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Active & Project-Based Learning (Kufa Workshop 2013)


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Presentation Deck for CELT workshop with Kufa University faculty, April 2013.

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Active & Project-Based Learning (Kufa Workshop 2013)

  1. 1. Active & Project-BasedLearning UsingTwitter & Google AppsChristopher S. Rice, Ph.D.Associate Director for Teaching & TechnologyCenter for the Enhancement of Learning & TeachingUniversity of Kentucky
  2. 2. Active Learning:Analysis - Synthesis - Evaluation
  3. 3. Active Learning:•Think-Pair-Share•Minute Papers•Collaborative Learning Group•Simulation/Role Playing•Student Debate/Fishbowl
  4. 4. © 2009 Michael SpeaksProject-Based Learning
  5. 5. “Project-Based Learning is a comprehensiveinstructional approach to engage learners insustained, cooperative investigation (Bransford& Stein, 1993). Project-Based Learning is ateaching and learning strategy that engageslearners in complex activities. It usually requiresmultiple stages and an extended duration--morethan a few class periods and up to a fullsemester. Projects focus on the creation of aproduct or performance, and generally call uponlearners to choose and organize their activities,conduct research, and synthesize information.”“Project-Based Learning - What is it?”Seungyeon Han and Kakali BhattacharyaDepartment of Educational Psychology and Instructional Technology, University of Georgia(
  6. 6. Elements of Project-Based LearningMelissa Palmer, et al. 7 components of project-based learning:• Learner-centered environment – feedback and continuedassessment• Collaboration – peer feedback, pbl.• Integration of Content – clear goals in process ANDproduct• Authentic Tasks – addresses real-world issues relevant tostudents’ lives and/or communities• Multiple Presentation Modes – multiple technologies usedin the planning, preparation or presentation of projectwork.• Time Management – need time for meaningful doing andlearning.• Innovative Assessment – ongoing, varied and frequentassessment from peers, self, instructor as well asreflection.
  7. 7. What are the benefits?According to Edutopia:•Connecting academic learning toreal-life issues and applications•Better retention of knowledgegained•Skills in pursuing individually-directed work as well as team-based work•Improved technology integration
  8. 8. Instructor >Designer/ArchitectStudent > Activeknowledgeconstruction
  9. 9. Planning Considerations• Real world challenge or problem at the core• Curriculum Based• Small team organization of course• Multi-disciplinary/multi-skill approach to work• Must be a deliverable(s) at the end of the course• Peer evaluation and accountability as well as instructorevaluation.• Other considerations:‣ Journaling‣ Shared Workspace‣ Scaffolding – build skills through smaller projects thatlead up to the big project.
  10. 10. PS 557Spring 2012:KentuckyFutures2032
  11. 11. ActiveLearningTipUse Twitter orGoogle+ forClassDiscussionandBackchannel
  12. 12. (cc) 2009 Flickr user woohoo_megoo
  13. 13. #
  14. 14. (cc) 2006 Flickr user Dennis ABMixing the streamsusing Storify or
  15. 15. GooglePlus
  16. 16. ActiveLearningTipUse GoogleDocs, Twitteror Google+ forThink-PairShares andMinute Papers
  17. 17. ActiveLearningTipUse GoogleApps toExplore aquestion orproblem in asmall group
  18. 18. ActiveLearningTipUse GoogleDocs, Sites orBlogger forCollaborativeNote-Taking &Writing
  19. 19.!