And the WORLDSthey live inCenter4EduPunx 2010
 The Sanskrit term avatar initiallyreferred to the living embodimentof a god.  Neal Stephenson wasthe first to popularize...
 Toon is also a terminology used byplayers of massively multiplayeronline role playing games(MMORPG) to describe oneschar...
ALTS Alternate character, asecondary charactercreated by a player ofgames or MassivelyMutliplayer Online Role-Playing Gam...
Choose Your AvatarChoose Your Avatar
A gravatar, or globally recognized avatar, isquite simply an image that follows you fromsite to site appearing beside your...
 A massively multiplayer onlinerole-playing game (MMORPG) is agenre of computer role-playing gamesin which a large number...
In nearly all MMORPGs, the development of the playerscharacter is a primary goal.Many MMORPGs feature acharacter progressi...
FPSs are distinguished by a firstperson perspective, that renders thegame world from the visualperspective of the player c...
Third-person shooter (TPS) is agenre of 3D computer and videogames in which the player character isseen at a distance from...
Non-player character, a character in arole-playing game or video game whois controlled by the gamemaster orcomputer, rathe...
 Many MMORPGs exploit their players socialskills and offer support for in-game guilds orclans (though these will usually ...
Immersive Online Environments that allowindividuals to interact in each other andenvironment.Accessible 24/7Metaverse
 Must optimize:1. Presentation2. User Content ( User Created Content)3. Persistence ( Do You Leave Somethingthere that Pe...
World of Warcraft (WoW)•374,000 hours played each day•11 Million players worldwide (October 2008)•9.6 million 2013
 Webkinz BarbieOnline Club Penguin Runescape Whyville
Center for EduPunxBootstrapping Our Way Across the Curriculumwww.center4edupunx.orgEducators actively engaging inaugmented...
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
Slideshare avatar, alts and toons
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  • Center for EduPunx Bootstrapping Our Way Across the Curriculum
  • Slideshare avatar, alts and toons

    1. 1. And the WORLDSthey live inCenter4EduPunx 2010
    2. 2.  The Sanskrit term avatar initiallyreferred to the living embodimentof a god.  Neal Stephenson wasthe first to popularize the term inits application to cyberspace,using "avatar" to refer to your in-game or online representation ofself. Maybe used interchangeably withtoon, alt, or character.
    3. 3.  Toon is also a terminology used byplayers of massively multiplayeronline role playing games(MMORPG) to describe onescharacter or avatar within thegame. The term is believed to be usedagain as a shortened form ofcartoon, used as the character inthe game is often an animatedrepresentation of themselves, or acartoon version if you will
    4. 4. ALTS Alternate character, asecondary charactercreated by a player ofgames or MassivelyMutliplayer Online Role-Playing Games (MMORPG)
    5. 5. Choose Your AvatarChoose Your Avatar
    6. 6. A gravatar, or globally recognized avatar, isquite simply an image that follows you fromsite to site appearing beside your namewhen you do things. Avatars help identifyyour posts on blogsand web forums, so whynot on any site?http://en.gravatar.com/
    7. 7.  A massively multiplayer onlinerole-playing game (MMORPG) is agenre of computer role-playing gamesin which a large number of playersinteract with one another in a virtualworld. The term MMORPG was coined byRichard Garriott, the creator of UltimaOnline, the game credited withpopularizing the genre in 1997. http://en.wikipedia.org/wiki/MMORPG
    8. 8. In nearly all MMORPGs, the development of the playerscharacter is a primary goal.Many MMORPGs feature acharacter progression system in which players earnexperience points for their actions and use those points toreach character "levels", which makes them better atwhatever they do.Traditionally, combat with monsters and completing questsfor NPCs, either alone or in groups, is the primary way toearn experience points.The accumulation of wealth (including combat-useful items)is also a way to progress in many titles, and again, this istraditionally best accomplished via combat.
    9. 9. FPSs are distinguished by a firstperson perspective, that renders thegame world from the visualperspective of the player character.You will typically not see your avatar inan FPS, unless there is a mirror orcinematic transition between levels
    10. 10. Third-person shooter (TPS) is agenre of 3D computer and videogames in which the player character isseen at a distance from a number ofdifferent possible perspective angles.Common angle is looking overcharacter’s right shoulder
    11. 11. Non-player character, a character in arole-playing game or video game whois controlled by the gamemaster orcomputer, rather than by a player.NPC
    12. 12.  Many MMORPGs exploit their players socialskills and offer support for in-game guilds orclans (though these will usually form whetherthe game supports them or not). As a result, many players will find themselvesas either a member or a leader of such a groupafter playing an MMORPG for some time. Theseorganizations will likely have furtherexpectations for their members (such as intra-guild assistance).
    13. 13. Immersive Online Environments that allowindividuals to interact in each other andenvironment.Accessible 24/7Metaverse
    14. 14.  Must optimize:1. Presentation2. User Content ( User Created Content)3. Persistence ( Do You Leave Somethingthere that Persists)4. Social Interaction5. Physics ( How Realistic are the Physicsor Are the Rules of PhysicsConsistent to the Virtual World?)
    15. 15. World of Warcraft (WoW)•374,000 hours played each day•11 Million players worldwide (October 2008)•9.6 million 2013
    16. 16.  Webkinz BarbieOnline Club Penguin Runescape Whyville
    17. 17. Center for EduPunxBootstrapping Our Way Across the Curriculumwww.center4edupunx.orgEducators actively engaging inaugmented reality, mixed reality,virtual worlds, MMORPGs,and ARGs.We tweet!!Twitter @center4edupunx

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