SlideShare a Scribd company logo
1 of 46
Augmenting Reality:
Gifted students as e-design artists
A Macquarie ICT Innovations Centre Project | Cathie Howe & Dr Nerida McCredie | 2013
What is reality?
theuncommonlife.com
aminotes.tumblr.com
How does our brain
construct our reality?
Experiences
Memories
Expectations
Knowledge
Senses
Rationality
Associations
Perceptions
Instinct
Environment
Emotions
Interpretations
Assumptions
Opinions
Values
Beliefs
What might Bert experience in reality?
How might we augment his reality?
What is Augmented Reality?
Hands on - exploring triggers
AR in Education
MacICT Project: Students as e-Designers
Hands on - exploring auras
Project findings
First Steps: Augmenting Reality
Overview of Session
AR Explained by Common Craft
https://www.youtube.com/watch?v=D-A1l4Jn6EY
These relationships are primarily based upon the visual and
auditory sensory channels as these also dominate the
current AR experiences with visual by far leading the way.
AR Interaction Models
These 4 modes are
based on the
physical relationship
between the user,
the camera, the
camera's field of
view (fov) and the
visual/auditory
display.
Mixed Terms: The Reality-Virtuality Continuum
To the left of the continuum is the Real Environment, as would be seen by the naked eye.
Finally - a completely Virtual Environment with no real-world
elements, like a Massively Multiplayer Online Game (MMOG) such as
World of Warcrafttm or Second Lifetm, where all objects in the
environment are modelled by the computer.
Next is Augmented Virtuality, where a virtual environment has elements
added to it from the real world, such as a Kinecttm gaming system that inserts
live video of yourself into the virtual game world.
Then Augmented Reality, which is the real environment with added virtual elements.
AR in action
https://www.youtube.com/watch?v=oH_LfXnklRw
Check the App
you need to view
the AR
Exploring AR
Select a trigger
image
Explore
Trigger Image
AR marker pack can be downloaded from AR Studio
http://www.munnerley.com/ar/markers.pdf
Locate the correct App
Augmented Reality in Education
https://www.youtube.com/watch?v=KgR6Y2SRxGA
Technological Fluency
For Papert, the first layer of technological fluency is
the use of technology to enhance doing other
things.
Papert called his second layer of technological
fluency the practice of technology. The practice
of technology provides a broader experience of and
deeper access to knowledge.
Papert’s third layer is fluency is technological
thinking: the having of technological ideas.
Can we uncover the insights students’ have into the
potential value of Augmented Reality for learning by
casting them as e-Design Artists?
Project Outline
Gifted students
Students insights
Authentic
Student voice
Design project
Project Focus
Project designers
Presenters
Idea generators
Researchers
Collaborators
Role of student
Designers and Creators
Reflectors
Aug
• Meeting with Principal and Teacher
Aug
• AR workshop @MacICT
Inspire Institute & buildAR
Oct
• Introductory Workshop @MacICT
15 students 2 teachers
Oct
• AR Camp
2 days at MacICT + 2 days at St Ives HS
Project Timeline
Characteristics of Meaningful Learning
Jonassen, Howland, Marra and Crismond (2008)
Story of our Project
► Augment Reality Workshop
► Project Team @ MacICT
► What is reality?
► Sculpture Tour
► Decision
► Creation
Story of our Project
1) Upload a trigger image.
2) Upload an overlay image or video.
3) Create a channel for your Auras to go in.
4) Add the finished Aura to your channel.
Aurasma Studio
Applications Used
Viewing Auras
Discussion: Why have students design?
Vote via Texting
1. Standard texting rates only
2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
TIPS
61429883481
23508
Why have students
design?…
Vote via Twitter
Tweet @poll 23508
and your message
Showcase
Bridge
Tana
Entropy
Algoid
Achievement through
Unity
Exploring AR
Explore!
Select a trigger
image
Check the App
you need to
view the AR
Project Findings
The students involved in the project found that learning with
Augmented Reality has the potential to provide:
• Learning opportunities that are both individual
and personal
• Learning experiences that aren't offered (or are
readily available) in reality
• Challenging and authentic design based
learning tasks
Learning opportunities that are both individual and personal
AR is an individual technology.
It allows the learner to be a part of what you are learning
about. Learning with AR can make it real – you’re not just
sitting there and watching, you’re actually doing
something, not taking notes on how to do it.
Moreover, in AR learners can experiment more, make
mistakes and redo it.
There is the potential see alternatives, to consider your
options and the chance to explore your own choices, not
pre-set choices.
Learning experiences that aren’t offered
(or are readily available) in reality
AR can add a layer of accessibility and enjoyment.
The possibility of doing stuff that you wouldn’t be able to do
in a chemistry lab at school.
Students are able to be in control.
Students suggest they might be more inclined to try new
things and that they would constantly be imagining new
ideas.
Challenging and authentic design based learning tasks
Challenges makes you want to go in depth.
Authentic tasks - we are more excited about our own
ideas instead of a textbook answer.
Such a task was not like a worksheet where everyone has
done it and it’s nothing special.
Students were able to think differently and have ‘their’
own perspective.
Design means you can share it and be proud of it.
Challenging and authentic design based learning tasks
The students reported that this made them feel that you’re the
clever one.
A design task is so much more satisfying.
One child commented that the AR project has helped me to
think deeply about technology.
Imagining with AR: What might be possible?
Flickr photo by anna Flickr photo by jurvetson
Flickr iage by The Kingsway School
Flickr photo by mccmicb
3W Storyweb 2013 Wikimedia commons photo by mysid
Flickr photo by GGL1
Discussion: What might be possible with AR?
Vote via Texting
1. Standard texting rates only
2. We have no access to your phone number
3. Capitalization doesn’t matter, but spaces and spelling do
TIPS
61429883481
51952
Why have students
design?…
Vote via Twitter
Tweet @poll 51952
and your message
First Steps with AR
First Steps with AR
First Steps with AR
Next Steps
Contact Us
www.macict.edu.au
PROJECT BLOG
http://macictaugreality2012.wordpress.com/
TWITTER
@macict
EMAIL
macictsupport@det.nsw.edu.au

