Designing your future

340 views

Published on

The must have skills of great designers for the 21st century - when good-enough is never good enough

Published in: Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
340
On SlideShare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Designing your future

  1. 1. Designing Your Future must-have skills of great designers (when good-enough is never good enough) Presented by: Timothy Chan, Director First Media Design SchoolNurturing Tomorrow’s DesignPreneurs
  2. 2. Tim Chan DirectorFirst Media Design School
  3. 3. • The changing marketplace (from price driven to design driven) 3Key Points • The changing needs of employers (from designers to designpreneurs) • The must-have skills of designers (from skill-based to whole brain education)Nurturing Tomorrow’s DesignPreneurs
  4. 4. • The changing marketplace (from price driven to design driven) 3Key Points • The changing needs of employers (from designers to designpreneurs) • The must-have skills of designers (from skill-based to whole brain education)Nurturing Tomorrow’s DesignPreneurs
  5. 5. Knowledge is Power
  6. 6. • The changing marketplace (from price driven to design driven) 3Key Points • The changing needs of employers (from designers to designpreneurs) • The must-have skills of designers (from skill-based to whole brain education)Nurturing Tomorrow’s DesignPreneurs
  7. 7. changing roles of design(ers)
  8. 8. Access to safe drinking water
  9. 9. Design an electric bicycle to inspire everyday riding
  10. 10. A reconfigurable seat that complements the way students learn
  11. 11. Brand strategy for a iconicfootwear to accessories
  12. 12. Shift focus for a majorwomens clothing brand
  13. 13. Re-designing thebrand experiences
  14. 14. Redefining the intimate apparel shopping experience
  15. 15. Empowering children to make their own one-of-a-kind stuffed toys.
  16. 16. An interactive, visual media-sharing application for BlackBerry
  17. 17. A holistic, color-based guide to healthful eating.
  18. 18. Using arts and new media to fight AIDS in Africa
  19. 19. 100 Most Inspiring Real Women Cozycot – 2011
  20. 20. 21st Century Conceptual Age (Concepts Workers) 20th Century Information Age (Knowledge Workers) 19th Century Industrial Age (Factory Workers)18th Century Agricultural Age (Farm Workers)
  21. 21. “Design is not just what itlooks like and feels like.Design is how it works.”
  22. 22. design-aware or beware
  23. 23. … doesn’t happen byaccident.Success is by design
  24. 24. • The changing marketplace (from price driven to design driven) 3Key Points • The changing needs of employers (from designers to designpreneurs) • The must-have skills of designers (from skill-based to whole brain education)Nurturing Tomorrow’s DesignPreneurs
  25. 25. • Multi-disciplinary (holistic, systematic, critical) Tomorrows designpreneurs • Multi-dimensional(whole brain designers) (left brain + right brain) • Multi-functional (designer, manager, leader)Nurturing Tomorrow’s DesignPreneurs
  26. 26. The vertical part of the "T" as your core talent and the horizontal line as reflecting your interests and your curiosity in involving diverse partnersNurturing Tomorrow’s DesignPreneurs
  27. 27. An example: A Whole Brain approach todesign education
  28. 28. Design Aptitude Test
  29. 29. Herman Whole Brain Test
  30. 30. Multi-dimensional Thinking Design Thinking®First Media Design School
  31. 31. Design Competency CREATIVE CONCEPT SKILL Enhance mind mapping; Unleash creative thinking and creative conceptual skills‘LIVE’ PROJECT SOFTWARE EXPOSURE You as EXECUTION SKILLUndertake design projects; Plan and execute with Designer Proficiency in design professional standard. operating software skill.
  32. 32. Management Competency PERSONAL MANAGEMENT Acknowledge and understand individual management styles; Build and develop personal style through teamwork & development. STUDIO PROCESSBRAND/BUSINESS You as a MANAGEMENT MANAGEMENT Plan, build and execute Manager Develop processes and implement systems to ensure quality operation in the studio. brand/business successfully.
  33. 33. DesignPreneur Competency ENTREPRENEUR SKILL Analyse and evaluate growth opportunities; Conceptualise and develop commercially viable ideas.ORGANISATIONAL LEADERSHIP SKILL You as a SKILL Build business structure, Manage and motivate humancorporate philosophies; Imbue corporate vision into the Designpreneur resources; develop sustainable work culture. Nurture and business system. influence team spirit.
  34. 34. To Be Who They Want To BeSoft Skills Hard Skills Business Communication Office Managerial Skills Administration Skill Improving Sales & Leadership BusinessPersonality & Marketing Skills Skill Characters Skill Design Interaction Accounting Knowledge Skill Skill & Competency
  35. 35. empathy experiment curiosity adaptivepositive values spirit of enterprise
  36. 36. Career & Life Planning Chart Golden Years Working Years 51 - 75 yearsEducation Years 26 - 50 years 0 - 25 years Life Expectancy Average 75 years
  37. 37. Always Start with the End in Mind (Set Goals)
  38. 38. Chart Personal Progress
  39. 39. PersonalReflections
  40. 40. Breadth ofknowledge & skills Depth of Expertise
  41. 41. • It’s never a better time to be a designer (the world is yours) • Companies now need people with In Closing: empathy, emotions and a keen eye with a heart to connect • A Right-Left brainers has a true competitive advantage in the new conceptual economyNurturing Tomorrow’s DesignPreneurs
  42. 42. Something you can take away:Nurturing Tomorrow’s DesignPreneurs
  43. 43. Thank You Questions?Nurturing Tomorrow’s DesignPreneurs

×