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A major challenge for the next decade is to design virtual and augmented reality systems for real-world use cases such as healthcare, entertainment, e-education, and high-risk missions. This requires immersive systems that operate at scale, in a personalized manner, remaining bandwidth-tolerant whilst meeting quality and latency criteria. This can be accomplished only by a fundamental revolution of the network and immersive systems that has to put the interactive user at the heart of the system rather than at the end of the chain. With this goal in mind, in this talk, we provide an overview of our current researches on the behaviour of interactive users in immersive experiences and its impact on the next-generation multimedia systems. We present novel tools for behavioural analysis of users navigating in 3-DoF and 6-DoF systems, we show the impact and advantages of taking into account user behaviour in immersive systems. We then conclude with a perspective on the impact of users behaviour studies into QoE.
A major challenge for the next decade is to design virtual and augmented reality systems for real-world use cases such as healthcare, entertainment, e-education, and high-risk missions. This requires immersive systems that operate at scale, in a personalized manner, remaining bandwidth-tolerant whilst meeting quality and latency criteria. This can be accomplished only by a fundamental revolution of the network and immersive systems that has to put the interactive user at the heart of the system rather than at the end of the chain. With this goal in mind, in this talk, we provide an overview of our current researches on the behaviour of interactive users in immersive experiences and its impact on the next-generation multimedia systems. We present novel tools for behavioural analysis of users navigating in 3-DoF and 6-DoF systems, we show the impact and advantages of taking into account user behaviour in immersive systems. We then conclude with a perspective on the impact of users behaviour studies into QoE.
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