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The Secrets to Creating an Indie Game Franchise

Presented 19th March, 2018 at the Narrative Summit, Game Developers Conference. Video of speech is online here: http://www.gdcvault.com/play/1025280/The-Secrets-to-Creating-an

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The Secrets to Creating an Indie Game Franchise

  1. 1. The Secrets to Creating an Indie Game Franchise Christy Dena Writer-Designer-Director Universe Creation 101
  2. 2. the skill that is indispensable to all artists and entrepreneurs— the ability to switch back and forth in your imagination from your own point of view as writer/developer to the point of view of your audience/player
  3. 3. Robert Redford and Frank Daniel at the first Sundance in 1978. Photograph: Michael Daniel. Source: The Irish Times. “[U]nlike other popular approaches to screenwriting, the sequence method focuses on how the audience will experience the story and what the writer can do to make that experience better.” Andrew Marlowe
  4. 4. “Sequence Approach” BEGINNING ENDMIDDLE
  5. 5. BEGINNING ENDMIDDLE
  6. 6. BEGINNING ENDMIDDLE
  7. 7. BEGINNING ENDMIDDLE
  8. 8. BEGINNING ENDMIDDLE
  9. 9. BEGINNING ENDMIDDLE
  10. 10. BEGINNING ENDMIDDLE
  11. 11. BEGINNING ENDMIDDLE
  12. 12. GAME
  13. 13. GAME WEBISODESWEBISODES MER
  14. 14. GAME WEBISODESWEBISODES MER
  15. 15. GAME WEBISODESWEBISODES MER
  16. 16. Promises You Know
  17. 17. Promises You Know
  18. 18. Promises You Know
  19. 19. Promises You Know
  20. 20. Promises You Know
  21. 21. Key Cross-Artform Promises
  22. 22. Key Cross-Artform Promises
  23. 23. Revealing Naomi Clarks’ Consentacle Art by James Harvey
  24. 24. Revealing Numinous Games’ The Dragon, Cancer
  25. 25. Revealing Adriaan De Jongh’s Hidden Folks Illustrations by Sylvain Tegroeg
  26. 26. Revealing & Reliving 120 Years of Vlambeer Rami Ismail and Jan Willem Nijman
  27. 27. Revealing & Reliving The Art of Journey by Matthew Nava
  28. 28. Key Cross-Artform Promises
  29. 29. Reliving Lucas Pope’s Papers, Please Liliya and Nikita Ordynskiy’s Papers, Please: The Short Film
  30. 30. Reliving Brain & Brain’s Burly Men at Sea
  31. 31. Reliving Cardboard Computer’s Route Kentucky Zero interlude Un Pueblo DeNada
  32. 32. Key Cross-Artform Promises
  33. 33. Inhabiting > Transported to
  34. 34. Inhabiting > Transported to James Earl Cox III & and Joe Cox’s You Must be 18 or Older to Enter
  35. 35. Inhabiting > Transported from Question’s The Magic Circle
  36. 36. Inhabiting > Transported from Jacob Janerka's Paradigm
  37. 37. Inhabiting > Transported to Walt Disney Imagineering’s Star Wars: Galaxy Edge
  38. 38. Key Cross-Media Promises
  39. 39. Shaping > Mods Defiant Development’s Hand of Fate 2 Game Master’s Toolkit
  40. 40. Reliving & Shaping > Figurines Brendan Chung's Quadrilateral Cowboy
  41. 41. Traversal Promises
  42. 42. Key Promise “It is clear, therefore, that the choice of object (ie: of one of the elements in the harmony of form) must be decided only by a corresponding vibration in the human soul” Wassily Kandinsky
  43. 43. GAME WEBISODESWEBISODES MER
  44. 44. Values Promise David Reilly’s Everything

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