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Interest in immersive media increased significantly over recent years. Besides applications in entertainment, culture, health, industry, etc., telepresence and remote collaboration gained importance due to the pandemic and climate crisis. Immersive media have the potential to increase social integration and to reduce greenhouse gas emissions. As a result, technologies along the whole pipeline from capture to display are maturing and applications are becoming available, creating business opportunities. One aspect of immersive technologies that is still relatively undeveloped is the understanding of perception and quality, including subjective and objective assessment. The interactive nature of immersive media poses new challenges to estimation of saliency or visual attention, and to the development of quality metrics. The V-SENSE lab of Trinity College Dublin addresses these questions in current research. This talk will highlight corresponding examples in 360 VR video, light fields, volumetric video and XR.
Interest in immersive media increased significantly over recent years. Besides applications in entertainment, culture, health, industry, etc., telepresence and remote collaboration gained importance due to the pandemic and climate crisis. Immersive media have the potential to increase social integration and to reduce greenhouse gas emissions. As a result, technologies along the whole pipeline from capture to display are maturing and applications are becoming available, creating business opportunities. One aspect of immersive technologies that is still relatively undeveloped is the understanding of perception and quality, including subjective and objective assessment. The interactive nature of immersive media poses new challenges to estimation of saliency or visual attention, and to the development of quality metrics. The V-SENSE lab of Trinity College Dublin addresses these questions in current research. This talk will highlight corresponding examples in 360 VR video, light fields, volumetric video and XR.
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