Audio Visualise


Published on

A quick look at sound toys and using data to generate images

  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Audio Visualise

  1. 1. generative visualisation
  2. 2. Toshio Iwai <ul><li>Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. </li></ul>
  3. 4. Ryoji Ikeda <ul><li>Japanese sound artist who lives and works in New York City. </li></ul><ul><li>Ikeda's music is concerned primarily with sound in a variety of &quot;raw&quot; states, such as sine tones and noise, often using frequencies at the edges of the range of human hearing. </li></ul><ul><li>Rhythmically, Ikeda's music is highly imaginative, exploiting beat patterns and, at times, using a variety of discrete tones and noise to create the semblance of a drum machine. </li></ul> /
  4. 5. John Maeda <ul><li>graphic designer, computer scientist, university professor, and author. </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  5. 6. Pure Data <ul><li>a graphical programming language developed by Miller Puckette in the 1990s for the creation of interactive computer music and multimedia works. </li></ul><ul><li>Pd is an open source project and has a large developer base working on new extensions to the program </li></ul><ul><li>Pd is very similar in scope and design to Puckette's original Max program (developed while he was at IRCAM), and is to some degree interoperable with Max/MSP </li></ul><ul><li>Dataflow programming languages. In such languages, functions or &quot;objects&quot; are linked or &quot;patched&quot; together in a graphical environment which models the flow of the control and audio. </li></ul>
  6. 7. Processing <ul><li>is &quot;a programming language and integrated development environment (IDE) built for the electronic arts and visual design communities&quot;, which aims to teach the basics of computer programming in a visual context, and to serve as the foundation for electronic sketchbooks. </li></ul><ul><li>The language builds on the graphical capabilities of the Java programming language </li></ul> /
  7. 8. Arduino Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language (based on Wiring ) and the Arduino deve lopmen t environment (based on Processing ). Arduino projects can be stand-a lone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP). /
  8. 9. Data Visualisation <ul><li>Data visualization is the study of the visual representation of data , meaning &quot;information which has been abstracted in some schematic form, including attributes or variables for the units of information&quot; </li></ul><ul><li>Creating images that communicate clearly out of often impenetrable data </li></ul> /