Michael sweet education_summit_gameaudioeducation.key

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  • Michael sweet education_summit_gameaudioeducation.key

    1. 1. Game Audio Education: A Case Study Michael Sweet, Associate Professor Berklee College of Music msweet@berklee.edu
    2. 2. Why we started teaching Game Audio Education?• Student Demand Students organized to create the Video Game Music Club at Berklee in 2007. The group now has over 200 members. This group pushed the college to add faculty and classes that taught video game scoring techniques and game audio techniques.• Many of our graduates ended up working in video games, so we realized the importance for us to teach students the specific skills required to work in game industry.
    3. 3. Game audio is cross-disciplinary. Scoring / WritingPerformance/ Synthesis / Sound Design Production / Dialog / Mixing Implementation
    4. 4. Jobs in Video Game Audio1. Audio Director2. Composer3. Assistant Composer4. Arranger / Orchestrator5. Session Musician6. Sound Designer7. Recording Engineers (Dialog, Music, Field)8. Editors (Dialog, Music)9. Mixing10. Music Supervisor / Editor / Licensing11. Audio Implementer12. Audio Programmer
    5. 5. The Tough QuestionsHow competitive is this field? Are there enough jobs inthe industry to absorb graduates? - no more difficult than any other creative field or endeavor such as film and television - more games being made than ever before - game and interactive skills are used in a variety of industries such as the web, teaching tools, installations, museums, toys, etc - successful musicians are entrepreneurs
    6. 6. Curriculum DevelopmentCurriculum Development
    7. 7. • 4 Year Accredited Bachelor of Music Degree Program • 12 Different Majors (Film Scoring, Songwriting, Performance, etc) • Student Population: 4,000 • Each student plays an instrument, • Each student receives at least 4 semesters of music skills including music theory, ear training, harmony, etc.Curriculum Development
    8. 8. Wait! Were a school of musicians? How do you teach Video Game Audio to students without actually having programmers, artists, game designers and producers at the school?Curriculum Development
    9. 9. Collaborative Approach: Finding partners to work with. 1. Working on actual games. 2. Learn to work within a team 3. Start networking in the game community before they leave Berklee.Curriculum Development
    10. 10. Tools and Infrastructure: Build tools that teach basic concepts. • Build tools to teach interactive music concepts for the curriculum. • Use mod’ing as a tool for learning ideas, and navigating through conceptual design.Curriculum Development
    11. 11. Film Scoring DepartmentStarted in Fall 2008Developed a series of video game scoringcurriculum. FS-271 FS-371 FS-471 Introduction to Interactive Scoring Advanced Scoring and Interactive & Video for Video Games Implementation for Video Games Game MusicCurriculum Development
    12. 12. Music Technology DivisionStarted in Fall 2007Developed a series of video game audioproduction curriculum. MTEC-321 MTEC-421 Audio Production (launching fall 2011) for Games Advanced Audio Production and Implementation for GamesCurriculum Development
    13. 13. Collaborative Approach: Within the College Music Writing Performance Technology Sound Design Interactive Writing Ensemble Dialog Production Scoring to Visuals Recording Mixing Cut Scene Scoring PerformanceCurriculum Development
    14. 14. Resources Leverage learning outside the specific classes. • Liberal Arts • Math • Engineering • Business • History • MusicCurriculum Development
    15. 15. Video Game Scoring Minor Launched Fall 2010 LHUM-P433 Digital Narrative Theory and Practice PW-365 Orchestral Mock-Up Production FS-271 Introduction to Video Game/Interactive Music FS-371 Interactive Scoring for Video Games FS-471 Advanced Scoring and Implementation for Video GamesCurriculum Development
    16. 16. FacilitiesHardware / Software Needs middleware solutions - fmod, wwise, xact / xna platforms - xbox / ps3 / wii / handhelds consoles - demonstration and developmentWorkstationsStudios
    17. 17. How were we able to address the needs so quickly?Administration SupportMoney for Labs / Hardware / Software(a lot of infrastructure already in place)Money for Bringing in Advisers / Guest LecturersSetting Up Corporate Relationships - Microsoft / SonyExternal Universities Support - USC, SCAD, MIT GambitAbility to hire faculty.
    18. 18. Supporting the CurriculumSupporting the Curriculum
    19. 19. Video Game Music Club • 200+ Members • Sponsored and Organized Many Berklee Learning Center Events • VGMC Ensemble played at the GANG (Game Audio Network Guild) Awards 2008, 2009Supporting the Curriculum
    20. 20. Video Game Music Summer Institute Two programs available: • 5 day intensive writing institute • 3 day video game audio workshop 4-5 Guest SpeakersSupporting the Curriculum
    21. 21. Berklee Music Online Introduction to Game Audio: An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with typical game audio workflow. Introduction to Game Audio prepares you for a career in the industry by covering the many facets of sound production and engineering that are particular to games.Supporting the Curriculum
    22. 22. Guest Speakers Nobuo Uematsu – Final Fantasy Series Tommy Tallarico – Video Games Live Jack Wall – Mass Effect Clint Bajakian - Sony Wataru Hokoyama – Afrika Chance Thomas - Avatar Norihiko Hibino – Metal Gear Solid Olivier Deriviere - Alone in the Dark Duncan Watt – Brothers in Arms Paul Lipson - President of GANG Chuck Doud - SonySupporting the Curriculum
    23. 23. Video Game Orchestra The VGO was founded in the spring of 2008, by Berklee senior Shota Nakama, bringing together musicians from Berklee as well as the Boston Conservatory and the New England Conservatory of Music.Supporting the Curriculum
    24. 24. What do I want to make our program better?Access to proprietary tools.Bigger labs, more studios.Dedicated ensembles for video games.More guest artists, and special events.More staff, and faculty.Ongoing internships with game companies.
    25. 25. Where to look for help?Resources: IASIG Education Guidelines
    26. 26. Questions? michael sweet associate professor berklee college of music msweet@berklee.eduQuestions

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