Chance Motta Ignite Slide for PCP

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Chance Motta Ignite Slide for PCP

  1. 1. Magical Footsteps? http://www.flickr.com/photos/damork/100184277/sizes/o/in/photostream/ Sunday, January 19, 2014 • Slide 1: Hook/attention grabber: Ask question of negative experience with audio sync: Like footprints in sand arriving heard after the foot is gone.
  2. 2. See metal? Hear metal? href="http://www.flickr.com/photos/28208534@N07/5070897623 Sunday, January 19, 2014 • Slide 2: Hook/attention grabber: Perhaps, like me you played a game where the objects just didn’t sound right: A metal sword sounding like a block of wood.
  3. 3. Edit of original Implementation Text Text Edit of original http://www.flickr.com/photos/11599314@N00/677786684 Sunday, January 19, 2014 • Slide 3: The Big Idea (pages 78-79)The change characteristics of a piece. wrong audio can ruin a visual, but with proper implementation we can enhance the desired effect of our project. Like digital effects, audio can greatly
  4. 4. Empty seats OR Full house href="http://www.flickr.com/photos/41407408@N00/5082213817 a href="http://www.flickr.com/photos/10259776@N00/12630269 Sunday, January 19, 2014 • Slide 4: What s in it for your audience? Explain why your topic is important or worth discussing. : out. Make visuals more engaging for audience: Make projects more desirable: An empty house or sold
  5. 5. Student with Passion http://www.flickr.com/photos/41988826@N05/4849563093 Sunday, January 19, 2014 • Slide 5: Why should your audience listen to you? Explain your ethos (personal experience, expertise, and credibility). Student in music production, passion for video, and frequent indie game player.
  6. 6. Age of Technology http://www.flickr.com/photos/67132728@N00/107623518 Sunday, January 19, 2014 • Slide 6: Call to Adventure (pages 38-39) Age of technology: Anyone with a computer can create audiovisuals. Inexperience, flood of new works, but great era for creativity.
  7. 7. Audiovisual Universe Synchronization Sounds Vibe http://www.flickr.com/photos/24662369@N07/8283834761 Sunday, January 19, 2014 • Slide 7: Preview the three main points that will support your big idea : Syncing, sounds, and vibe: Three things that hold the audio/visual universe together.
  8. 8. Small sync errors are noticeable http://www.flickr.com/photos/35619877@N05/6116358907 Sunday, January 19, 2014 • Slide 8: Introduce and set up Supporting Point One: Room for error when it comes to syncing audio to a visual is like an ant. Any larger and your audience will notice.
  9. 9. Only hobbits reach Mount Doom http://www.flickr.com/photos/84617037@N00/131620637 Sunday, January 19, 2014 • Slide 9: Factual or emotional evidence: According to a study by Younkin and Corriveau found in volume 54 of “Broadcasting, IEEE Interactions” the audio synchronization detection average is 185.19ms when the audio is after the visual. Unless your errors are hobbit size they will never make it to Mount Doom undetected by your audience.
  10. 10. Don’t give the audience a Sad Face Sunday, January 19, 2014 • Slide 10: Factual or emotional evidence: Just recently I was somewhat turned off of playing a free game “Underworld,” which you can find on freegames.com due to footsteps and other actions that didn’t sync properly to the character.
  11. 11. Sound!! http://www.flickr.com/photos/49503171926@N01/3223086466 Sunday, January 19, 2014 • Slide 11: Introduce and set up Supporting Point Two: Proper sounds are key to an engaging visual. Sounds have a strong pull on style of a piece.
  12. 12. Moo?? Sunday, January 19, 2014 • Slide 12: Factual or emotional evidence: Audience of comic relief.)Worksheet has certain expectation: Biggest issue with Actions/objects with associated sounds. Shotguns don’t moo (unless, perhaps for a moment
  13. 13. Material Interaction http://www.flickr.com/photos/37393594@N00/4551433732 Sunday, January 19, 2014 • Slide 13: Factual or emotional evidence: : : Certain objects interact in certain ways: Metal hitting metal, metal hitting leather, ext.
  14. 14. Text Vibe http://www.flickr.com/photos/52348546@N00/68894102 Sunday, January 19, 2014 • Slide 14: Introduce and set up Supporting Point Three: Every wrong vibe. element of an audiovisual grows together like branches on a tree to create a vibe or mood. Unthoughtful audio can create the
  15. 15. Fit the mood http://www.flickr.com/photos/25704219@N04/4336915005 http://www.flickr.com/photos/83346641@N00/7649587902 Sunday, January 19, 2014 • Slide 15: Factual or emotional evidence: : • Fit the mood. If you want it to be suspenseful or scary you might not want music that sounds like Luigi is going to pop up.
  16. 16. The Path Sunday, January 19, 2014 • Slide 16: Factual or emotional evidence: Audio helps lead the viewer on a path. Be conscious of how it leads the audience and be in control of the direction taken.
  17. 17. Take Notes http://www.flickr.com/photos/41894183508@N01/4844347814 Sunday, January 19, 2014 • Slide 17: Call to Action (pages 42-43) Deeper thought and awareness of audio implementation in visuals. Organization of ideas: spotting notes.
  18. 18. Remember audiovisual universe http://www.flickr.com/photos/24662369@N07/8283834761 Sunday, January 19, 2014 • Slide 18: Summarize the main points: Synchronization, sounds, and vibe all work together to enhance a visual.
  19. 19. Growth Text http://www.flickr.com/photos/71401718@N00/2062184804 Sunday, January 19, 2014 • Slide 19: Restate big idea: The wrong audio can ruin a visual, but with proper audio implementation we can enhance the desired effect and grow a beautiful masterpiece.
  20. 20. Don’t howl in rage, grab the stars. http://www.flickr.com/photos/36196762@N04/5517760158 Sunday, January 19, 2014 • Slide 20: Clincher/new bliss (page 44) We have the technology and creative drive. With a little work we can stop howling in rage at the moon and grab the stars. Lets move audiovisuals into the future.

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