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User Experience Matters ! (or How to put the User back into your Software Design) Christof Sprenger Architect Evangelist  ...
Agenda <ul><li>User Experience, what is that? </li></ul><ul><li>Why should we care? </li></ul><ul><li>What we can do. </li...
User Experience <ul><li>UX  is a term used to describe the overall experience and satisfaction a user has when using a pro...
UX tenets: useful, usable, and desirable <ul><li>≈  $10.99 </li></ul>≈  $22.95
1.  User experience scenarios 2.  Task flow storyboard 5.  User experience scorecard 3.  Task flow model 4.  Low-fidelity ...
WHAT IS ARCHITECTURE?
“ Architecture is the balance between art and engineering”
How does that apply to Software Architecture? <ul><li>Engineering </li></ul><ul><li>Architecture </li></ul><ul><li>UX (Des...
User Experience for Architects and Developers <ul><li>A Framework </li></ul><ul><li>promote the role of UX to developers a...
3 I’s and 9 P’s
© 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be...
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User Experience Matters - Denver Jan - shortend

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User Experience Matters - Denver Jan - shortend

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User Experience Matters - Denver Jan - shortend

  1. 1. User Experience Matters ! (or How to put the User back into your Software Design) Christof Sprenger Architect Evangelist Microsoft Corporation [email_address]
  2. 2. Agenda <ul><li>User Experience, what is that? </li></ul><ul><li>Why should we care? </li></ul><ul><li>What we can do. </li></ul>
  3. 3. User Experience <ul><li>UX is a term used to describe the overall experience and satisfaction a user has when using a product or system. [wikipedia] </li></ul>
  4. 4. UX tenets: useful, usable, and desirable <ul><li>≈ $10.99 </li></ul>≈ $22.95
  5. 5. 1. User experience scenarios 2. Task flow storyboard 5. User experience scorecard 3. Task flow model 4. Low-fidelity prototype
  6. 6. WHAT IS ARCHITECTURE?
  7. 7. “ Architecture is the balance between art and engineering”
  8. 8. How does that apply to Software Architecture? <ul><li>Engineering </li></ul><ul><li>Architecture </li></ul><ul><li>UX (Design, Art ?) </li></ul>
  9. 9. User Experience for Architects and Developers <ul><li>A Framework </li></ul><ul><li>promote the role of UX to developers and architects </li></ul><ul><li>shared vocabulary, practical, non intrusive </li></ul>
  10. 10. 3 I’s and 9 P’s
  11. 11. © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

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