Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Usability Testing On A Budget


Published on

How to pull off some usability testing Presented at eduWEB Conference 2009

Published in: Education, Technology
  • Be the first to comment

Usability Testing On A Budget

  1. 1. Budget Usability Testing<br />or<br />More Testing, Fewer Excuses<br />Chas Grundy<br />University of Notre Dame<br />eduWeb 2009<br />
  2. 2. Why bother testing?<br />Testing helps you discover problems<br />before they can publicly humiliate you.<br />
  3. 3. Why bother testing?<br />
  4. 4. Why bother testing?<br />
  5. 5. Why bother testing?<br />
  6. 6. If it&apos;s a pain to do, you probably won&apos;t do it.<br />
  7. 7. The Rules<br />1. Little or no money (&lt; $50)<br />2. Little or no time (&lt; 2 hours)<br />3. Little or no expertise (could start today)<br />
  8. 8. Screw the scientific method<br />
  9. 9. Learning Something is Better Than Learning Nothing<br />
  10. 10. Learning<br />What do you want to learn?<br />How can you learn it?<br />Who can you learn it from?<br />When to test?<br />
  11. 11. Test early, test often<br />Writing and Editing<br />Content into Website<br />Review Website<br />Content Planning<br />Testing<br />Launch Website<br />Design Mockups<br />Build Templates<br />Test<br />Test<br />Test<br />Test<br />Test<br />Test<br />
  12. 12. You can test anything<br />Paper Prototypes<br />Wireframes<br />Mockups<br />Pages<br />Live sites<br />Competitors’ websites<br />
  13. 13. Designing Your Tests<br />Get task-oriented<br />Don’t give away the answer<br />There are no right and wrong answers<br />Let the user do the talking<br />Don’t ask open-ended questions<br />
  14. 14. People will create opinions if you ask for them.<br />
  15. 15. What users say isn&apos;t what they do.<br />I hate scrolling.<br />I would never click there.<br />Nobody would do that.<br />
  16. 16. Objection: Speculation!<br />
  17. 17. Everything you do could be wrong.<br />
  18. 18. It&apos;s not good enough just to learn, you have to take action<br />Analysis – reviewing the results<br />Fix the obvious<br />Do a special test for the hard stuff<br />Re-test to make sure you got it right<br />
  19. 19. Design once, increment forever<br />
  20. 20. Test early, test often<br />At the end of the project is too late!<br />
  21. 21. The Actual Tests - Tools<br />Windows<br />Camtasia ($179) *<br />Morae ($1,120) *<br />Jing Pro ($15)<br />Windows Media Encoder (free)<br />Mac<br />Silverback ($50)<br />Screenflow ($90) *<br />Jing Pro ($15)<br />Any screencasting/recording tool can work.<br />* educational discount<br />
  22. 22. Resources<br />Don’t Make Me Think, Steve Krug<br />, Jakob Nielsen<br /><br />Start a Usability Testing Program in 5 Days<br /><br />More:<br /><br />
  23. 23. So long and thanks for all the fish<br />Chas Grundy<br />University of Notre Dame<br />twitter @chasgrundy<br />blog<br />email<br />