* Scratch 2.0 (and 1.4)

Games Technology for
CfE
Charlie Love (@charlie_love)
Education Support Officer
Aberdeen City Cou...
Arts

* Why Games Design?
Using appropriate software, I
can work collaboratively to
design an interesting and
entertaining game which
incorporates a...
Using appropriate software, I
can work individually or
collaboratively to design and
implement a
game, animation or other
...
Make your own blocks
Cloud based

Automatic Save

Browser based
*Demo 1 – Scratch 2.0 Offline
*Scratch Cards

http://scratch.mit.edu/help/cards/
*Resources for Scratch 2.0
Intro videos –

http://info.scratch.mit.edu/Video_Tutorials



Education Resources

http://...
*Scratch 1.4 and Kinect
*Demo 2 – Scratch 1.4 + Kinect
*Scratch2Kinect
Download from
http://scratch.saorog.com/
Lots of examples
*Scratch 1.4 Resources
Consolarium Video Tutorials
http://glo.li/1fujpOj
Videos, files, notes

Royal Society of Edinbu...
*Learning Technologies Team
@abernet
abernet.org

@charlie_love
charlielove.org
2014 02-18 Scratch and Games Design
2014 02-18 Scratch and Games Design
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2014 02-18 Scratch and Games Design

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Presentation for the Aberdeen Learning Festival 2014

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  • About me:Until recently, a teacher of Computing in Scottish school, seconded to work on the Consolarium project at Learning&Teaching Scotland(now Education Scotland) in 2010 and 2011.Much of my work then and now is around developing technologies and digital skills with learners and supporting teachers to change their practice to focus on digital making and especially creating computer games.
  • Why use Games Design? Why place such a high level of importance on this single are within Scotland’s 3 to 18 Curriculum?Games Design is context for great learning. Unpacking the games design box.ArtsLiteracyNumeracyCollaborationBut most importantly Computational Thinking.Decomposition, Pattern Recognition, Abstraction, Algorithm Design
  • Scotland’s curriculum since 2010 – focus on games design as context for digital makingStarted from the point of making experiences for digital creativity which were exciting and engaging for leaners.Experiences designed from Early years (3 up to 18 years)Games design a feature of education 3 to 15 and a context used in formal qualifications – SQA)
  • And the capacity to develop a wide range of skills in this context: clearly computing science but also arts, literacy, numeracy, collaboration and many more.We started CfE before thoughts about Computational Thinking and the skills that underpin the creativity of games design so…We are about to review these experiences nationally, greater focus on computational thinking but keep context of games design, animation. Skills for digital makers.
  • Successful at sharing practice through a variety of channels.Initially we shared successfully in Glow, our national intranet however working in a closed environment did present challenges so we developed other public channels.(YouTube Channel).Important to make resources open, don’t shut away – make your contribution to the games design community and keep the access simple for both learners and teachers.Shared practice on the Consolarium blog and now the most recent development is to create a “Consolarium Code Club” – a learner lead community for sharing and supporting games design. Initial contributions for partner schools and their learners.We want to raise the bar on digital creativity and support learners
  • 2014 02-18 Scratch and Games Design

    1. 1. * Scratch 2.0 (and 1.4) Games Technology for CfE Charlie Love (@charlie_love) Education Support Officer Aberdeen City Council
    2. 2. Arts * Why Games Design?
    3. 3. Using appropriate software, I can work collaboratively to design an interesting and entertaining game which incorporates a form of control technology or interactive multimedia. TCH 2-09a *Curriculum for Excellence
    4. 4. Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application. TCH 3-09a *Curriculum for Excellence
    5. 5. Make your own blocks Cloud based Automatic Save Browser based
    6. 6. *Demo 1 – Scratch 2.0 Offline
    7. 7. *Scratch Cards http://scratch.mit.edu/help/cards/
    8. 8. *Resources for Scratch 2.0 Intro videos – http://info.scratch.mit.edu/Video_Tutorials  Education Resources http://scratched.media.mit.edu/
    9. 9. *Scratch 1.4 and Kinect
    10. 10. *Demo 2 – Scratch 1.4 + Kinect
    11. 11. *Scratch2Kinect Download from http://scratch.saorog.com/ Lots of examples
    12. 12. *Scratch 1.4 Resources Consolarium Video Tutorials http://glo.li/1fujpOj Videos, files, notes Royal Society of Edinburgh http://glo.li/1m2WvCW Videos, workbook, teacher’s notes, files
    13. 13. *Learning Technologies Team @abernet abernet.org @charlie_love charlielove.org

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