Modoh Island


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Who says Financial Education has to be boring? Modoh Island is a virtual world that teaches people about financial concepts in a fun, interactive game. We can customize and brand the game to create a customer acquisition tool for financial institutions and can work with non-profit organizations to help you utilize the game in your financial literacy efforts.

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Modoh Island

  1. 1. Who Said Financial Education has to be Boring?  Is your organization looking for better ways to make a difference in the financial lives of people?  Is your business looking for a competitive advantage in creating sustainable relationships with young adults and teens? Our solution combines fun, exciting, immersive gaming that educates consumers and provides a social network through which to build your brand in a trustworthy fashion. Take a look at some screen shots in this short presentation and then visit for more information or send us an email at Thursday, December 3, 2009
  2. 2. Multi-player interaction facilitates group learning with an instructor or remotely, from home. Thursday, December 3, 2009
  3. 3. Students can buy items, such as clothing, furniture and food and learn how to manage cashflow. Thursday, December 3, 2009
  4. 4. Players learn about degree programs, technical training and its impact on debt and earnings. Thursday, December 3, 2009
  5. 5. Students learn by a combination of challenges posed, individual research and trying things out. Thursday, December 3, 2009
  6. 6. Students can try jobs in different careers. Thursday, December 3, 2009
  7. 7. Who says financial education has to be boring? Thursday, December 3, 2009
  8. 8. Players can select from a wide array of vehicles and learn about financing, maintenance, etc. Thursday, December 3, 2009
  9. 9. There is even a realty office and an ability to rent or buy houses. Thursday, December 3, 2009
  10. 10. Students learn about large purchases and the impact on their net worth and monthly expenses. Thursday, December 3, 2009
  11. 11. Along the path of life, it is important to stop and smell the roses! Thursday, December 3, 2009
  12. 12. Students can relax, interact with one another and share what they have learned. Thursday, December 3, 2009
  13. 13. All work and no play? Naw. There is plenty of time for relaxation and rejuvenation. Thursday, December 3, 2009
  14. 14. New games within the game keep things interesting and social. Thursday, December 3, 2009
  15. 15. Student quests and challenges can take them anywhere! Thursday, December 3, 2009