Oculus rift, Virtual Reality, Division of Facebook

1,323 views

Published on

It explain oculus rift working and it's devices

Published in: Technology
  • Be the first to comment

Oculus rift, Virtual Reality, Division of Facebook

  1. 1. Oculus Rift Virtual Reality
  2. 2. Contents 1. Virtual Reality 2. Versions of VR 3. Oculus Rift 4. Devices 5. How does it work? 6. Future Scope 7. Conclusion
  3. 3. Virtual Reality • Simulation that provides the experience of a physical presence • The recreation of human senses (sight, sound, touch, taste, smell)
  4. 4. Evaluation of Virtual Reality • The Sensorama released in 1962 • The Eye Phone released in 1984 • The Nintendo Virtual Boy released in 1995 • The Oculus Rift released in 2011
  5. 5. Virtual Reality Devices Facebook Oculus Rift Samsung Gear VR Microsoft Xbox VR
  6. 6. Oculus Rift • Invented by a Palmer Luckey. • An virtual reality head mounted display & developed by Oculus VR, a division of Facebook. • a virtual reality headset that lets players step inside their favorite games and virtual worlds. • 110 degree field of view.
  7. 7. About Palmer • Palmer Freeman Luckey (born 19 September 1992) is the original founder of Oculus VR and inventor of the Oculus Rift.
  8. 8. Devices which are used in Oculus Rift • The Cable • The Headset • The Screen(7 inch screen)
  9. 9. The Cable • It use HDMI(High Definition Multimedia Interface) cable. • HDMI cable contain 19 ports. • Each port is used for different purpose. • Cable transferring uncompressed (or) compressed Digital audio & Video data
  10. 10. Screen • It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels. • Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers. • User can view the screen through two lens cup. • It use Stereoscopic Image to display .
  11. 11. Stereoscopic Image • Stereoscopic imaging is a technique used to record and display 3D (three dimensional) images or an illusion of depth in an image
  12. 12. Stereoscopic Image(Cont…)
  13. 13. Working of Oculus Rift Input From mouse , keyboard etc.. Hardware Software process the Input Sending to Graphics accelerator Display on Screen
  14. 14. Present where it use? • Developing Games
  15. 15. Future Scope • Conference • Cinema • Maps • Social Networks
  16. 16. Problems • It is not Wireless Device. • Heavy weight design. • Users experiences motion sickness. • Few number of games available
  17. 17. Conclusion • Oculus Rift helps user to experience games in 3–d. • By using this technology “Finally one can get taste of IRON MAN”
  18. 18. 1. http://en.wikipedia.org/wiki/Oculus_Ri ft 2. https://www.facebook.com/oculusvr 3. http://www.oculusvr.com/ 4. https://www.kickstarter.com/projects/1 523379957/oculus-rift-step-into-the- game 5. http://electronics.howstuffworks.com/oc ulus-rift2.htm

×