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Creating Virtual Experiences In Your Library

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Adding Hybrid Reality technologies (i.e., virtual/augmented/mixed realities) to the long and growing list of experiences that libraries offer is keeping libraries on the bleeding edges while allowing their users to engage with these emerging technologies. Libraries that offer these experiences are opening the minds of their users to understand what is possible today and giving opportunities to see what they can possibly create in the future. In this presentation,

• Learn the differences between virtual, augmented, and mixed realities.

• Understand how these technologies will change everything ranging from gaming to education.

• Discover various products on the market now and those that are soon to be released.

• Explore 360° video and photograph technologies to include in a variety of formats.

• See how libraries are making use of various hybrid technologies to create new user experiences.

Published in: Technology
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Creating Virtual Experiences In Your Library

  1. 1. Creating Virtual Experiences in your Library
  2. 2. Agenda: • Learn the differences between virtual, augmented, and mixed realities. • Understand how these technologies will change everything ranging from gaming to education. • Discover various products on the market now and those that are soon to be released. • Explore 360° video and photograph technologies to include in a variety of formats. • See how libraries are making use of various hybrid technologies to create new user experiences.
  3. 3. “The library represents a window to a larger world.” Barack Obama
  4. 4. Reality - the state or quality of being real.
  5. 5. What is real? Source: http://goo.gl/udstlk
  6. 6. What makes reality real?
  7. 7. "Reality is merely an illusion, albeit a very persistent one.” ~ Albert Einstein
  8. 8. Virtual - not physically existing as such, but made by software to appear to do so. Source: http://goo.gl/Mck38L
  9. 9. Read more at http://goo.gl/51gGTb Basically, it is a computer trying to trick your brain into believing that you are in a different environment. A headset displays an image. That image will be modified when you move your head and/or interact with it. What is virtual reality?
  10. 10. Depth of Information - amount and quality of data in the signals a user receives when interacting in a virtual environment. Components of Immersion (Jonathan Steuer): Source: http://goo.gl/uVAKTa Breadth of Information - the number of sensory dimensions simultaneously presented.
  11. 11. Origin/Timeline • Cinematographer Morton Heilig in the 1950’s conceptualized an all sensory theater experience. • First Head Mounted Display (HMD) developed in 1961. • Ivan Sutherland’s “Ultimate Display” concept guided almost all the developments within the field of virtual reality. In 1966, he built an HMD that was tethered to a computer system. • In 1984, Michael McGreevy started exploring human- computer interface (HCI) designs. • Jaron Lanier created the term “Virtual Reality” in 1987. • Facebook acquires Oculus Rift for $2 billion in 2014. Source: http://goo.gl/em55d
  12. 12. Image: http://goo.gl/HkQHlE Augmented Reality superimposes elements over physical reality. Remember that virtual reality replaces the real world with a simulated one.
  13. 13. Popular AR Apps
  14. 14. Augmented Reality Book! Video: https://youtu.be/SikieNAQw04
  15. 15. Esquire Magazine Augmented Reality Issue, March 2012 Video: https://youtu.be/LGwHQwgBzSI
  16. 16. Augmented Reality Computer Video at: https://youtu.be/zxM4vN_4jJY
  17. 17. Enjoy Your New Virtual Office Source: https://goo.gl/1kLmnR
  18. 18. ARCore (formerly Project Tango) Source: https://goo.gl/7LkoxQ
  19. 19. Blocks: Easily create 3D models in VR Video: https://youtu.be/1TX81cRqfUU Gallery: https://poly.google.com/
