Second Llife Presentation


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A description of what Second Life is all about and the uses of Second Life in education.

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  • Crystal has done an outstanding job with her Second Life presentation. She and I have been very active in SL since August 2008, participating in educational activities and social activities. Crystal is the only avatar that looks in real life like she does in Second Life!! Harleydoc Outlander
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Second Llife Presentation

  1. 1. Second Life…<br />What is it?<br />How is it Being Used in Education?<br />Click to edit Master title style<br />Click to edit Master subtitle style<br />Crystal Zhangsun<br />Aka - Christine L. Mark<br />IT 780 Spring 2010<br />4/24/2010<br />1<br />
  2. 2. What is Second Life?<br />Second Life is a 3-D virtual community imagined and created by its residents. It has a real economy, property ownership, and avatars (powered by people) that engage in many interactions and activities. <br />
  3. 3. What is Second Life?<br />As of April 2010 the site has grown to more than 20 million accounts: individuals, educational institutions, corporations, government agencies and non-profit organizations. At any given time 50,000-85,000 residents are online. <br />
  4. 4. What is Second Life?<br />On<br />Line<br />Immersive<br />Virtual<br />Environment<br />
  5. 5. What is Second Life?<br />Multi<br />User<br />Virtual<br />Environment<br />
  6. 6. What is Second Life?<br /><ul><li>“Residents come to the world from over 100 countries with concentrations in North America and the UK … 60% are men, 40% are women and they span in age from 18 - 85.”
  7. 7. Over 300 Universities and colleges have</li></ul> a presence in Second Life<br /><br />
  8. 8. I, Avatar…<br />Changeable, customizable representation of ones’ self, image, dreams, or fantasy. Avatars can be people, vampires, literary representations, animals (furries), robots, transformers, or any other imaginary character.<br />
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  11. 11. Is There Any Cost?<br /><ul><li>Yes and No
  12. 12. Free to create an Avatar and explore (Basic Membership)
  13. 13. Can spend nothing or a lot
  14. 14. Lots of “freebies”
  15. 15. Hair, skin, clothes</li></li></ul><li>Why OLIVEs???<br />3D virtual environments <br />allow for a “sense of <br />presence” between the participants…<br />Unlike “flat” virtual activity (Blackboard/WebCT, e-mail, discussion forums, web sites, wikis, blogs, etc) or “cam” virtual activity (Wimba, WebEx, Adobe Connect, etc)<br />
  16. 16. Rethinking Education/Training<br />In Second Life, it never rains, the temperature is always warm, and crime virtually non-existent. So, do you really need all those tables, desks, and chairs?<br />In Second Life the entire learning environment can be designed from the traditional to the fantastic. What fun! <br />
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  18. 18. Learning Methods in 2nd Life:<br />Encouraging Specific Behaviors<br />Role Playing<br />Analytical (building)<br />Creativity/Design<br />Problem Solving<br />Changing Roles<br />Interacting with Fantasy<br />
  19. 19. Education?<br />Classes and workshops can be designed that encourage collaboration and participation by students in a global context.. Students can meet and interact with students and teachers around the world without ever having to travel. <br />
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  28. 28. Implications…<br /><ul><li>Appeal to today’s visual students
  29. 29. Collaboration between campuses, disciplines, students/nonstudents
  30. 30. Distributed learning
  31. 31. Authenticity
  32. 32. Sense of Presence and Connectedness
  33. 33. Social Networking w/ Global Reach</li></li></ul><li>Is the Future This????<br />
  34. 34. Or This????<br />
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  36. 36. Second Life…<br />What is it?<br />How is it Being Used in Education?<br />Click to edit Master title style<br />Crystal Zhangsun<br />Click to edit Master subtitle style<br />Crystal Zhangsun<br />Aka - Christine L. Mark<br />IT 780 Spring 2010<br />4/24/2010<br />28<br />