Makers, Hackers and Gamers

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Makers, Hackers and Gamers

  1. 1. Makers Hackers & Gamers
  2. 2. Research Questions  Who are they?  What do they do?  Where do they come from?  Where do they have contact with us?  What do they want from us?
  3. 3. Makers
  4. 4. Maker Movement
  5. 5. Makers, Crafters, Inventors, Ha ckers, Scientists and Artists
  6. 6. Maker Movement Subculture representing a technology-based extension of DIY culture. Engineering-oriented pursuits such as electronics, robotics, 3-D printing, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts. The subculture stresses new and unique applications of technologies, and encourages invention and prototyping.
  7. 7. Maker Faire Celebrate arts, crafts, engineering, science projects and the Do-It-Yourself (DIY) mindset
  8. 8. HACKERS
  9. 9. Research Questions  Who are they?  What do they do?  Where do they come from?  Where do they have contact with us?  What do they want from us?
  10. 10. HACKATHON
  11. 11. HACKATHON Event where programmers, graphic designers, interface designers, project managers and marketers collaborate intensively on software projects.
  12. 12. Hackerspace  Hackerspaces can be viewed as open community labs incorporating elements of machine shops, workshops and/or studios where hackers can come together to share resources and knowledge to build and make things.[  Many hackerspaces participate in the use and development of free software, open hardware, and alternative media. They are often physically located in social centers, adult education centers, public schools, or on university campuses, but may relocate to industrial or warehouse space when they need more room.
  13. 13. Gamers
  14. 14. Research Questions  Who are they?  What do they do?  Where do they come from?  Where do they have contact with us?  What do they want from us?
  15. 15. Minecrack
  16. 16. Minecraft
  17. 17. Pocket Edition
  18. 18. Gamers Disposition  They are bottom-line oriented.  They understand the power of diversity.  They thrive on change.  They see learning as fun.  They marinate on the "edge.“ • John Seeley Brown
  19. 19. CCCS Hackathon FALL Games MOOC
  20. 20. MOOCers, Makers, Hacke rs & Gamers
  21. 21. WHO ARE THEY?
  22. 22. THEY ARE YOU……….. THEY ARE HERE………
  23. 23. Make a Game and Hack Education

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