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Here I present a model to look at game adaptations.
Feel free to download it, but if using it please mention me as author - and a LIKE would be nice.
Game adaptations of books / cartoons / films are influenced by three main things: 1) the source / 'original' works - narrative adaptation; 2) game medium: practices, genres, language, etc. ; and 3) 'external' factors such as budgets, editorial guidelines, cultural perceptions of audience, etc.
Knowing this can help plan adaptations - and help make them better.
Poster based on MA research into adaptation of books into cartoon and videogame. Introduces the concept of 'extratextuality', or extratextual factors (like modes of production) to explain the results of game production / adaptation in conjunction with the influence of source / derived works and other games (hyper- and inter-textuality).