HCID2014: Using Sci-Fi to brainstorm ux. Oliver Shreeve, Spotless.

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Science Fiction can be source of inspiration when thinking and designing UX. From the icon gestural interface of Minority Report to the use of PADDs in Star Trek, writers and film makers have been lucky enough to come up with ideas that are both creative and realistic. This talk with cover a few examples as to how science fiction predicted current technology and behaviours, but also how to choose the right technology to draw inspiration from. The talk will also cover techniques to help get creative through the power of future thinking

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HCID2014: Using Sci-Fi to brainstorm ux. Oliver Shreeve, Spotless.

  1. 1. Using Sci-Fi to brainstorm UX 23 April 2014 A talk Spotless © 2014
  2. 2. Spotless © 2014 2 What I’m going to present today. Who is Spotless The talk Discussion
  3. 3. Spotless © 2014 3 Who is Spotless.
  4. 4. Source: Calculated bravery
  5. 5. Source: NASA
  6. 6. Source: NASA
  7. 7. Source: Tickld
  8. 8. Source: IMDB
  9. 9. Source: Minority Report
  10. 10. Source: Khan Academy
  11. 11. Source: Minority Report
  12. 12. Source: The Next Web
  13. 13. Source: Microsoft
  14. 14. Source: Guru 3d
  15. 15. Source: Total Recall (1990)
  16. 16. Source: Total Recall (2012)
  17. 17. Source: Total Recall (2012)
  18. 18. Source: Total Recall (2012)
  19. 19. Source: Memory Alpha
  20. 20. Source: Memory Alpha
  21. 21. Source: Motorola
  22. 22. Source: Memory Alpha
  23. 23. Source: Samsung
  24. 24. Source: Memory Alpha
  25. 25. Source: Memory Alpha
  26. 26. Source: Memory Alpha
  27. 27. Source: Memory Alpha
  28. 28. Source: Memory Alpha
  29. 29. Source: Memory Alpha
  30. 30. Source: Microsoft
  31. 31. Source: Microsoft
  32. 32. Source: Memory Alpha
  33. 33. How did they think about design?
  34. 34. Source: Memory Alpha
  35. 35. Source: Memory Alpha
  36. 36. Source: Memory Alpha
  37. 37. Source: Memory Alpha
  38. 38. Source: IBM
  39. 39. Source: iMore
  40. 40. Source: Memory Alpha
  41. 41. Source: Google
  42. 42. Source: Futurama
  43. 43. Source: Google
  44. 44. Source: Kotaku
  45. 45. Where next?
  46. 46. Source: Memory Alpha
  47. 47. Source: Memory Alpha
  48. 48. Star Trek: The Next Generation 178 episodes @ 50 minutes each Star Trek: Deep Space Nine 176 episodes @ 50 minutes each Star Trek: Voyager 172 episodes @ 50 minutes each 6 days 4 hours 15 minutes 6 days 3 hours 20 minutes 6 days 2 hours 25 minutes
  49. 49. 2 weeks 4 days 10 hours (without sleep)
  50. 50. 3 weeks 3 days 10 hours (with sleep)
  51. 51. Source: Memory Alpha
  52. 52. Remember the future
  53. 53. Design for superheroes
  54. 54. Source: @Loki_Lego
  55. 55. Act out the design
  56. 56. • Functionality vs aesthetics • Find your inspiration • Think laterally • Plan ahead by looking back • Choose your actors • Act it out
  57. 57. Source: Batman Wikia
  58. 58. Source: Heckyeahreactiongifs
  59. 59. Thank you Contact: Oliver.shreeve@spotless.co.uk Ben.logan@spotless.co.uk

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