More Related Content

Similar to Augmenting Reality: Gifted students as e-design artists

Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfAugmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfDark Bears
 
Digital literacy and learning gain
Digital literacy and learning gainDigital literacy and learning gain
Digital literacy and learning gainRhona Sharpe
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionAlexandra Okada
 
Online resources, educational sites and portals
Online resources, educational sites and portalsOnline resources, educational sites and portals
Online resources, educational sites and portalstcc_joemarie
 
UTS Postgraduate futures: Designing an interactive learner experience in Canvas
UTS Postgraduate futures: Designing an interactive learner experience in CanvasUTS Postgraduate futures: Designing an interactive learner experience in Canvas
UTS Postgraduate futures: Designing an interactive learner experience in CanvasCarmen Vallis
 
Modern Technology How it Influences Online Learning.pdf
Modern Technology How it Influences Online Learning.pdfModern Technology How it Influences Online Learning.pdf
Modern Technology How it Influences Online Learning.pdfSoftprodigy
 
It's Not the Tool, It's How You Use It
It's Not the Tool, It's How You Use ItIt's Not the Tool, It's How You Use It
It's Not the Tool, It's How You Use ItMary Beth Hertz
 
Client_Feedback_Form_2016
Client_Feedback_Form_2016Client_Feedback_Form_2016
Client_Feedback_Form_2016Zihang Wang
 
Animate This: Using What's Free to Motivate
Animate This: Using What's Free to MotivateAnimate This: Using What's Free to Motivate
Animate This: Using What's Free to MotivateSean McMinn
 
Expand your walls_getting_started_with_colla
Expand your walls_getting_started_with_collaExpand your walls_getting_started_with_colla
Expand your walls_getting_started_with_collaDyane Smokorowski
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroomguest17e45fe
 
To Expeditions and Beyond: Virtual Reality in Elementary Education
To Expeditions and Beyond: Virtual Reality in Elementary EducationTo Expeditions and Beyond: Virtual Reality in Elementary Education
To Expeditions and Beyond: Virtual Reality in Elementary EducationSeriousGamesAssoc
 
Design and modeling ii
Design and modeling iiDesign and modeling ii
Design and modeling iiHCS
 
AR for students how can teachers leverage the technology
AR for students how can teachers leverage the technologyAR for students how can teachers leverage the technology
AR for students how can teachers leverage the technologyXR Guru
 
Designing the next generation of HSC courses
Designing the next generation of HSC coursesDesigning the next generation of HSC courses
Designing the next generation of HSC coursesgrainne
 

Similar to Augmenting Reality: Gifted students as e-design artists (20)

Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfAugmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
 
Digital literacy and learning gain
Digital literacy and learning gainDigital literacy and learning gain
Digital literacy and learning gain
 
Power up learning
Power up learningPower up learning
Power up learning
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face Recognition
 
Online resources, educational sites and portals
Online resources, educational sites and portalsOnline resources, educational sites and portals
Online resources, educational sites and portals
 
UTS Postgraduate futures: Designing an interactive learner experience in Canvas
UTS Postgraduate futures: Designing an interactive learner experience in CanvasUTS Postgraduate futures: Designing an interactive learner experience in Canvas
UTS Postgraduate futures: Designing an interactive learner experience in Canvas
 
