition isnt importantexamples: flight simulators, sim city
contestsmeasure of ability, not necessarily aboutmeaningful decisionsexamples: guitar hero, weightlifting
puzzlesthere is a solutionif everyone can figure out the solution,thats a good thingdecisions are irrelevant to the finalo...
enemies of pure games?character growthsaved gamesstory-based structure
Feedback Systems  Adding Some Balance
negative feedbackthink of an air conditioning systemhurts you when youre doing wellbasketball: for every n points ofdiffer...
positive feedbackthink of pegglerewards you when youre doing wellbasketball: for every n points ofdifference in scores, th...
dynamic difficulty adjustmentadjust based on the players abilitythink mario kart
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  1. 1. Defining Games
  2. 2. a system of rules in which agents compete by making ambiguous decisions.http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
  3. 3. http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php?print=1
  4. 4. interactive systemssimulations dont have to be funcompetition isnt importantexamples: flight simulators, sim city
  5. 5. contestsmeasure of ability, not necessarily aboutmeaningful decisionsexamples: guitar hero, weightlifting
  6. 6. puzzlesthere is a solutionif everyone can figure out the solution,thats a good thingdecisions are irrelevant to the finaloutcomeexamples: crosswords, jigsaw puzzles,math problems
  7. 7. enemies of pure games?character growthsaved gamesstory-based structure
  8. 8. Feedback Systems Adding Some Balance
  9. 9. negative feedbackthink of an air conditioning systemhurts you when youre doing wellbasketball: for every n points ofdifference in the team scores, the losingteam can have an extra player
  10. 10. positive feedbackthink of pegglerewards you when youre doing wellbasketball: for every n points ofdifference in scores, the winning teamcan have an extra player
  11. 11. dynamic difficulty adjustmentadjust based on the players abilitythink mario kart

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