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IC3BREAKER
The Design & Concept Phase
Game Design
INTRODUCTION
The Great Work of
Game Designers
Over the Next Decade
will be to
Re-Invent Real Life
as we know it.
WHAT TO TRYTHE DESIGN CHALLENGE:
If you could change:
what one person does every day,
or
how one group thinks about one th...
2. Participatory Design
British ILD
1. Research for the
learning disabled
3. Objectives of the game
4. Concept Stage of
De...
RESEARCH
SEE HEAR SMELL TOUCH TASTE
How do we LEARN ?
RESEARCH Understanding Occupational Therapy Terms
Proprioception
Where our body parts are in
relation to the space around ...
British Institute for Learning Development
• Who they are : Services
• IPC – International Primary Curriculum
• Learning D...
OBJECTIVESOFTHEGAME 1. Designing for Edutainment
4. Creating a Collaborative/
engaging environment
2. Interaction through ...
• Who is it for?
• Why entertaining?
• Genre
• Platform
• Player’s role + gameplay
THECONCEPTSTAGE
THECONCEPTSTAGE FOR
Age Group:
(EC/E)
3-5 yrs
Gender:
Both
Gamer type
Beginner
Education:
Preliminary
Learning
Disabled
RO...
STORYBOARDOFCONCEPT
“Games are the most
elevated form of
investigation.”
- Albert Einstein
THEEND
ANYQUESTIONS?
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Game design & concept

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Game design & concept

  1. 1. IC3BREAKER The Design & Concept Phase Game Design
  2. 2. INTRODUCTION
  3. 3. The Great Work of Game Designers Over the Next Decade will be to Re-Invent Real Life as we know it.
  4. 4. WHAT TO TRYTHE DESIGN CHALLENGE: If you could change: what one person does every day, or how one group thinks about one thing What would you change, and how would your game do it?
  5. 5. 2. Participatory Design British ILD 1. Research for the learning disabled 3. Objectives of the game 4. Concept Stage of Design 5. Storyboard TODAY’S SCOPE
  6. 6. RESEARCH SEE HEAR SMELL TOUCH TASTE How do we LEARN ?
  7. 7. RESEARCH Understanding Occupational Therapy Terms Proprioception Where our body parts are in relation to the space around us. Visual Perception how we perceive and internalise information from our environment. Auditory Perception how we internalise sound. Tactile Perception Touch
  8. 8. British Institute for Learning Development • Who they are : Services • IPC – International Primary Curriculum • Learning Development • Our Collaboration PARTICIPATORYDESIGN For further information about this institute, please visit: http://www.british-ild.com
  9. 9. OBJECTIVESOFTHEGAME 1. Designing for Edutainment 4. Creating a Collaborative/ engaging environment 2. Interaction through Tangible Objects 3. ‘Fun’ along with Functional 5. Aiding Learning Disability
  10. 10. • Who is it for? • Why entertaining? • Genre • Platform • Player’s role + gameplay THECONCEPTSTAGE
  11. 11. THECONCEPTSTAGE FOR Age Group: (EC/E) 3-5 yrs Gender: Both Gamer type Beginner Education: Preliminary Learning Disabled ROLE/ GAMEPLAY Introduced to Math basics Puzzles to solve Groupwork Includes: 1. Collecting 2. Points 3. Feedback 4. Exchanges 5. Customizing GENRE  Strategy  Puzzle PURPOSE  Teaching  Support training PLATFORM Tabletop Interface (TUI) FUN Exploratory adding excitement Musical aid to engage Tangibility of objects in task Auditory feedback
  12. 12. STORYBOARDOFCONCEPT
  13. 13. “Games are the most elevated form of investigation.” - Albert Einstein THEEND
  14. 14. ANYQUESTIONS?

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