Ignite PGH - Humor + Design

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Ignite PGH presentation, 02/10/11

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Ignite PGH - Humor + Design

  1. 1. H pp W r PWhat happens when humor meets designIgnite PGH / Chelsey Delaney
  2. 2. Design is, uh, (noun/verb/adjective/animal)...ya know.
  3. 3. Everyone designs whodevises courses of actionaimed at changingexisting situations intopreferred ones.H rb r S
  4. 4. Humor is (noun/verb/adjective/body part)
  5. 5. !!~~*hUmOR is LOLing*~~!!
  6. 6. ...something unexpected,the truth of which isrecognized.Ar
  7. 7. (W )
  8. 8. ...should enable people to beobservers of themselves whileacting. [Humor’s] ultimate goalis not passiveness butmaximum consciousness.One would ‘transcend’ theself...K B r ,
  9. 9. $!~*~~LOL tho, right?~~*~!$
  10. 10. Actually, notreally. LOL.
  11. 11. D ’ f r F rr w.
  12. 12. M b r.
  13. 13. $!~*~~ dEsIgN sHoUlDgIvE hUmOr MoRe cReDiT aS a rHeToRiCaL aPpRoAcH ~~*~!$
  14. 14. U r- r !
  15. 15. 1. Determine desired outcome.2. Determine if humor is appropriate.3. It’s not about you (being funny).4. Consider the audience’s relationshipwith humor.5. How is success of the designmeasured? U r- r r
  16. 16. User-centered humor designmakes situations out of minds.
  17. 17. !My humor + design research blog:www.feministgangsta.comMy Web site: www.chelseydelaney.com

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