Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Impact Mapping - delivering what really matters!


Published on

Product backlogs are much too often flooded with user stories, thwarting the basic agile tenet “Build – Measure – Learn”. Diligent adherence to agile rituals and short iterative cycles will not help if this driving factor is missing. This often leads to efficient teams building the wrong product, or, even worse, just investing into iterative delivery without reaping any of its benefits.
Impact mapping is a method that can spark this drive: it supports an iterative approach to product design that is often neglected when user story lists are simply prioritised in the product backlog. The method is highly visual and supports the entire project team throughout the process of discovering, prioritising and detailing customers’ requirements together.

Published in: Technology
  • Be the first to comment

Impact Mapping - delivering what really matters!

  1. 1. CHRISTIAN HASSA (@CHRISHASSA, CH@TECHTALK.AT) WeAreDevelopers Vienna, May 12th 2017 Impact Mapping - delivering what really matters
  2. 2. 2 Imagine success after launch … what happened? • In time/in budget • Vision/goals ... … but how does it relate? • No clue …. • …but XYZ might know • I’m just trying to survive
  3. 3. 3 Specified means: Delivering a Function What will change in the “real” World? something will be performed differently: faster, more/less … Potential to fail Invisible Goals Image:
  4. 4. 4 Quantify and Measure Image:
  5. 5. 6 Quantify and Measure Impact Reduce Time for Handling Cases 1 2 3 4 cm Scale: how to quantify? Meter: how to measure? Average # of days to complete (last 100 completed cases) Case database: opened date to closed date Tom Gilb: Competitive Engineering, PLANGUAGE Benchmark: current situation 150 days Target: “Landing Zone” 50 days 10 days
  6. 6. 7 Steering with Impacts Image:
  7. 7. 8
  8. 8. 9
  9. 9. 10
  10. 10. 11
  11. 11. 12 Business Goals (KPIs) Actors and Impacts (Behaviour Changes) Deliverables (Investment Options)
  12. 12. 14 Reverse Engineer Assumptions Goal Actors Impacts Deliverables Reduce time for settling Health Insurance Disputes Steering Meeting Members Settle Cases more quickly in Meeting Case Management System Meeting Agenda and Protocol
  13. 13. 15 Sphere of influence Zone of control Evaluate Options Goal Actors Impacts Deliverables Reduce time for settling Health Insurance Disputes Meeting Agenda and Protocol Steering Meeting Members Patients Settle Cases more quickly in Meeting Start settling Cases without Meeting Raise less Cases Information Campaign for Doctors Online Settlement Case Management System
  14. 14. 17 Always Build-Measure-Learn? Image from: 50 Quick ideas to improve your user stories:
  15. 15. 18 Agile „Requirements“ Image from: 50 Quick ideas to improve your user stories: Why? Impact How? Specifications Zone of control Projects, New Features, Product Releases, Organisational Directives, Offers, … Sphere of influence Customers, Employees, Partners, Regulatoren, Competitors, …
  16. 16. Challenges (Excuses)
  17. 17. 21 1. Reverse Engineer underlying Hypothesis: Causality-Chain to Return-On-Invest (“Collect Underpants  Profit”) 2. Visualize and Align 3. Slice and map existing Backlog It is already too late …
  18. 18. 22 • Design measurability into solution • Find variations/relations • Automate • Visualize relevant metrics • Remove irrelevant metrics “Test Driven Development for Business” We cannot measure this …
  19. 19. 23 • Clearly defined Criteria for Success/Failure • Safe-to-fail (and fast Feedback) • Multiple Options (in Competition with each other) • Goals for Steering – not for Bonus Gratifications Adhere to Stop Conditions
  20. 20. 24 Every Endeavour is based on Success Hypothesis • Visualize • Quantify and Measure • Analyse Hierarchy: Organization – Behavior Changes Impact Mapping to guide agile Teams • Split User Stories for faster Feedback • Discover more Options • Stop earlier on Failure *and* Success Summary
  21. 21. Christian Hassa (, @chrishassa) Our Job is NOT to Collect Underpants – Product Owner Key Skills Training with Gojko Adzic in Vienna our Job is to Change the World! Join us! next Open Day June 2 2017