  20. 20. Adding AR Features to Chrome’s Desktop Browsers! Source: https://goo.gl/vopDg6
  21. 21. Adding AR Features in Mobile Chrome Browsers! “The unique power of AR is to blend digital content with the real world” so we can “surf the web, find a model, place it in our room to see just how large it truly is, and physically walk around it.” ~ Reza Ali and Josh Carpenter, Google’s Daydream WebXR team Source: https://goo.gl/vopDg6
  22. 22. Google Lens Source: https://goo.gl/2RyALV
  23. 23. Overlaid Instructions Using a HoloLens! This will eventually be done using our phones! Source: https://goo.gl/SMYu7i
  24. 24. Google 'Visual Positioning Service' AR Tracking in Action Video: https://youtu.be/L6-KF0HPbS8
  25. 25. Video: https://goo.gl/mBjBcY Video: https://goo.gl/quk9Nt Android’s AR Stickers
  26. 26. ARKit (iOS)https://developer.apple.com/arkit/ Follow: https://twitter.com/madewithARKit
  27. 27. Room measurements using Apple's ARKit Video: https://youtu.be/iw9MPZoPqCQ
  28. 28. Real-time Mixed Reality ARKit/Unity rig driven by HTC Vive Video: https://youtu.be/AvwvHIv7nwo
  29. 29. Facebook Camera Effects Platform (AR Studio and Frame Studio) Source: https://goo.gl/AXq3Da
  30. 30. Mixed Reality (MR) starts to blend augmented and virtual reality with actual reality!
  31. 31. HoloLens
  32. 32. How Does the HoloLens Work? Source: https://goo.gl/S35NYT
  33. 33. HoloLens + Skype = Virtual Tours!
  34. 34. Minecraft HoloLens demo Video: https://youtu.be/xgakdcEzVwg
  35. 35. Turn your Smartphone into a 3D Hologram Video: https://youtu.be/7YWTtCsvgvg
  36. 36. Source: https://www.magicleap.com
  37. 37. Magic Leap + Sigur Rós = Tónandi
  38. 38. Leaked photo Image source: https://goo.gl/yXvQzQ
  39. 39. Understand how these technologies will change everything ranging from gaming to education.
  40. 40. Play Guitar Video: https://youtu.be/58wfvn0oDpo
  41. 41. Interact with a 3D reconstruction of a human brain and a network of connectivity graphs Try it! https://goo.gl/Vr1qW7
  42. 42. The Great LEGO Race, VR Rollercoaster at LegoLand Video: https://youtu.be/T61KOn1lw6Y
  43. 43. Google Expeditions https://edu.google.com/expeditions
  44. 44. Google Expeditions AR https://edu.google.com/expeditions/ar Sign up for the Expeditions AR Pioneer Program!
  45. 45. https://www.evl.uic.edu/cavern/harlem http://scalar.usc.edu/works/harlem-renaissance
  46. 46. http://lookingglassvr.com
  47. 47. Enhancing History and Other Subjects using VR Unabomber Investigation VR Terra-Cotta Warriors Pearl Harbor Medieval Bruges
  48. 48. VR in other industries • Gaming, film, and entertainment industry will be huge! • Car companies use it to test virtual prototypes. • Architects build virtual models of new building designs. • Medical, military, space etc. use VR to train. Flight simulators. • Some surgeons have done procedures remotely using VR. • Therapists use it to help safely treat people’s fears. • Will people actually read and study in VR? • I hope so. I would prefer my surgeon, for example, to have explored the interior of the human body in 3D vs. the 2D textbook. Both would be ideal!
  49. 49. Discover various products on the market now and those that are soon to be released.
  50. 50. HTC Vive Demos at Barnes & Noble Maker Faire
  51. 51. https://www.oculus.com/en-us/dk2/ Oculus Rift Development Kit 2
  52. 52. Common Hardware Specifications Solid Build ($1500) CPU: AMD Ryzen 5 1600 GPU: GeForce GTX 1070 Motherboard: MSI B350M Gaming Pro Storage 1: Crucial MX500 250GB SSD Storage 2: Seagate Barracuda 2TB HDD Power Supply: EVGA GQ 650W RAM: 16GB DDR4 Case: Corsair Carbide 270R CPU Cooler: Stock Operating System: Windows 10 Hardcore Build ($1950) CPU: AMD Ryzen 5 1600X GPU: GTX 1080 Motherboard: MSI B350 PC Mate Storage 1: Crucial MX500 500GB SSD Storage 2: Seagate Barracuda 2TB HDD Power Supply: EVGA 850 G2 RAM: 16GB DDR4 Case: Corsair Crystal 460X or Enthoo Pro CPU Cooler: Noctua NH-U12S SE-AM4 Operating System: Windows 10 No Compromises ($6000) CPU: Intel Core i9-7980XE Graphics Cards: Titan Xp Motherboard: ASUS Prime X299-Deluxe RAM: 64GB DDR4 Storage 1: Samsung 960 EVO 1TB PCIe M.2 SSD Storage 2: 2x Seagate Barracuda 8TB HDD Power Supply: Corsair AXi 1200 Platinum CPU Cooler: Corsair Hydro H115i Case: bequiet! Pro 900 Operating System: Windows 10 Source: https://goo.gl/JonInH
