SL at IUSB Nov 08

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SL at IUSB Nov 08

  1. 1. Do I Need a Second Life? Chris (Mr. Karen) Clark Kaneb Center for Teaching & Learning University of Notre Dame Indiana University South Bend November 19, 2008
  2. 2. Today’s session <ul><li>Virtual worlds </li></ul><ul><li>Second Life </li></ul><ul><li>Use in higher education </li></ul><ul><li>Projects at Notre Dame </li></ul><ul><li>Discussion: opportunities and challenges </li></ul><ul><li>http://slideshare.net/cclark2/ </li></ul>
  3. 3. World of Warcraft screen capture
  4. 4. What is a virtual world? <ul><li>Online graphical environment </li></ul><ul><li>Multiple users </li></ul><ul><li>Interaction via avatar </li></ul><ul><li>A subset of real-world features </li></ul><ul><ul><li>Gravity, Topography </li></ul></ul><ul><ul><li>Communication </li></ul></ul>
  5. 5. Penguin Club screen capture
  6. 6. Different virtual worlds <ul><li>Orientation and audience </li></ul><ul><ul><li>Game: World of Warcraft, Runescape </li></ul></ul><ul><ul><li>Kids: Webkinz, Penguin Club </li></ul></ul><ul><ul><li>Social: Second Life, Active Worlds </li></ul></ul><ul><li>Capabilities </li></ul><ul><ul><li>Travel, content-creation, etc. </li></ul></ul><ul><li>Realism </li></ul>
  7. 7. Second Life
  8. 8. Second Life (SL) <ul><li>Social environment created by users </li></ul><ul><li>Launched by Linden Research in 2003 </li></ul><ul><li>Basic account is free, premium is $72 /yr. </li></ul><ul><li>Software for Mac or Windows </li></ul><ul><li>85,000 paid accounts </li></ul><ul><li>55,000 online at any given time </li></ul><ul><li>Internal economy, US$ 1 ≈ 265 Linden $ </li></ul>
  9. 9. <ul><li>As of November 2008: </li></ul><ul><li>26,000 sims </li></ul><ul><li>16,000,000 registered users </li></ul>
  10. 10. What can you do in SL? <ul><li>Edit your appearance and profile </li></ul><ul><li>Walk, sit, run, fly </li></ul><ul><li>View in first or third person </li></ul><ul><li>Text chat, voice chat, instant message </li></ul><ul><li>Search, teleport, save a landmark </li></ul><ul><li>Add friends and join groups </li></ul><ul><li>Give, receive, buy, and sell </li></ul>
  11. 11. Ladies’ fashions in SL
  12. 12. What more can you do? <ul><li>Use a gesture or animation </li></ul><ul><li>Attend an event </li></ul><ul><li>Take a picture, make a movie </li></ul><ul><li>Create an object, move, rotate, edit </li></ul><ul><li>Build </li></ul><ul><li>Create clothing, hair, skin, eyes </li></ul><ul><li>Write a script (program) </li></ul>
  13. 13. Hezekiah building
  14. 14. What else about SL? <ul><li>Avatars: diversity and “flexible identity” </li></ul><ul><ul><li>Non-human </li></ul></ul><ul><ul><li>Gender </li></ul></ul><ul><li>None of these in Second Life </li></ul><ul><ul><li>Hunger, illness, death, weather </li></ul></ul><ul><ul><li>Score, winner, loser, levels, end </li></ul></ul><ul><li>Rather than rules - behavioral guidelines </li></ul>
  15. 15. Machinima - Molotov Alva
  16. 16. Banned behavior in SL <ul><li>The &quot;Big Six&quot; </li></ul><ul><li>Intolerance </li></ul><ul><li>Harassment </li></ul><ul><li>Assault in a Safe Area </li></ul><ul><li>Disclosure </li></ul><ul><li>Indecency in an area rated PG </li></ul><ul><li>Disturbing the peace </li></ul>
  17. 17. Second Life and Higher Education
  18. 18. SL & higher ed <ul><li>New tool, not ready for prime time </li></ul><ul><li>Pioneers now exploring </li></ul><ul><li>Online meeting / discussion </li></ul><ul><li>Role-playing </li></ul><ul><li>Creativity, exhibition - build or design </li></ul><ul><li>Simulation or demonstration </li></ul>Tour
  19. 19. Tour: Buffalo fashion
  20. 20. Tour: Genome Island
  21. 21. Tour: Nutrition Game
  22. 22. Tour: Renaissance Island
  23. 23. Tour: Virtual Starry Night
  24. 24. ND projects on Sophia <ul><li>Library skills games </li></ul><ul><li>Stinson-Remick building </li></ul><ul><li>Salvadoran culture </li></ul><ul><li>Basketball game </li></ul>Skip
  25. 25. Library game
  26. 26. Stinson-Remick
  27. 27. Student projects
  28. 28. Discussion: Opportunities & Challenges
  29. 29. Challenges <ul><li>Learning curve </li></ul><ul><li>Hardware and bandwidth requirements </li></ul><ul><li>Congestion when online </li></ul><ul><li>Undesirable content and behavior </li></ul><ul><li>Negative perceptions </li></ul><ul><li>Copyright and intellectual property </li></ul><ul><li>Privacy and security </li></ul>
  30. 30. Opportunities <ul><li>Sense of presence </li></ul><ul><li>User-created buildings, clothing, etc. </li></ul><ul><li>Interaction, collaboration </li></ul><ul><li>Appeal to students </li></ul><ul><li>Immersive environment, serious game </li></ul><ul><li>Data visualization </li></ul><ul><li>Infrastructure for commerce, game, etc. </li></ul>
  31. 31. Visit Sophia! More at http://flc-vw.wikispaces.com/

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