Modern Technology How it Influences Online Learning.pdf
Modern Technology How it Influences Online Learning.pdfModern Technology How it Influences Online Learning.pdf
Modern Technology How it Influences Online Learning.pdf
 
It's Not the Tool, It's How You Use It
It's Not the Tool, It's How You Use ItIt's Not the Tool, It's How You Use It
It's Not the Tool, It's How You Use It
 
Client_Feedback_Form_2016
Client_Feedback_Form_2016Client_Feedback_Form_2016
Client_Feedback_Form_2016
 
Animate This: Using What's Free to Motivate
Animate This: Using What's Free to MotivateAnimate This: Using What's Free to Motivate
Animate This: Using What's Free to Motivate
 
Expand your walls_getting_started_with_colla
Expand your walls_getting_started_with_collaExpand your walls_getting_started_with_colla
Expand your walls_getting_started_with_colla
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroom
 
To Expeditions and Beyond: Virtual Reality in Elementary Education
To Expeditions and Beyond: Virtual Reality in Elementary EducationTo Expeditions and Beyond: Virtual Reality in Elementary Education
To Expeditions and Beyond: Virtual Reality in Elementary Education
 
Design and modeling ii
Design and modeling iiDesign and modeling ii
Design and modeling ii
 
SIMPLE update, LILAC 2008
SIMPLE update, LILAC 2008SIMPLE update, LILAC 2008
SIMPLE update, LILAC 2008
 
Education 3.0
Education 3.0Education 3.0
Education 3.0
 
AR for students how can teachers leverage the technology
AR for students how can teachers leverage the technologyAR for students how can teachers leverage the technology
AR for students how can teachers leverage the technology
 
Enhance engage and
Enhance engage andEnhance engage and
Enhance engage and
 
Ma ccs
Ma ccsMa ccs
Ma ccs
 
Designing the next generation of HSC courses
Designing the next generation of HSC coursesDesigning the next generation of HSC courses
Designing the next generation of HSC courses
 

More from Cathie Howe

Telling stories with data slideshare
Telling stories with data   slideshareTelling stories with data   slideshare
Telling stories with data slideshareCathie Howe
 
Weaving story world web presentation march 2015
Weaving story world web   presentation march 2015Weaving story world web   presentation march 2015
Weaving story world web presentation march 2015Cathie Howe
 
Rethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytellingRethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytellingCathie Howe
 
2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting TransformationsCathie Howe
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_finalCathie Howe
 
Nsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesNsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesCathie Howe
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through gamesCathie Howe
 
2012 blended learning
2012 blended learning2012 blended learning
2012 blended learningCathie Howe
 
Learning with Games
Learning with GamesLearning with Games
Learning with GamesCathie Howe
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
 
Examples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in KahootzExamples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in KahootzCathie Howe
 

More from Cathie Howe (11)

Telling stories with data slideshare
Telling stories with data   slideshareTelling stories with data   slideshare
Telling stories with data slideshare
 
Weaving story world web presentation march 2015
Weaving story world web   presentation march 2015Weaving story world web   presentation march 2015
Weaving story world web presentation march 2015
 
Rethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytellingRethinking literacy through transmedia storytelling
Rethinking literacy through transmedia storytelling
 
2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations2013 Engaging with the End User: Great Expectations; Exciting Transformations
2013 Engaging with the End User: Great Expectations; Exciting Transformations
 
2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
Nsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approachesNsr 21st c learning pedagogical approaches
Nsr 21st c learning pedagogical approaches
 
Beyond the page digital storytelling through games
Beyond the page digital storytelling through gamesBeyond the page digital storytelling through games
Beyond the page digital storytelling through games
 
2012 blended learning
2012 blended learning2012 blended learning
2012 blended learning
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
 
Examples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in KahootzExamples of Linking Video Game Genres to Key Learning Areas in Kahootz
Examples of Linking Video Game Genres to Key Learning Areas in Kahootz
 

Recently uploaded

AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 

Recently uploaded (20)

AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 

Augmenting Reality: Gifted students as e-design artists

  • 1. Augmenting Reality: Gifted students as e-design artists A Macquarie ICT Innovations Centre Project | Cathie Howe & Dr Nerida McCredie | 2013
  • 3. aminotes.tumblr.com How does our brain construct our reality?
  • 5. What might Bert experience in reality? How might we augment his reality?
  • 6. What is Augmented Reality? Hands on - exploring triggers AR in Education MacICT Project: Students as e-Designers Hands on - exploring auras Project findings First Steps: Augmenting Reality Overview of Session
  • 7. AR Explained by Common Craft https://www.youtube.com/watch?v=D-A1l4Jn6EY
  • 8. These relationships are primarily based upon the visual and auditory sensory channels as these also dominate the current AR experiences with visual by far leading the way. AR Interaction Models These 4 modes are based on the physical relationship between the user, the camera, the camera's field of view (fov) and the visual/auditory display.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. Mixed Terms: The Reality-Virtuality Continuum To the left of the continuum is the Real Environment, as would be seen by the naked eye. Finally - a completely Virtual Environment with no real-world elements, like a Massively Multiplayer Online Game (MMOG) such as World of Warcrafttm or Second Lifetm, where all objects in the environment are modelled by the computer. Next is Augmented Virtuality, where a virtual environment has elements added to it from the real world, such as a Kinecttm gaming system that inserts live video of yourself into the virtual game world. Then Augmented Reality, which is the real environment with added virtual elements.
  • 15. Check the App you need to view the AR Exploring AR Select a trigger image Explore
  • 16. Trigger Image AR marker pack can be downloaded from AR Studio http://www.munnerley.com/ar/markers.pdf
  • 18. Augmented Reality in Education https://www.youtube.com/watch?v=KgR6Y2SRxGA
  • 19. Technological Fluency For Papert, the first layer of technological fluency is the use of technology to enhance doing other things. Papert called his second layer of technological fluency the practice of technology. The practice of technology provides a broader experience of and deeper access to knowledge. Papert’s third layer is fluency is technological thinking: the having of technological ideas.
  • 20. Can we uncover the insights students’ have into the potential value of Augmented Reality for learning by casting them as e-Design Artists? Project Outline
  • 21. Gifted students Students insights Authentic Student voice Design project Project Focus
  • 23. Aug • Meeting with Principal and Teacher Aug • AR workshop @MacICT Inspire Institute & buildAR Oct • Introductory Workshop @MacICT 15 students 2 teachers Oct • AR Camp 2 days at MacICT + 2 days at St Ives HS Project Timeline
  • 24. Characteristics of Meaningful Learning Jonassen, Howland, Marra and Crismond (2008)
  • 25. Story of our Project ► Augment Reality Workshop ► Project Team @ MacICT ► What is reality? ► Sculpture Tour ► Decision ► Creation
  • 26. Story of our Project
  • 27. 1) Upload a trigger image. 2) Upload an overlay image or video. 3) Create a channel for your Auras to go in. 4) Add the finished Aura to your channel. Aurasma Studio
  • 30. Discussion: Why have students design? Vote via Texting 1. Standard texting rates only 2. We have no access to your phone number 3. Capitalization doesn’t matter, but spaces and spelling do TIPS 61429883481 23508 Why have students design?… Vote via Twitter Tweet @poll 23508 and your message
  • 31.
  • 33. Exploring AR Explore! Select a trigger image Check the App you need to view the AR
  • 34. Project Findings The students involved in the project found that learning with Augmented Reality has the potential to provide: • Learning opportunities that are both individual and personal • Learning experiences that aren't offered (or are readily available) in reality • Challenging and authentic design based learning tasks
  • 35. Learning opportunities that are both individual and personal AR is an individual technology. It allows the learner to be a part of what you are learning about. Learning with AR can make it real – you’re not just sitting there and watching, you’re actually doing something, not taking notes on how to do it. Moreover, in AR learners can experiment more, make mistakes and redo it. There is the potential see alternatives, to consider your options and the chance to explore your own choices, not pre-set choices.
  • 36. Learning experiences that aren’t offered (or are readily available) in reality AR can add a layer of accessibility and enjoyment. The possibility of doing stuff that you wouldn’t be able to do in a chemistry lab at school. Students are able to be in control. Students suggest they might be more inclined to try new things and that they would constantly be imagining new ideas.
  • 37. Challenging and authentic design based learning tasks Challenges makes you want to go in depth. Authentic tasks - we are more excited about our own ideas instead of a textbook answer. Such a task was not like a worksheet where everyone has done it and it’s nothing special. Students were able to think differently and have ‘their’ own perspective. Design means you can share it and be proud of it.
  • 38. Challenging and authentic design based learning tasks The students reported that this made them feel that you’re the clever one. A design task is so much more satisfying. One child commented that the AR project has helped me to think deeply about technology.
  • 39. Imagining with AR: What might be possible? Flickr photo by anna Flickr photo by jurvetson Flickr iage by The Kingsway School Flickr photo by mccmicb 3W Storyweb 2013 Wikimedia commons photo by mysid Flickr photo by GGL1
  • 40. Discussion: What might be possible with AR? Vote via Texting 1. Standard texting rates only 2. We have no access to your phone number 3. Capitalization doesn’t matter, but spaces and spelling do TIPS 61429883481 51952 Why have students design?… Vote via Twitter Tweet @poll 51952 and your message
  • 41.