  53. 53. Google Daydream VR Source: https://vr.google.com/daydream
  54. 54. Source: https://vr.google.com/daydream
  55. 55. PlayStation VR There is no noticeable Screen Door Effect (SDE). The SDE is a grid-like appearance (i.e., space between pixels) that you see inside VR. Your eyes don’t go out of focus in VR and these pixels are noticeable as a result. How does a lower resolution screen have less SDE? Each pixel in PSVR's display actually has three subpixels (red, green, blue). The PSVR actually has a higher subpixel resolution than Rift and Vive, resulting in less screen door effect: Rift/Vive: 2 displays x 2 subpixels x 1080 x 1200 = 5,184,000 subpixels PSVR: 1 display x 3 subpixels x 1920 x 1080 = 6,220,800 subpixels. (Source: https://goo.gl/z6Fiy5)
  56. 56. Star Wars Battlefront VR Mission = Possible VR Sickness Source: https://goo.gl/Exg6cN
  57. 57. Samsung Gear VR Learn more at Samsung.com
  58. 58. Video: https://goo.gl/KnAkb3 Meta 1 AR glasses
  59. 59. Meta 2 VR: Powered by neuroscience. Designed for trailblazers. http://www.metavision.com/
  60. 60. A local company let us test a Meta!
  61. 61. Explore 360° video and photograph technologies to include in a variety of formats.
  62. 62. www.google.com/get/cardboard
  63. 63. Use your smartphone in Facebook and experience Mars in 360 degrees. Check it out! http://goo.gl/WTp9qr
  64. 64. Dreams of Dalí: 360º Video Experience it! https://youtu.be/F1eLeIocAcU On a computer look for the navigation dial to move around inside the video! Or use Google Cardboard to move around inside the video!
  65. 65. Live 360° Video in Facebook Add Server URL and Stream Key using https://obsproject.com
  66. 66. 360° video of Natural Habitat Park Video: https://youtu.be/eot7_vL1l5A
  67. 67. 3D Printed VR/360° Viewers Order: https://yay3d.myshopify.com Print: https://goo.gl/ifzMkb
  68. 68. See how libraries are making use of various hybrid technologies to create new user experiences.
  69. 69. Images by Chris Demmons and Chad Mairn
  70. 70. Field Trips
  71. 71. Reviewing VR Games Source: https://goo.gl/D2EjCE
  72. 72. 3D design/printing should be in “3D”
  73. 73. Invite Local Developers to Share Prototypes
  74. 74. Rhonda B. Trueman (Abbey Zenith in Second Life, President of Community Virtual Library) In real life: Acquisitions & Access Services Librarian at Northwest Florida State College. abbeyzen@gmail.com
  75. 75. AltspaceVR – experience the web, from anywhere, with anyone, through virtual reality. http://altvr.com
  76. 76. VARLibraries is a national network of libraries implementing Virtual and Augmented technology into their communities. Virtual reality stations have been implemented at more than 90 libraries throughout California, through a partnership between the California State Library, VR developer Oculus, and nonprofit library consortium Califa. http://www.varlibraries.com
  77. 77. https://libraries.ou.edu/content/virtual-reality
  78. 78. https://cospaces.io/edu
  79. 79. Read more: https://goo.gl/CofJnp
  80. 80. Godot Engine Now Has OpenVR and AR Support! Source: https://goo.gl/eFqLw6 Download at https://godotengine.org
  81. 81. Unity VR Samples for Google Cardboard Video: https://youtu.be/RnAEO-QlqSg
  82. 82. Import Blender Animation to UDK for Oculus Rift in Virtual Reality! Video: https://youtu.be/m9vyu9iaLAI
  83. 83. http://www.slideshare.net/chadmairn @cmairn
  84. 84. Contact me!

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