Intro to Arg

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Intro to Arg

  1. 1. ALTERNATE REALITY GAMEARG ACADEMY
  2. 2. RABBITHOLE
  3. 3. PUPPETMASTER
  4. 4. CURTAIN
  5. 5. TINAG
  6. 6. What is an ARG? An unfamiliar term for a familiar concept? ARGs consist of case studies, role play, or scenario based instruction that may or may not use mobile technologies.
  7. 7. Key Attributes Movement An essential part of the ARG Players must move around game (your classroom, hallway, school or even websites) to collect data and clues as they progress through the game.
  8. 8. The ARG Family of Games Augmented Reality Game Augmented Reality Simulation Pervasive Game Location-Based Game Murder Mystery
  9. 9. A “REAL” ARG ALSO HAS…
  10. 10. Interactive Narrative Fiction Player actions change the game Claim to be real Alter the World…don’t step into the Magic Circle Transmedia
  11. 11. Basics Subject Students Purpose What do you want them to learn? Skills or knowledge? What is the conflict/challenge?
  12. 12. Rabbithole Structure the Door Door for students/educators First artifact that draws the player in…….. instead may be the first bit of information Immersion
  13. 13. ARG Design Narrative Game Design Challenges Transmedia Tech Tools
  14. 14. CHALLENGES
  15. 15. Challenges Flow/Fiero  Solving a puzzle  Picking up clues to a mystery  Dealing with a character
  16. 16. Challenge  Puzzle  Mathematical Formula  Message to Decipher  Problem to Solve
  17. 17. Our ARGs Setting the Table  Restaurant Analysis D.B. Cooper  Accounting Practices and Techniques MedTag  Microbiology Disease Detectives
  18. 18. Examples to reference Ecomuve http://ecomuve.gse.harvard.edu/ HARPS projects http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb .page69587 Mentira http://www.mentira.org/ Place Based Learning http://website.education.wisc.edu/kdsquire/tenure-files/16- squire-shelton-book.pdf 7 Things You Should Know about Alternate Reality Games http://net.educause.edu/ir/library/pdf/ELI7045.pdf
  19. 19. TECH TOOLS &WHY WE USE THEM
  20. 20. And Google ….Google Docs…Gmail…Presenter….NARRATIVE &PROJECT MANAGEMENT
  21. 21. STORYBOARD IT OUT
  22. 22. AUGMENTEDREALITY
  23. 23. What is AR? Adding a digital / virtual layer of data that is linked to a specific geographic location that is usually accessed using mobile technologies Links the physical with the digital using  Geolocation tools  Mobile computing  Dependent on internet / data connection
  24. 24. QR CODES
  25. 25. TAGWHAT.COM
  26. 26. ARISHTTP://ARISGAMES.ORG/
  27. 27. QUESTIONS?

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