Talbott's Boston MvvmCross Talk

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Talbott's Boston MvvmCross Talk

  1. 1. Cross Platform Native Mobile App Development in C# Using Xamarin 2.0 and Visual Studio 2012 Talbott Crowell @talbott
  2. 2. Native Mobile App Dev Today • Many different IDE’s – Eclipse, Visual Studio, Xcode • Many different Languages – Java, C#, Objective-C • Many different Frameworks – Android SDK, Windows Phone SDK, iOS SDK
  3. 3. Solution • Xamarin 2.0 Business Edition or better • Visual Studio 2012 Professional or better • MvvmCross • One language C# via Mono
  4. 4. MVVM Model ViewViewModel
  5. 5. MVVM Libraries • http://nuget.org/packages?q=MVVM • 279 results • Including – Knockout.js (JavaScript) – MVVM Light – Caliburn.Micro
  6. 6. • MvvmCross – Used by many Xamarin projects • ZK – For Java • PRISM – The Original from MSP&P • Simple MVVM – On CodePlex Other Frameworks
  7. 7. Implementing the MVVM Pattern • MSDN: http://bit.ly/impmvvm
  8. 8. MvvmCross @slodge • https://www.youtube.com/user/MrHollywoof • Lots of great YouTube videos on how to use MvvmCross
  9. 9. Portable Class Library • Stuart Lodge: My current PCL setup in Visual Studio for the Xamarin twins • http://bit.ly/pclhack
  10. 10. Shared Core
  11. 11. Environment Setup • iOS • Android • Windows Phone
  12. 12. Xamarin.iOS • System Requirements – Mac Hardware with MacOS • Required for compiling – iOS Simulator • Comes with Xcode – iPhone • Get UUID from iTunes • Register the Device on the iOS Provisioning Portal • Create and download a Provisioning Profile • Add it to Xcode Organizer under Devices
  13. 13. Xamarin.Android • Needs Android SDK Tools latest update
  14. 14. Android Virtual Device Manager • AVD Manager • Edit Existing, change name and Platform
  15. 15. Targeting Android Versions 4.0% 33.0% 58.6% 58.7% 95.1% 95.2% 98.4% 99.9% 100.0% 0.0% 20.0% 40.0% 60.0% 80.0% 100.0% 120.0% Users
  16. 16. Windows Phone 8 • Uses Hyper-V for Emulator • From a Mac using Parallels 8 turn on Nested Virtualization – Allows for a VM within a VM – Also requires Intel CPU with EPT • Available in all Intel Nehalem-based CPUs with virtualization support; namely in Core i7, Core i5, Core i3, Pentium G6950 and appropriate Xeons
  17. 17. Using “Hello World” to Verify • Xamarin installs templates for iOS and Android • Install the Windows Phone SDK for WP8 • Use Visual Studio project templates to test each platform
  18. 18. MvvmCross and NuGet • Using NuGet you can search for “mvvmcross” to find all the packages you need • Create a PCL – Install Hot Tuna • Add a new iPhone, Android, and Windows Phone Project and add Hot Tuna to each – Hot Tuna (MvvmCross v3) comes with to-do instructions for each
  19. 19. Leveraging the MvvmCross Plugins • Plugins for – Location Services – Messaging – Picture Chooser – JSON – Much more…
  20. 20. Extend Beyond Xamarin • Xamarin enables you to reference Java and Objective C libraries using a “binding” process • Leveraging a Java library for Android (JAR) – http://bit.ly/bindingJar • Leveraging an iOS library – http://bit.ly/bindingObjectiveC
  21. 21. Build Plugin for MvvmCross • If you want to build your own plug-in for MvvmCross, there is info online – http://bit.ly/mvxplugin
  22. 22. Other Supported Platforms • Phone – iPhone, Android, Windows Phone 7.5 and WP8 • Tablet – iPad, Android, Windows Store (WinRT) • Desktop – Mac, Windows Store (WinRT), WPF • Browser – Silverlight
  23. 23. Summary • Using the following tools: – Xamarin 2.0 Business Edition – Visual Studio 2012 Professional – MvvmCross (Mvx) • You can create native cross platform mobile applications
  24. 24. Resources • Bit.ly bundle with links to videos, slides, blog posts, etc… – http://bitly.com/bundles/talbott/1 – Look for the MvvmCross badge on blog posts and videos
  25. 25. Cross Platform Native Mobile App Development in C# Using Xamarin 2.0 and Visual Studio 2012 Talbott Crowell @talbott Thank you for coming to

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